don't turn bluetooth back on every time we exit light sleep

This commit is contained in:
geeksville 2020-02-21 08:09:07 -08:00
parent 7a745c9e65
commit 132e54ecc5
7 changed files with 74 additions and 150 deletions

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@ -2,7 +2,9 @@
Items to complete before the first alpha release.
* implement CustomRF95::canSleep
* document rules for sleep wrt lora/bluetooth/screen/gps. also: if I have text messages (only) for the phone, then give a few seconds in the hopes BLE can get it across before we have to go back to sleep.
* wake from light sleep as needed for our next scheduled periodic task (needed for gps position broadcasts etc)
* if the phone doesn't read fromradio mailbox within X seconds, assume the phone is gone and we can stop queing location msgs
for it (because it will redownload the nodedb when it comes back)
* don't enter light sleep while the screen is on

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@ -18,6 +18,20 @@ CustomRF95::CustomRF95(MemoryPool<MeshPacket> &_pool, PointerQueue<MeshPacket> &
{
}
bool CustomRF95::canSleep()
{
return (_mode == RHModeIdle || _mode == RHModeRx) && txQueue.isEmpty(); // FIXME - also check if we have started receiving
}
bool CustomRF95::sleep()
{
// we no longer care about interrupts from this device
prepareDeepSleep();
// FIXME - leave the device state in rx mode instead
return RH_RF95::sleep();
}
bool CustomRF95::init()
{
bool ok = RH_RF95::init();

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@ -26,6 +26,16 @@ public:
*/
CustomRF95(MemoryPool<MeshPacket> &pool, PointerQueue<MeshPacket> &rxDest);
/**
* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
*
* This method must be used before putting the CPU into deep or light sleep.
*/
bool canSleep();
/// Prepare hardware for sleep. Call this _only_ for deep sleep, not needed for light sleep.
virtual bool sleep();
/// Send a packet (possibly by enquing in a private fifo). This routine will
/// later free() the packet to pool. This routine is not allowed to stall because it is called from
/// bluetooth comms code. If the txmit queue is empty it might return an error

