firmware/src/mesh/FloodingRouter.cpp

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#include "FloodingRouter.h"
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#include "configuration.h"
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#include "mesh-pb-constants.h"
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FloodingRouter::FloodingRouter() {}
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/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*/
ErrorCode FloodingRouter::send(MeshPacket *p)
{
// Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see)
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wasSeenRecently(p); // FIXME, move this to a sniffSent method
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return Router::send(p);
}
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bool FloodingRouter::shouldFilterReceived(MeshPacket *p)
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{
if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
printPacket("Ignoring incoming msg, because we've already seen it", p);
return true;
}
return Router::shouldFilterReceived(p);
}
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bool FloodingRouter::inRangeOfRouter()
{
uint32_t maximum_router_sec = 300;
// FIXME : Scale minimum_snr to accomodate different modem configurations.
float minimum_snr = 2;
for (int i = 0; i < myNodeInfo.router_count; i++) {
// A router has been seen and the heartbeat was heard within the last 300 seconds
if (
((myNodeInfo.router_sec[i] > 0) && (myNodeInfo.router_sec[i] < maximum_router_sec)) &&
(myNodeInfo.router_snr[i] > minimum_snr)
) {
return true;
}
}
return false;
}
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void FloodingRouter::sniffReceived(const MeshPacket *p, const Routing *c)
{
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bool rebroadcastPacket = true;
if (radioConfig.preferences.role == Role_Repeater || radioConfig.preferences.role == Role_Router) {
rebroadcastPacket = true;
} else if ((radioConfig.preferences.role == Role_Default) && inRangeOfRouter()) {
DEBUG_MSG("Role_Default - rx_snr > 13\n");
rebroadcastPacket = false;
}
if ((p->to == NODENUM_BROADCAST) && (p->hop_limit > 0) && (getFrom(p) != getNodeNum() && rebroadcastPacket)) {
if (p->id != 0) {
MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
tosend->hop_limit--; // bump down the hop count
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printPacket("Rebroadcasting received floodmsg to neighbors", p);
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
} else {
DEBUG_MSG("Ignoring a simple (0 id) broadcast\n");
}
}
// handle the packet as normal
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Router::sniffReceived(p, c);
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}