Catch a nullptr return rather than crash

This commit is contained in:
Jonathan Bennett 2023-08-28 03:28:04 -05:00
parent a42266f74b
commit 2e3f762d3d

View File

@ -11,8 +11,8 @@
PositionModule *positionModule;
PositionModule::PositionModule()
: ProtobufModule("position", meshtastic_PortNum_POSITION_APP, &meshtastic_Position_msg), concurrency::OSThread(
"PositionModule")
: ProtobufModule("position", meshtastic_PortNum_POSITION_APP, &meshtastic_Position_msg),
concurrency::OSThread("PositionModule")
{
isPromiscuous = true; // We always want to update our nodedb, even if we are sniffing on others
setIntervalFromNow(60 * 1000); // Send our initial position 60 seconds after we start (to give GPS time to setup)
@ -65,7 +65,7 @@ bool PositionModule::handleReceivedProtobuf(const meshtastic_MeshPacket &mp, mes
meshtastic_MeshPacket *PositionModule::allocReply()
{
if (ignoreRequest) {
return NULL;
return nullptr;
}
meshtastic_NodeInfoLite *node = service.refreshLocalMeshNode(); // should guarantee there is now a position
@ -142,6 +142,11 @@ void PositionModule::sendOurPosition(NodeNum dest, bool wantReplies, uint8_t cha
service.cancelSending(prevPacketId);
meshtastic_MeshPacket *p = allocReply();
if (p == nullptr) {
LOG_WARN("allocReply returned a nullptr");
return;
}
p->to = dest;
p->decoded.want_response = wantReplies;
if (config.device.role == meshtastic_Config_DeviceConfig_Role_TRACKER)