firmware/src/plugins/PositionPlugin.cpp

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#include "PositionPlugin.h"
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#include "MeshService.h"
#include "NodeDB.h"
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#include "RTC.h"
#include "Router.h"
#include "configuration.h"
PositionPlugin positionPlugin;
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bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p)
{
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// FIXME - we currently update position data in the DB only if the message was a broadcast or destined to us
// it would be better to update even if the message was destined to others.
if (p.time) {
struct timeval tv;
uint32_t secs = p.time;
tv.tv_sec = secs;
tv.tv_usec = 0;
perhapsSetRTC(RTCQualityFromNet, &tv);
}
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nodeDB.updatePosition(mp.from, p);
return false; // Let others look at this message also if they want
}
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MeshPacket *PositionPlugin::allocReply()
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{
NodeInfo *node = nodeDB.getNode(nodeDB.getNodeNum());
assert(node);
// We might not have a position yet for our local node, in that case, at least try to send the time
if(!node->has_position) {
memset(&node->position, 0, sizeof(node->position));
node->has_position = true;
}
Position &position = node->position;
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// Update our local node info with our position (even if we don't decide to update anyone else)
position.time = getValidTime(RTCQualityGPS); // This nodedb timestamp might be stale, so update it if our clock is valid.
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return allocDataProtobuf(position);
}
void PositionPlugin::sendOurPosition(NodeNum dest, bool wantReplies)
{
MeshPacket *p = allocReply();
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p->to = dest;
p->decoded.want_response = wantReplies;
service.sendToMesh(p);
}