Last second fixes (#7156)

* Ditch the 30 second delay for button presses

* Only order strictly weakly

* Too many comments!

* Only sort the populated meshNodes
This commit is contained in:
Jonathan Bennett 2025-06-28 08:19:31 -05:00 committed by GitHub
parent 705515ace2
commit 2bcf608654
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GPG Key ID: B5690EEEBB952194
2 changed files with 22 additions and 22 deletions

View File

@ -58,15 +58,15 @@ bool ButtonThread::initButton(const ButtonConfig &config)
userButton.attachLongPressStart(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
if (millis() > 30000) // hold off 30s after boot
thread->btnEvent = BUTTON_EVENT_LONG_PRESSED;
// if (millis() > 30000) // hold off 30s after boot
thread->btnEvent = BUTTON_EVENT_LONG_PRESSED;
},
this);
userButton.attachLongPressStop(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
if (millis() > 30000) // hold off 30s after boot
thread->btnEvent = BUTTON_EVENT_LONG_RELEASED;
// if (millis() > 30000) // hold off 30s after boot
thread->btnEvent = BUTTON_EVENT_LONG_RELEASED;
},
this);
}
@ -254,7 +254,8 @@ int32_t ButtonThread::runOnce()
case BUTTON_EVENT_LONG_RELEASED: {
LOG_INFO("LONG PRESS RELEASE");
if (_longLongPress != INPUT_BROKER_NONE && (millis() - buttonPressStartTime) >= _longLongPressTime) {
if (millis() > 30000 && _longLongPress != INPUT_BROKER_NONE &&
(millis() - buttonPressStartTime) >= _longLongPressTime) {
evt.inputEvent = _longLongPress;
this->notifyObservers(&evt);
}

View File

@ -1694,23 +1694,22 @@ void NodeDB::sortMeshDB()
{
if (!Throttle::isWithinTimespanMs(lastSort, 1000 * 5)) {
lastSort = millis();
std::sort(meshNodes->begin(), meshNodes->end(), [](const meshtastic_NodeInfoLite &a, const meshtastic_NodeInfoLite &b) {
if (a.num == myNodeInfo.my_node_num) {
return true;
}
if (b.num == myNodeInfo.my_node_num) {
return false;
}
bool aFav = a.is_favorite;
bool bFav = b.is_favorite;
if (aFav != bFav)
return aFav;
if (a.last_heard == 0 || a.last_heard == UINT32_MAX)
return false;
if (b.last_heard == 0 || b.last_heard == UINT32_MAX)
return true;
return a.last_heard > b.last_heard;
});
std::sort(meshNodes->begin(), meshNodes->begin() + numMeshNodes,
[](const meshtastic_NodeInfoLite &a, const meshtastic_NodeInfoLite &b) {
if (a.num == myNodeInfo.my_node_num) {
return true;
}
if (b.num == myNodeInfo.my_node_num) {
return false;
}
bool aFav = a.is_favorite;
bool bFav = b.is_favorite;
if (aFav != bFav)
return aFav;
if (a.last_heard != b.last_heard)
return a.last_heard > b.last_heard;
return a.num > b.num;
});
}
}