firmware/src/mesh/FloodingRouter.cpp

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#include "FloodingRouter.h"
#include "configuration.h"
#include "mesh-pb-constants.h"
static bool supportFlooding = true; // Sometimes to simplify debugging we want jusT simple broadcast only
FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES)
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{
}
/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*/
ErrorCode FloodingRouter::send(MeshPacket *p)
{
// We update our table of recent broadcasts, even for messages we send
if (supportFlooding)
wasSeenRecently(p);
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return Router::send(p);
}
// Return a delay in msec before sending the next packet
uint32_t getRandomDelay()
{
return random(200, 10 * 1000L); // between 200ms and 10s
}
/**
* Now that our generalized packet send code has a random delay - I don't think we need to wait here
* But I'm leaving this bool until I rip the code out for good.
*/
bool needDelay = false;
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/**
* Called from loop()
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this method will free the provided packet
*/
void FloodingRouter::handleReceived(MeshPacket *p)
{
if (supportFlooding) {
if (wasSeenRecently(p)) {
DEBUG_MSG("Ignoring incoming floodmsg, because we've already seen it\n");
packetPool.release(p);
} else {
if (p->to == NODENUM_BROADCAST) {
if (p->id != 0) {
MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
if (needDelay) {
uint32_t delay = getRandomDelay();
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay,
p->from, p->to, p->id);
toResend.enqueue(tosend);
setPeriod(delay); // This will work even if we were already waiting a random delay
} else {
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to,
p->id);
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
}
} else {
DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
}
}
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// handle the packet as normal
Router::handleReceived(p);
}
} else
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Router::handleReceived(p);
}
void FloodingRouter::doTask()
{
MeshPacket *p = toResend.dequeuePtr(0);
if (p) {
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DEBUG_MSG("Sending delayed message!\n");
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(p);
}
if (toResend.isEmpty())
disable(); // no more work right now
else {
setPeriod(getRandomDelay());
}
}