2020-11-28 04:10:19 +00:00
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#include "MeshPlugin.h"
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2020-12-05 03:15:06 +00:00
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#include "NodeDB.h"
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2020-12-07 02:18:11 +00:00
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#include "MeshService.h"
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2020-11-28 04:10:19 +00:00
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#include <assert.h>
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2020-11-28 05:25:03 +00:00
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std::vector<MeshPlugin *> *MeshPlugin::plugins;
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2020-11-28 04:10:19 +00:00
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2020-12-13 04:57:37 +00:00
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const MeshPacket *MeshPlugin::currentRequest;
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2020-11-28 05:25:03 +00:00
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MeshPlugin::MeshPlugin(const char *_name) : name(_name)
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{
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// Can't trust static initalizer order, so we check each time
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if(!plugins)
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plugins = new std::vector<MeshPlugin *>();
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plugins->push_back(this);
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}
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void MeshPlugin::setup() {
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2020-11-28 04:10:19 +00:00
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}
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MeshPlugin::~MeshPlugin()
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{
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assert(0); // FIXME - remove from list of plugins once someone needs this feature
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}
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void MeshPlugin::callPlugins(const MeshPacket &mp)
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{
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2020-11-28 05:51:51 +00:00
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// DEBUG_MSG("In call plugins\n");
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2020-12-13 07:59:26 +00:00
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bool pluginFound = false;
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2021-02-17 11:04:41 +00:00
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assert(mp.which_payloadVariant == MeshPacket_decoded_tag); // I think we are guarnteed the packet is decoded by this point?
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// Was this message directed to us specifically? Will be false if we are sniffing someone elses packets
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2021-02-23 03:43:30 +00:00
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auto ourNodeNum = nodeDB.getNodeNum();
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bool toUs = mp.to == NODENUM_BROADCAST || mp.to == ourNodeNum;
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2020-11-28 05:25:03 +00:00
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for (auto i = plugins->begin(); i != plugins->end(); ++i) {
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auto &pi = **i;
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2020-12-13 04:57:37 +00:00
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pi.currentRequest = ∓
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2021-02-17 11:04:41 +00:00
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// We only call plugins that are interested in the packet (and the message is destined to us or we are promiscious)
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bool wantsPacket = (pi.isPromiscuous || toUs) && pi.wantPacket(&mp);
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2021-02-23 06:35:34 +00:00
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// DEBUG_MSG("Plugin %s wantsPacket=%d\n", pi.name, wantsPacket);
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2021-02-17 11:04:41 +00:00
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if (wantsPacket) {
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2020-12-13 07:59:26 +00:00
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pluginFound = true;
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2020-11-28 05:25:03 +00:00
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bool handled = pi.handleReceived(mp);
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2020-12-05 03:15:06 +00:00
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2021-02-26 12:10:41 +00:00
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// Possibly send replies (but only if the message was directed to us specifically, i.e. not for promiscious sniffing)
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// NOTE: we send a reply *even if the (non broadcast) request was from us* which is unfortunate but necessary because currently when the phone
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// sends things, it sends things using the local node ID as the from address. A better solution (FIXME) would be to let phones
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// have their own distinct addresses and we 'route' to them like any other node.
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if (mp.decoded.want_response && toUs && (mp.from != ourNodeNum || mp.to == ourNodeNum)) {
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2020-12-07 02:18:11 +00:00
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pi.sendResponse(mp);
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2021-02-17 11:04:41 +00:00
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DEBUG_MSG("Plugin %s sent a response\n", pi.name);
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}
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else {
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DEBUG_MSG("Plugin %s considered\n", pi.name);
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}
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if (handled) {
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DEBUG_MSG("Plugin %s handled and skipped other processing\n", pi.name);
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2020-11-28 04:10:19 +00:00
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break;
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2021-02-17 11:04:41 +00:00
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}
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2020-11-28 05:25:03 +00:00
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}
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2020-12-13 07:59:26 +00:00
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2020-12-13 04:57:37 +00:00
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pi.currentRequest = NULL;
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2020-11-28 04:10:19 +00:00
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}
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2020-12-13 07:59:26 +00:00
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if(!pluginFound)
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2021-02-17 05:06:23 +00:00
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DEBUG_MSG("No plugins interested in portnum=%d\n", mp.decoded.portnum);
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2020-12-07 02:18:11 +00:00
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}
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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void MeshPlugin::sendResponse(const MeshPacket &req) {
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auto r = allocReply();
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if(r) {
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DEBUG_MSG("Sending response\n");
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setReplyTo(r, req);
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service.sendToMesh(r);
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}
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else {
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2021-02-23 06:35:34 +00:00
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// Ignore - this is now expected behavior for routing plugin (because it ignores some replies)
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// DEBUG_MSG("WARNING: Client requested response but this plugin did not provide\n");
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2020-12-07 02:18:11 +00:00
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}
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}
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/** set the destination and packet parameters of packet p intended as a reply to a particular "to" packet
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* This ensures that if the request packet was sent reliably, the reply is sent that way as well.
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*/
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void setReplyTo(MeshPacket *p, const MeshPacket &to) {
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p->to = to.from;
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p->want_ack = to.want_ack;
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2021-02-21 21:46:46 +00:00
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}
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std::vector<MeshPlugin *> MeshPlugin::GetMeshPluginsWithUIFrames() {
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std::vector<MeshPlugin *> pluginsWithUIFrames;
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for (auto i = plugins->begin(); i != plugins->end(); ++i) {
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auto &pi = **i;
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if ( pi.wantUIFrame()) {
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DEBUG_MSG("Plugin wants a UI Frame\n");
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pluginsWithUIFrames.push_back(&pi);
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}
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}
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return pluginsWithUIFrames;
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}
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