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TEST - Push of LocalConfig
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@ -112,7 +112,8 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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*
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* Our sending states progress in the following sequence (the client app ASSUMES THIS SEQUENCE, DO NOT CHANGE IT):
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* STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_RADIO,
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* STATE_SEND_GROUPS
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STATE_SEND_CONFIG,
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STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
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STATE_SEND_COMPLETE_ID,
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STATE_SEND_PACKETS // send packets or debug strings
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@ -140,12 +141,23 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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myNodeInfo.has_gps = gps && gps->isConnected(); // Update with latest GPS connect info
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fromRadioScratch.which_payloadVariant = FromRadio_my_info_tag;
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fromRadioScratch.my_info = myNodeInfo;
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state = STATE_SEND_NODEINFO;
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state = STATE_SEND_CONFIG;
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service.refreshMyNodeInfo(); // Update my NodeInfo because the client will be asking for it soon.
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break;
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case STATE_SEND_NODEINFO: {
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case STATE_SEND_CONFIG:
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fromRadioScratch.which_payloadVariant = FromRadio_config_tag;
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fromRadioScratch.config = config;
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// NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
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// So even if we internally use 0 to represent 'use default' we still need to send the value we are
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// using to the app (so that even old phone apps work with new device loads).
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fromRadioScratch.config.power.ls_secs = default_ls_secs;
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state = STATE_SEND_NODEINFO;
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break;
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case STATE_SEND_NODEINFO:
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const NodeInfo *info = nodeInfoForPhone;
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nodeInfoForPhone = NULL; // We just consumed a nodeinfo, will need a new one next time
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@ -162,7 +174,6 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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return getFromRadio(buf);
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}
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break;
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}
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case STATE_SEND_COMPLETE_ID:
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fromRadioScratch.which_payloadVariant = FromRadio_config_complete_id_tag;
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@ -20,13 +20,10 @@ class PhoneAPI
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: public Observer<uint32_t> // FIXME, we shouldn't be inheriting from Observer, instead use CallbackObserver as a member
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{
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enum State {
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STATE_UNUSED, // (no longer used) old default state - until Android apps are all updated, uses the old BLE API
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STATE_SEND_NOTHING, // (Eventual) Initial state, don't send anything until the client starts asking for config
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// (disconnected)
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STATE_SEND_NOTHING, // Initial state, don't send anything until the client starts asking for config
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STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_GROUPS,
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// STATE_SEND_RADIO, // in 1.2 we now send this as a regular mesh packet
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// STATE_SEND_OWNER, no need to send Owner specially, it is just part of the nodedb
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STATE_SEND_GROUPS, // new in 1.3?
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STATE_SEND_CONFIG, // Replacement for the old Radioconfig
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STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
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STATE_SEND_COMPLETE_ID,
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STATE_SEND_PACKETS // send packets or debug strings
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