firmware/src/mesh/FloodingRouter.cpp

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#include "FloodingRouter.h"
#include "configuration.h"
#include "mesh-pb-constants.h"
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FloodingRouter::FloodingRouter() {}
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/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*/
ErrorCode FloodingRouter::send(MeshPacket *p)
{
// Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see)
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wasSeenRecently(p); // FIXME, move this to a sniffSent method
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return Router::send(p);
}
bool FloodingRouter::shouldFilterReceived(const MeshPacket *p)
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{
if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
DEBUG_MSG("Ignoring incoming msg, because we've already seen it: fr=0x%x,to=0x%x,id=%d,hop_limit=%d\n", p->from, p->to,
p->id, p->hop_limit);
return true;
}
return Router::shouldFilterReceived(p);
}
void FloodingRouter::sniffReceived(const MeshPacket *p)
{
// If a broadcast, possibly _also_ send copies out into the mesh.
// (FIXME, do something smarter than naive flooding here)
if (p->to == NODENUM_BROADCAST && p->hop_limit > 0) {
if (p->id != 0) {
MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
tosend->hop_limit--; // bump down the hop count
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d,hop_limit=%d\n", p->from, p->to,
p->id, tosend->hop_limit);
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
} else {
DEBUG_MSG("Ignoring a simple (0 id) broadcast\n");
}
}
// handle the packet as normal
Router::sniffReceived(p);
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}