firmware/src/MeshService.h

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C
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#pragma once
#include <Arduino.h>
#include <assert.h>
#include "mesh.pb.h"
#include "MeshRadio.h"
#include "PointerQueue.h"
#include "MemoryPool.h"
/**
* Top level app for this service. keeps the mesh, the radio config and the queue of received packets.
*
*/
class MeshService
{
MemoryPool<MeshPacket> packetPool;
/// received packets waiting for the phone to process them
/// FIXME, change to a DropOldestQueue and keep a count of the number of dropped packets to ensure
/// we never hang because android hasn't been there in a while
PointerQueue<MeshPacket> toPhoneQueue;
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone. Note: not using yet - seeing if I can just handle everything asap in handleFromRadio
// PointerQueue<MeshPacket> fromRadioQueue;
public:
MeshRadio radio;
MeshService();
void init();
/// Do idle processing (mostly processing messages which have been queued from the radio)
void loop();
#if 0
/**
* handle an incoming MeshPacket from the radio, update DB state and queue it for the phone
*/
void handleFromRadio(NodeNum from, NodeNum to, const uint8_t *buf, size_t len) {
MeshPacket *p = packetPool.allocZeroed();
assert(p);
pb_istream_t stream = pb_istream_from_buffer(buf, len);
if (!pb_decode(&stream, MeshPacket_fields, p) || !p->has_payload)
{
Serial.printf("Error: can't decode MeshPacket %s\n", PB_GET_ERROR(&stream));
}
else
{
// FIXME - update DB state based on payload and show recevied texts
toPhoneQueue.enqueue(p);
}
}
#endif
/// Given a ToRadio buffer (from bluetooth) parse it and properly handle it (setup radio, owner or send packet into the mesh)
void handleToRadio(std::string s);
private:
/// Send a packet into the mesh - note p is read only and should be copied into a pool based MeshPacket before
/// sending.
void sendToMesh(const MeshPacket &p);
};
extern MeshService service;