firmware/src/modules/NeighborInfoModule.cpp

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#include "NeighborInfoModule.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "RTC.h"
#define MAX_NEIGHBOR_AGE 10 * 60 * 1000 // 10 minutes
#define MAX_NUM_NEIGHBORS 10 // also defined in NeighborInfo protobuf options
NeighborInfoModule *neighborInfoModule;
static const char *neighborInfoConfigFile = "/prefs/neighbors.proto";
/*
Prints a single neighbor info packet and associated neighbors
Uses LOG_DEBUG, which equates to Console.log
NOTE: For debugging only
*/
void NeighborInfoModule::printNeighborInfo(const char *header, const meshtastic_NeighborInfo *np)
{
LOG_DEBUG("%s NEIGHBORINFO PACKET from Node %d to Node %d (last sent by %d)\n", header, np->node_id, nodeDB.getNodeNum(),
np->last_sent_by_id);
LOG_DEBUG("----------------\n");
LOG_DEBUG("Packet contains %d neighbors\n", np->neighbors_count);
for (int i = 0; i < np->neighbors_count; i++) {
LOG_DEBUG("Neighbor %d: node_id=%d, snr=%d\n", i, np->neighbors[i].node_id, np->neighbors[i].snr);
}
LOG_DEBUG("----------------\n");
}
/*
Prints the nodeDB nodes so we can see whose nodeInfo we have
NOTE: for debugging only
*/
void NeighborInfoModule::printNodeDBNodes(const char *header)
{
int num_nodes = nodeDB.getNumNodes();
LOG_DEBUG("%s NODEDB SELECTION from Node %d:\n", header, nodeDB.getNodeNum());
LOG_DEBUG("----------------\n");
LOG_DEBUG("DB contains %d nodes\n", num_nodes);
for (int i = 0; i < num_nodes; i++) {
meshtastic_NodeInfo *dbEntry = nodeDB.getNodeByIndex(i);
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LOG_DEBUG(" Node %d: node_id=%d, snr=%.2f\n", i, dbEntry->num, dbEntry->snr);
}
LOG_DEBUG("----------------\n");
}
/*
Prints the nodeDB neighbors
NOTE: for debugging only
*/
void NeighborInfoModule::printNodeDBNeighbors(const char *header)
{
int num_neighbors = getNumNeighbors();
LOG_DEBUG("%s NODEDB SELECTION from Node %d:\n", header, nodeDB.getNodeNum());
LOG_DEBUG("----------------\n");
LOG_DEBUG("DB contains %d neighbors\n", num_neighbors);
for (int i = 0; i < num_neighbors; i++) {
meshtastic_Neighbor *dbEntry = getNeighborByIndex(i);
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LOG_DEBUG(" Node %d: node_id=%d, snr=%.2f\n", i, dbEntry->node_id, dbEntry->snr);
}
LOG_DEBUG("----------------\n");
}
/*
Prints the nodeDB with selectors for the neighbors we've chosen to send (inefficiently)
Uses LOG_DEBUG, which equates to Console.log
NOTE: For debugging only
*/
void NeighborInfoModule::printNodeDBSelection(const char *header, const meshtastic_NeighborInfo *np)
{
int num_neighbors = getNumNeighbors();
LOG_DEBUG("%s NODEDB SELECTION from Node %d:\n", header, nodeDB.getNodeNum());
LOG_DEBUG("----------------\n");
LOG_DEBUG("Selected %d neighbors of %d DB neighbors\n", np->neighbors_count, num_neighbors);
for (int i = 0; i < num_neighbors; i++) {
meshtastic_Neighbor *dbEntry = getNeighborByIndex(i);
bool chosen = false;
for (int j = 0; j < np->neighbors_count; j++) {
if (np->neighbors[j].node_id == dbEntry->node_id) {
chosen = true;
}
}
if (!chosen) {
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LOG_DEBUG(" Node %d: neighbor=%d, snr=%.2f\n", i, dbEntry->node_id, dbEntry->snr);
} else {
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LOG_DEBUG("---> Node %d: neighbor=%d, snr=%.2f\n", i, dbEntry->node_id, dbEntry->snr);
}
}
LOG_DEBUG("----------------\n");
}
/* Send our initial owner announcement 35 seconds after we start (to give network time to setup) */
NeighborInfoModule::NeighborInfoModule()
: neighbors(neighborState.neighbors), numNeighbors(&neighborState.neighbors_count),
ProtobufModule("neighborinfo", meshtastic_PortNum_NEIGHBORINFO_APP, &meshtastic_NeighborInfo_msg), concurrency::OSThread(
"NeighborInfoModule")
{
ourPortNum = meshtastic_PortNum_NEIGHBORINFO_APP;
if (moduleConfig.neighbor_info.enabled) {
this->loadProtoForModule();
setIntervalFromNow(35 * 1000);
} else {
LOG_DEBUG("NeighborInfoModule is disabled\n");
disable();
}
}
/*
Allocate a zeroed neighbor info packet
*/
meshtastic_NeighborInfo *NeighborInfoModule::allocateNeighborInfoPacket()
{
meshtastic_NeighborInfo *neighborInfo = (meshtastic_NeighborInfo *)malloc(sizeof(meshtastic_NeighborInfo));
memset(neighborInfo, 0, sizeof(meshtastic_NeighborInfo));