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@ -109,138 +109,15 @@ void MeshRadio::reloadConfig()
rf95.setModeRx();
}
void MeshRadio::sleep()
{
// we no longer care about interrupts from this device
rf95.prepareDeepSleep();
// FIXME - leave the device state in rx mode instead
rf95.sleep();
}
ErrorCode MeshRadio::send(MeshPacket *p)
{
#if 1
return rf95.send(p);
#else
DEBUG_MSG("enquing packet for send from=0x%x, to=0x%x\n", p->from, p->to);
return txQueue.enqueue(p, 0); // nowait
#endif
}
#if 0
ErrorCode MeshRadio::sendTo(NodeNum dest, const uint8_t *buf, size_t len)
{
// We must do this before each send, because we might have just changed our nodenum
manager.setThisAddress(nodeDB.getNodeNum()); // Note: we must do this here, because the nodenum isn't inited at constructor time.
assert(len <= 251); // Make sure we don't overflow the tiny max packet size
uint32_t start = millis();
// Note: we don't use sendToWait here because we don't want to wait and for the time being don't require
// reliable delivery
// return manager.sendtoWait((uint8_t *) buf, len, dest);
ErrorCode res = manager.sendto((uint8_t *)buf, len, dest) ? ERRNO_OK : ERRNO_UNKNOWN;
// FIXME, we have to wait for sending to complete before freeing the buffer, otherwise it might get wiped
// instead just have the radiohead layer understand queues.
if (res == ERRNO_OK)
manager.waitPacketSent();
DEBUG_MSG("mesh sendTo %d bytes to 0x%x (%lu msecs)\n", len, dest, millis() - start);
return res;
}
/// enqueue a received packet in rxDest
void MeshRadio::handleReceive(MeshPacket *mp)
{
int res = rxDest.enqueue(mp, 0); // NOWAIT - fixme, if queue is full, delete older messages
assert(res == pdTRUE);
}
#endif
void MeshRadio::loop()
{
// FIXME read from radio with recvfromAckTimeout
#if 0
static int16_t packetnum = 0; // packet counter, we increment per xmission
char radiopacket[20] = "Hello World # ";
sprintf(radiopacket, "hello %d", packetnum++);
assert(sendTo(NODENUM_BROADCAST, (uint8_t *)radiopacket, sizeof(radiopacket)) == ERRNO_OK);
#endif
#if 0
/// A temporary buffer used for sending/receving packets, sized to hold the biggest buffer we might need
#define MAX_RHPACKETLEN 251
static uint8_t radiobuf[MAX_RHPACKETLEN];
uint8_t rxlen;
uint8_t srcaddr, destaddr, id, flags;
// Poll to see if we've received a packet
// if (manager.recvfromAckTimeout(radiobuf, &rxlen, 0, &srcaddr, &destaddr, &id, &flags))
// prefill rxlen with the max length we can accept - very important
rxlen = (uint8_t) MAX_RHPACKETLEN;
if (manager.recvfrom(radiobuf, &rxlen, &srcaddr, &destaddr, &id, &flags))
{
// We received a packet
int32_t freqerr = rf95.frequencyError(), snr = rf95.lastSNR();
DEBUG_MSG("Received packet from mesh src=0x%x,dest=0x%x,id=%d,len=%d rxGood=%d,rxBad=%d,freqErr=%d,snr=%d\n",
srcaddr, destaddr, id, rxlen, rf95.rxGood(), rf95.rxBad(), freqerr, snr);
MeshPacket *mp = pool.allocZeroed();
SubPacket *p = &mp->payload;
mp->from = srcaddr;
mp->to = destaddr;
// If we already have an entry in the DB for this nodenum, goahead and hide the snr/freqerr info there.
// Note: we can't create it at this point, because it might be a bogus User node allocation. But odds are we will
// already have a record we can hide this debugging info in.
NodeInfo *info = nodeDB.getNode(mp->from);
if (info)
{
info->snr = snr;
info->frequency_error = freqerr;
}
if (!pb_decode_from_bytes(radiobuf, rxlen, SubPacket_fields, p))
{
pool.release(mp);
}
else
{
// parsing was successful, queue for our recipient
mp->has_payload = true;
handleReceive(mp);
}
}
#endif
#if 0
// Poll to see if we need to send any packets
MeshPacket *txp = txQueue.dequeuePtr(0); // nowait
if (txp)
{
DEBUG_MSG("sending queued packet on mesh (txGood=%d,rxGood=%d,rxBad=%d)\n", rf95.txGood(), rf95.rxGood(), rf95.rxBad());
assert(txp->has_payload);
size_t numbytes = pb_encode_to_bytes(radiobuf, sizeof(radiobuf), SubPacket_fields, &txp->payload);
int res = sendTo(txp->to, radiobuf, numbytes);
assert(res == ERRNO_OK);
bool loopbackTest = false; // if true we will pretend to receive any packets we just sent
if (loopbackTest)
handleReceive(txp);
else
pool.release(txp);
DEBUG_MSG("Done with send\n");
}
#endif
// Currently does nothing, since we do it all in ISRs now
}

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@ -55,6 +55,8 @@
*/
class MeshRadio {
public:
CustomRF95 rf95; // the raw radio interface - for now I'm leaving public - because this class is shrinking to be almost nothing
/** pool is the pool we will alloc our rx packets from
* rxDest is where we will send any rx packets, it becomes receivers responsibility to return packet to the pool
*/
@ -62,9 +64,6 @@ public:
bool init();
/// Prepare the radio to enter sleep mode, where it should draw only 0.2 uA
void sleep();
/// Send a packet (possibly by enquing in a private fifo). This routine will
/// later free() the packet to pool. This routine is not allowed to stall because it is called from
/// bluetooth comms code. If the txmit queue is empty it might return an error
@ -78,7 +77,6 @@ public:
void reloadConfig();
private:
CustomRF95 rf95; // the raw radio interface
// RHDatagram manager;
// RHReliableDatagram manager; // don't use mesh yet

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@ -29,6 +29,11 @@ public:
return uxQueueSpacesAvailable(h);
}
bool isEmpty()
{
return uxQueueMessagesWaiting(h) == 0;
}
// pdTRUE for success else failure
BaseType_t enqueue(T x, TickType_t maxWait = portMAX_DELAY)
{

