firmware/src/SerialConsole.cpp

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#include "SerialConsole.h"
#include "configuration.h"
#include <Arduino.h>
#define Port Serial
SerialConsole console;
SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port)
{
canWrite = false; // We don't send packets to our port until it has talked to us first
// setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks
}
/// Do late init that can't happen at constructor time
void SerialConsole::init()
{
Port.begin(SERIAL_BAUD);
StreamAPI::init();
emitRebooted();
}
/**
2020-05-03 02:51:25 +00:00
* we override this to notice when we've received a protobuf over the serial
* stream. Then we shunt off debug serial output.
*/
void SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
{
// Note: for the time being we could _allow_ debug printing to keep going out the console
// I _think_ this is okay because we currently only print debug msgs from loop() and we are only
// dispatching serial protobuf msgs from loop() as well. When things are more threaded in the future this
// will need to change.
// setDestination(&noopPrint);
canWrite = true;
StreamAPI::handleToRadio(buf, len);
}