Merge branch 'master' into tft-gui-work

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Manuel 2024-09-04 18:58:08 +02:00 committed by GitHub
commit 1d3d4286d2
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@ -1,4 +1,5 @@
#include "MeshPacketQueue.h"
#include "NodeDB.h"
#include "configuration.h"
#include <assert.h>
@ -16,13 +17,9 @@ bool CompareMeshPacketFunc(const meshtastic_MeshPacket *p1, const meshtastic_Mes
{
assert(p1 && p2);
auto p1p = getPriority(p1), p2p = getPriority(p2);
// If priorities differ, use that
// for equal priorities, order by id (older packets have higher priority - this will briefly be wrong when IDs roll over but
// no big deal)
return (p1p != p2p)
? (p1p < p2p) // prefer bigger priorities
: ((p1->id & ID_COUNTER_MASK) >= (p2->id & ID_COUNTER_MASK)); // Mask to counter portion, prefer smaller packet ids
// for equal priorities, prefer packets already on mesh.
return (p1p != p2p) ? (p1p > p2p) : (getFrom(p1) != nodeDB->getNodeNum() && getFrom(p2) == nodeDB->getNodeNum());
}
MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
@ -69,8 +66,9 @@ bool MeshPacketQueue::enqueue(meshtastic_MeshPacket *p)
return replaceLowerPriorityPacket(p);
}
queue.push_back(p);
std::push_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
// Find the correct position using upper_bound to maintain a stable order
auto it = std::upper_bound(queue.begin(), queue.end(), p, CompareMeshPacketFunc);
queue.insert(it, p); // Insert packet at the found position
return true;
}
@ -81,9 +79,7 @@ meshtastic_MeshPacket *MeshPacketQueue::dequeue()
}
auto *p = queue.front();
std::pop_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
queue.pop_back();
queue.erase(queue.begin()); // Remove the highest-priority packet
return p;
}
@ -104,7 +100,6 @@ meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
auto p = (*it);
if (getFrom(p) == from && p->id == id) {
queue.erase(it);
std::make_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return p;
}
}
@ -115,28 +110,21 @@ meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
bool MeshPacketQueue::replaceLowerPriorityPacket(meshtastic_MeshPacket *p)
{
std::sort_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc); // sort ascending based on priority (0 -> 127)
// find first packet which does not compare less (in priority) than parameter packet
auto low = std::lower_bound(queue.begin(), queue.end(), p, &CompareMeshPacketFunc);
if (low == queue.begin()) { // if already at start, there are no packets with lower priority
return false;
if (queue.empty()) {
return false; // No packets to replace
}
// Check if the packet at the back has a lower priority than the new packet
auto &backPacket = queue.back();
if (backPacket->priority < p->priority) {
// Remove the back packet
packetPool.release(backPacket);
queue.pop_back();
// Insert the new packet in the correct order
enqueue(p);
return true;
}
if (low == queue.end()) {
// all priorities in the vector are smaller than the incoming packet. Replace the lowest priority (first) element
low = queue.begin();
} else {
// 'low' iterator points to first packet which does not compare less than parameter
--low; // iterate to lower priority packet
}
if (getPriority(p) > getPriority(*low)) {
packetPool.release(*low); // deallocate and drop the packet we're replacing
*low = p; // replace low-pri packet at this position with incoming packet with higher priority
}
std::make_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return true;
// If the back packet's priority is not lower, no replacement occurs
return false;
}