2020-12-05 02:00:46 +00:00
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#include "NodeInfoPlugin.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "RTC.h"
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#include "Router.h"
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#include "configuration.h"
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#include "main.h"
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NodeInfoPlugin nodeInfoPlugin;
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bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
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{
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// FIXME - we currently update NodeInfo data in the DB only if the message was a broadcast or destined to us
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// it would be better to update even if the message was destined to others.
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nodeDB.updateUser(mp.from, p);
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bool wasBroadcast = mp.to == NODENUM_BROADCAST;
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// Show new nodes on LCD screen
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if (wasBroadcast) {
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String lcd = String("Joined: ") + p.long_name + "\n";
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screen->print(lcd.c_str());
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}
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return false; // Let others look at this message also if they want
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}
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void NodeInfoPlugin::sendOurNodeInfo(NodeNum dest, bool wantReplies)
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{
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User &u = owner;
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DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
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MeshPacket *p = allocForSending(u);
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p->to = dest;
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p->decoded.want_response = wantReplies;
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service.sendToMesh(p);
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}
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2020-12-05 03:15:06 +00:00
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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void NodeInfoPlugin::sendResponse(NodeNum to) {
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DEBUG_MSG("Sending user reply\n");
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sendOurNodeInfo(to, false);
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}
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