return neighborInfo;
}
/*
Collect neighbor info from the nodeDB's history, capping at a maximum number of entries and max time
Assumes that the neighborInfo packet has been allocated
@returns the number of entries collected
*/
uint32_t NeighborInfoModule::collectNeighborInfo(meshtastic_NeighborInfo *neighborInfo)
{
int num_neighbors = getNumNeighbors();
int current_time = getTime();
int my_node_id = nodeDB.getNodeNum();
neighborInfo->node_id = my_node_id;
neighborInfo->last_sent_by_id = my_node_id;
for (int i = 0; i < num_neighbors; i++) {
meshtastic_Neighbor *dbEntry = getNeighborByIndex(i);
if ((neighborInfo->neighbors_count < MAX_NUM_NEIGHBORS) && (dbEntry->node_id != my_node_id)) {
neighborInfo->neighbors[neighborInfo->neighbors_count].node_id = dbEntry->node_id;
neighborInfo->neighbors[neighborInfo->neighbors_count].snr = dbEntry->snr;
neighborInfo->neighbors_count++;
}
}
printNodeDBNodes("DBSTATE");
printNodeDBNeighbors("NEIGHBORS");
printNodeDBSelection("COLLECTED", neighborInfo);
return neighborInfo->neighbors_count;
}
/* Send neighbor info to the mesh */
void NeighborInfoModule::sendNeighborInfo(NodeNum dest, bool wantReplies)
{
meshtastic_NeighborInfo *neighborInfo = allocateNeighborInfoPacket();
collectNeighborInfo(neighborInfo);
meshtastic_MeshPacket *p = allocDataProtobuf(*neighborInfo);
// send regardless of whether or not we have neighbors in our DB,
// because we want to get neighbors for the next cycle
p->to = dest;
p->decoded.want_response = wantReplies;
printNeighborInfo("SENDING", neighborInfo);
service.sendToMesh(p, RX_SRC_LOCAL, true);
}
/*
Encompasses the full construction and sending packet to mesh
Will be used for broadcast.
*/
int32_t NeighborInfoModule::runOnce()
{
bool requestReplies = false;
sendNeighborInfo(NODENUM_BROADCAST, requestReplies);
return getConfiguredOrDefaultMs(moduleConfig.neighbor_info.update_interval, default_broadcast_interval_secs);
}
/*
Collect a recieved neighbor info packet from another node
Pass it to an upper client; do not persist this data on the mesh
*/
bool NeighborInfoModule::handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_NeighborInfo *np)
{
printNeighborInfo("RECIEVED", np);
updateNeighbors(mp, np);
np->last_sent_by_id = nodeDB.getNodeNum();
// Allow others to handle this packet
return false;
}
void NeighborInfoModule::resetNeighbors()
{
neighborState.neighbors_count = 0;
memset(neighborState.neighbors, 0, sizeof(neighborState.neighbors));
saveProtoForModule();
}
void NeighborInfoModule::updateNeighbors(const meshtastic_MeshPacket &mp, meshtastic_NeighborInfo *np)
{
// The last sent ID will be 0 if the packet is from the phone, which we don't count as
// an edge. So we assume that if it's zero, then this packet is from our node.
if (mp.which_payload_variant == meshtastic_MeshPacket_decoded_tag && mp.from) {
getOrCreateNeighbor(np->last_sent_by_id, mp.rx_snr);
}
}
meshtastic_Neighbor *NeighborInfoModule::getOrCreateNeighbor(NodeNum n, int snr)
{
// our node and the phone are the same node (not neighbors)
if (n == 0) {
n = nodeDB.getNodeNum();
}
// look for one in the existing list
for (int i = 0; i < (*numNeighbors); i++) {
meshtastic_Neighbor *nbr = &neighbors[i];
if (nbr->node_id == n) {
// if found, update it
nbr->snr = snr;
return nbr;
}
}
// otherwise, allocate one and assign data to it
// TODO: max memory for the database should take neighbors into account, but currently doesn't
if (*numNeighbors < MAX_NUM_NODES) {
(*numNeighbors)++;
}
meshtastic_Neighbor *new_nbr = &neighbors[((*numNeighbors) - 1)];
new_nbr->node_id = n;
new_nbr->snr = snr;
return new_nbr;
}
void NeighborInfoModule::loadProtoForModule()
{
if (!nodeDB.loadProto(neighborInfoConfigFile, meshtastic_NeighborInfo_size, sizeof(meshtastic_NeighborInfo),
&meshtastic_NeighborInfo_msg, &neighborState)) {
neighborState = meshtastic_NeighborInfo_init_zero;
}
}
/**
* @brief Save the module config to file.
*
* @return true On success.
* @return false On error.
*/
bool NeighborInfoModule::saveProtoForModule()
{
bool okay = true;
#ifdef FS
FS.mkdir("/prefs");
#endif
okay &= nodeDB.saveProto(neighborInfoConfigFile, meshtastic_NeighborInfo_size, &meshtastic_NeighborInfo_msg, &neighborState);
return okay;
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}