firmware/src/mesh/MeshPlugin.h

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#pragma once
#include "mesh/MeshTypes.h"
#include <vector>
/** A baseclass for any mesh "plugin".
*
* A plugin allows you to add new features to meshtastic device code, without needing to know messaging details.
*
* A key concept for this is that your plugin should use a particular "portnum" for each message type you want to receive
* and handle.
*
* Interally we use plugins to implement the core meshtastic text messaging and gps position sharing features. You
* can use these classes as examples for how to write your own custom plugin. See here: (FIXME)
*/
class MeshPlugin
{
static std::vector<MeshPlugin *> *plugins;
public:
/** Constructor
* name is for debugging output
*/
MeshPlugin(const char *_name);
virtual ~MeshPlugin();
/** For use only by MeshService
*/
static void callPlugins(const MeshPacket &mp);
protected:
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const char *name;
/**
* Initialize your plugin. This setup function is called once after all hardware and mesh protocol layers have
* been initialized
*/
virtual void setup();
/**
* @return true if you want to receive the specified portnum
*/
virtual bool wantPortnum(PortNum p) = 0;
/** Called to handle a particular incoming message
@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
*/
virtual bool handleReceived(const MeshPacket &mp) { return false; }
};