firmware/src/mesh/wifi/WiFiServerAPI.h

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#pragma once
#include "StreamAPI.h"
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#include "concurrency/OSThread.h"
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#include <WiFi.h>
/**
* Provides both debug printing and, if the client starts sending protobufs to us, switches to send/receive protobufs
* (and starts dropping debug printing - FIXME, eventually those prints should be encapsulated in protobufs).
*/
class WiFiServerAPI : public StreamAPI
{
private:
WiFiClient client;
public:
WiFiServerAPI(WiFiClient &_client);
virtual ~WiFiServerAPI();
/// @return true if we want to keep running, or false if we are ready to be destroyed
virtual bool loop(); // Check for dropped client connections
/// override close to also shutdown the TCP link
virtual void close();
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protected:
/// Hookable to find out when connection changes
virtual void onConnectionChanged(bool connected);
};
/**
* Listens for incoming connections and does accepts and creates instances of WiFiServerAPI as needed
*/
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class WiFiServerPort : public WiFiServer, private concurrency::OSThread
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{
/** The currently open port
*
* FIXME: We currently only allow one open TCP connection at a time, because we depend on the loop() call in this class to
* delegate to the worker. Once coroutines are implemented we can relax this restriction.
*/
WiFiServerAPI *openAPI = NULL;
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public:
WiFiServerPort();
void init();
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int32_t runOnce();
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};
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void initApiServer();