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@ -35,6 +35,7 @@
#include "Periodic.h"
#include "esp32/pm.h"
#include "esp_pm.h"
#include "MeshRadio.h"
#ifdef T_BEAM_V10
#include "axp20x.h"
@ -71,7 +72,8 @@ void setCPUFast(bool on)
setCpuFrequencyMhz(on ? 240 : 80);
}
static void setLed(bool ledOn) {
static void setLed(bool ledOn)
{
#ifdef LED_PIN
// toggle the led so we can get some rough sense of how often loop is pausing
digitalWrite(LED_PIN, ledOn);
@ -98,7 +100,7 @@ void doDeepSleep(uint64_t msecToWake)
screen_off(); // datasheet says this will draw only 10ua
// Put radio in sleep mode (will still draw power but only 0.2uA)
service.radio.sleep();
service.radio.rf95.sleep();
nodeDB.saveToDisk();
@ -110,7 +112,7 @@ void doDeepSleep(uint64_t msecToWake)
digitalWrite(VEXT_ENABLE, 1); // turn off the display power
#endif
setLed(false);
setLed(false);
#ifdef T_BEAM_V10
if (axp192_found)
@ -175,6 +177,32 @@ setLed(false);
#include "esp_bt_main.h"
bool bluetoothOn = true; // we turn it on during setup() so default on
void setBluetoothEnable(bool on)
{
if (on != bluetoothOn)
{
DEBUG_MSG("Setting bluetooth enable=%d\n", on);
bluetoothOn = on;
if (on)
{
if (esp_bt_controller_enable(ESP_BT_MODE_BTDM) != ESP_OK)
DEBUG_MSG("error reenabling bt controller\n");
if (esp_bluedroid_enable() != ESP_OK)
DEBUG_MSG("error reenabling bluedroid\n");
}
else
{
if (esp_bluedroid_disable() != ESP_OK)
DEBUG_MSG("error disabling bluedroid\n");
if (esp_bt_controller_disable() != ESP_OK)
DEBUG_MSG("error disabling bt controller\n");
}
}
}
/**
* enter light sleep (preserves ram but stops everything about CPU).
*
@ -187,26 +215,20 @@ void doLightSleep(uint32_t sleepMsec = 20 * 1000) // FIXME, use a more reasonabl
setLed(false); // Never leave led on while in light sleep
// ESP docs say we must disable bluetooth and wifi before light sleep
if (esp_bluedroid_disable() != ESP_OK)
DEBUG_MSG("error disabling bluedroid\n");
if (esp_bt_controller_disable() != ESP_OK)
DEBUG_MSG("error disabling bt controller\n");
// NOTE! ESP docs say we must disable bluetooth and wifi before light sleep
// We want RTC peripherals to stay on
esp_sleep_pd_config(ESP_PD_DOMAIN_RTC_PERIPH, ESP_PD_OPTION_ON);
gpio_wakeup_enable((gpio_num_t)BUTTON_PIN, GPIO_INTR_LOW_LEVEL); // when user presses, this button goes low
gpio_wakeup_enable((gpio_num_t)DIO0_GPIO, GPIO_INTR_HIGH_LEVEL); // RF95 interrupt, active high
#ifdef PMU_IRQ
gpio_wakeup_enable((gpio_num_t)PMU_IRQ, GPIO_INTR_LOW_LEVEL); // pmu irq
#endif
esp_sleep_enable_gpio_wakeup();
esp_sleep_enable_timer_wakeup(sleepUsec);
esp_light_sleep_start();
DEBUG_MSG("Exit light sleep\n");
if (esp_bt_controller_enable(ESP_BT_MODE_BTDM) != ESP_OK)
DEBUG_MSG("error reenabling bt controller\n");
if (esp_bluedroid_enable() != ESP_OK)
DEBUG_MSG("error reenabling bluedroid\n");
}
/**
@ -470,10 +492,8 @@ void setup()
serve->getAdvertising()->start();
}
// enableModemSleep();
setCPUFast(false);
// doLightSleep();
setBluetoothEnable(false);
setCPUFast(true); // FIXME, switch to low speed now
}
uint32_t ledBlinker()
@ -483,7 +503,6 @@ uint32_t ledBlinker()
setLed(ledOn);
// have a very sparse duty cycle of LED being on, unless charging, then blink 0.5Hz square wave rate to indicate that
return isCharging ? 1000 : (ledOn ? 2 : 1000);
}
@ -594,13 +613,12 @@ void loop()
// FIXME - until button press handling is done by interrupt (see polling above) we can't sleep very long at all or buttons feel slow
msecstosleep = 10;
bool bluetoothOn = false; // FIXME, leave bluetooth on per our power management policy (see doc)
// while we have bluetooth on, we can't do light sleep, but once off stay in light_sleep all the time
// we will wake from light sleep on button press or interrupt from the RF95 radio
if (!bluetoothOn && !is_screen_on())
if (!bluetoothOn && !is_screen_on() && service.radio.rf95.canSleep())
doLightSleep(60 * 1000); // FIXME, wake up to briefly flash led, then go back to sleep (without repowering bluetooth)
else {
else
{
delay(msecstosleep);
}
}