firmware/src/mqtt/MQTT.cpp

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#include "MQTT.h"
#include "NodeDB.h"
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#include "main.h"
#include "mesh/Channels.h"
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#include "mesh/generated/mqtt.pb.h"
#include <WiFi.h>
#include <assert.h>
MQTT *mqtt;
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String statusTopic = "mesh/stat/";
void mqttCallback(char *topic, byte *payload, unsigned int length)
{
DEBUG_MSG("MQTT topic %s\n", topic);
// After parsing ServiceEnvelope
// FIXME - make sure to free both strings and the MeshPacket
}
void mqttInit()
{
// FIXME, for now we require the user to specifically set a MQTT server (till tested)
if (radioConfig.preferences.mqtt_disabled || !*radioConfig.preferences.mqtt_server)
DEBUG_MSG("MQTT disabled...\n");
else if (!WiFi.isConnected())
DEBUG_MSG("WiFi is not connected, can not start MQTT\n");
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else {
new MQTT();
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}
}
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MQTT::MQTT() : concurrency::OSThread("mqtt"), pubSub(mqttClient)
{
assert(!mqtt);
mqtt = this;
// pubSub.setServer("devsrv.ezdevice.net", 1883); or 192.168.10.188
const char *serverAddr = "test.mosquitto.org"; // "mqtt.meshtastic.org"; // default hostname
if (*radioConfig.preferences.mqtt_server)
serverAddr = radioConfig.preferences.mqtt_server; // Override the default
pubSub.setServer(serverAddr, 1883);
pubSub.setCallback(mqttCallback);
DEBUG_MSG("Connecting to MQTT server: %s\n", serverAddr);
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auto myStatus = (statusTopic + owner.id);
// bool connected = pubSub.connect(nodeId.c_str(), "meshdev", "apes4cats", myStatus.c_str(), 1, true, "offline");
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bool connected = pubSub.connect(owner.id, myStatus.c_str(), 1, true, "offline");
if (connected) {
DEBUG_MSG("MQTT connected\n");
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enabled = true; // Start running background process again
runASAP = true;
static char subsStr[64]; /* We keep this static because the mqtt lib
might not be copying it */
// snprintf(subsStr, sizeof(subsStr), "/ezd/todev/%s/#", clientId);
// mqtt.subscribe(subsStr, 1); // we use qos 1 because we don't want to miss messages
/// FIXME, include more information in the status text
bool ok = pubSub.publish(myStatus.c_str(), "online", true);
DEBUG_MSG("published %d\n", ok);
}
}
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int32_t MQTT::runOnce()
{
// If connected poll rapidly, otherwise sleep forever
if (!pubSub.loop())
enabled = false;
return 20;
}
void MQTT::onSend(const MeshPacket &mp, ChannelIndex chIndex)
{
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// don't bother sending if not connected...
if (pubSub.connected()) {
// FIXME - check uplink enabled
const char *channelId = channels.getName(chIndex); // FIXME, for now we just use the human name for the channel
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ServiceEnvelope env = ServiceEnvelope_init_default;
env.channel_id = (char *)channelId;
env.gateway_id = owner.id;
env.packet = (MeshPacket *)&mp;
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// FIXME - this size calculation is super sloppy, but it will go away once we dynamically alloc meshpackets
static uint8_t bytes[MeshPacket_size + 64];
size_t numBytes = pb_encode_to_bytes(bytes, sizeof(bytes), ServiceEnvelope_fields, &env);
const char *topic = getCryptTopic(channelId);
DEBUG_MSG("publish %s, %u bytes\n", topic, numBytes);
pubSub.publish(topic, bytes, numBytes, false);
}
}
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const char *MQTT::getCryptTopic(const char *channelId)
{
static char buf[128];
// "mesh/crypt/CHANNELID/NODEID/PORTID"
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snprintf(buf, sizeof(buf), "mesh/crypt/%s/%s", channelId, owner.id);
return buf;
}