firmware/src/mesh/RadioLibInterface.h

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#pragma once
#include "PeriodicTask.h"
#include "RadioInterface.h"
#include <RadioLib.h>
// ESP32 has special rules about ISR code
#ifdef ARDUINO_ARCH_ESP32
#define INTERRUPT_ATTR IRAM_ATTR
#else
#define INTERRUPT_ATTR
#endif
class RadioLibInterface : public RadioInterface, private PeriodicTask
{
/// Used as our notification from the ISR
enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX, TRANSMIT_DELAY_COMPLETED };
volatile PendingISR pending = ISR_NONE;
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrTxLevel0(), isrLevel0Common(PendingISR code);
/**
* Debugging counts
*/
uint32_t rxBad = 0, rxGood = 0, txGood = 0;
protected:
float bw = 125;
uint8_t sf = 9;
uint8_t cr = 7;
/**
* FIXME, use a meshtastic sync word, but hashed with the Channel name. Currently picking the same default
* the RF95 used (0x14). Note: do not use 0x34 - that is reserved for lorawan
*/
uint8_t syncWord = SX126X_SYNC_WORD_PRIVATE;
float currentLimit = 100; // FIXME
uint16_t preambleLength = 32; // 8 is default, but FIXME use longer to increase the amount of sleep time when receiving
Module module; // The HW interface to the radio
/**
* provides lowest common denominator RadioLib API
*/
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PhysicalLayer *iface;
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/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
bool isReceiving;
public:
/** Our ISR code currently needs this to find our active instance
*/
static RadioLibInterface *instance;
/**
* Glue functions called from ISR land
*/
virtual void disableInterrupt() = 0;
/**
* Enable a particular ISR callback glue function
*/
virtual void enableInterrupt(void (*)()) = 0;
public:
RadioLibInterface(RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst, RADIOLIB_PIN_TYPE busy, SPIClass &spi,
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PhysicalLayer *iface = NULL);
virtual ErrorCode send(MeshPacket *p);
/**
* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
*
* This method must be used before putting the CPU into deep or light sleep.
*/
virtual bool canSleep();
/**
* Start waiting to receive a message
*
* External functions can call this method to wake the device from sleep.
*/
virtual void startReceive() = 0;
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private:
/** start an immediate transmit */
void startSend(MeshPacket *txp);
/** if we have something waiting to send, start a short random timer so we can come check for collision before actually doing
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* the transmit
*
* If the timer was already running, we just wait for that one to occur.
* */
void startTransmitTimer(bool withDelay = true);
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void handleTransmitInterrupt();
void handleReceiveInterrupt();
static void timerCallback(void *p1, uint32_t p2);
virtual void doTask();
protected:
/// Initialise the Driver transport hardware and software.
/// Make sure the Driver is properly configured before calling init().
/// \return true if initialisation succeeded.
virtual bool init();
/**
* Convert our modemConfig enum into wf, sf, etc...
*
* These paramaters will be pull from the channelSettings global
*/
virtual void applyModemConfig();
/** Could we send right now (i.e. either not actively receiving or transmitting)? */
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virtual bool canSendImmediately();
/** are we actively receiving a packet (only called during receiving state) */
virtual bool isActivelyReceiving() = 0;
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/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrRxLevel0();
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/**
* If a send was in progress finish it and return the buffer to the pool */
void completeSending();
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/**
* Add SNR data to received messages
*/
virtual void addReceiveMetadata(MeshPacket *mp) = 0;
virtual void loop(); // Idle processing
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virtual void setStandby() = 0;
};