firmware/src/mesh/PacketHistory.h

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#pragma once
#include "Router.h"
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#include <queue>
#include <unordered_set>
using namespace std;
/// We clear our old flood record five minute after we see the last of it
#define FLOOD_EXPIRE_TIME (5 * 60 * 1000L)
/**
* A record of a recent message broadcast
*/
struct PacketRecord {
NodeNum sender;
PacketId id;
uint32_t rxTimeMsec; // Unix time in msecs - the time we received it
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bool operator==(const PacketRecord &p) const { return sender == p.sender && id == p.id; }
};
class PacketRecordHashFunction
{
public:
size_t operator()(const PacketRecord &p) const { return (hash<NodeNum>()(p.sender)) ^ (hash<PacketId>()(p.id)); }
};
/// Order packet records by arrival time, we want the oldest packets to be in the front of our heap
class PacketRecordOrderFunction
{
public:
size_t operator()(const PacketRecord &p1, const PacketRecord &p2) const
{
// If the timer ticks have rolled over the difference between times will be _enormous_. Handle that case specially
uint32_t t1 = p1.rxTimeMsec, t2 = p2.rxTimeMsec;
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if (t1 - t2 > UINT32_MAX / 2) {
// time must have rolled over, swap them because the new little number is 'bigger' than the old big number
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t1 = t2;
t2 = p1.rxTimeMsec;
}
return t1 > t2;
}
};
/**
* This is a mixin that adds a record of past packets we have seen
*/
class PacketHistory
{
private:
/** FIXME: really should be a std::unordered_set with the key being sender,id.
* This would make checking packets in wasSeenRecently faster.
*/
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vector<PacketRecord> recentPackets;
// priority_queue<PacketRecord, vector<PacketRecord>, PacketRecordOrderFunction> arrivalTimes;
// unordered_set<PacketRecord, PacketRecordHashFunction> recentPackets;
public:
PacketHistory();
/**
* Update recentBroadcasts and return true if we have already seen this packet
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*
* @param withUpdate if true and not found we add an entry to recentPackets
*/
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bool wasSeenRecently(const MeshPacket *p, bool withUpdate = true);
};