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53 lines
2.1 KiB
C
53 lines
2.1 KiB
C
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#pragma once
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#include <Arduino.h>
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#include <assert.h>
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#include "mesh-pb-constants.h"
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#include "MeshTypes.h"
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class NodeDB {
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// NodeNum provisionalNodeNum; // if we are trying to find a node num this is our current attempt
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NodeNum ourNodeNum; // -1 if not yet found
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// A NodeInfo for every node we've seen
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// Eventually use a smarter datastructure
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// HashMap<NodeNum, NodeInfo> nodes;
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NodeInfo nodes[MAX_NUM_NODES];
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int numNodes;
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bool updateGUI; // we think the gui should definitely be redrawn
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NodeInfo *updateGUIforNode; // if currently showing this node, we think you should update the GUI
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public:
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/// don't do mesh based algoritm for node id assignment (initially)
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/// instead just store in flash - possibly even in the initial alpha release do this hack
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NodeDB();
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/// given a subpacket sniffed from the network, update our DB state
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/// we updateGUI and updateGUIforNode if we think our this change is big enough for a redraw
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void updateFrom(const MeshPacket &p);
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NodeNum getNodeNum() { return ourNodeNum; }
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/// if returns false, that means our node should send a DenyNodeNum response. If true, we think the number is okay for use
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// bool handleWantNodeNum(NodeNum n);
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/* void handleDenyNodeNum(NodeNum FIXME read mesh proto docs, perhaps picking a random node num is not a great idea
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and instead we should use a special 'im unconfigured node number' and include our desired node number in the wantnum message. the
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unconfigured node num would only be used while initially joining the mesh so low odds of conflicting (especially if we randomly select
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from a small number of nodenums which can be used temporarily for this operation). figure out what the lower level
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mesh sw does if it does conflict? would it be better for people who are replying with denynode num to just broadcast their denial?)
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*/
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private:
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/// Find a node in our DB, return null for missing
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NodeInfo *getNode(NodeNum n);
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/// Find a node in our DB, create an empty NodeInfo if missing
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NodeInfo *getOrCreateNode(NodeNum n);
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};
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extern NodeDB nodeDB;
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