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Merge pull request #1720 from meshtastic/axe-framerate-debug
get rid of framerate debug messages
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commit
2ee0c9a67a
@ -1082,7 +1082,6 @@ int32_t Screen::runOnce()
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// otherwise that breaks animations.
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// otherwise that breaks animations.
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if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) {
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if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) {
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// oldFrameState = ui.getUiState()->frameState;
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// oldFrameState = ui.getUiState()->frameState;
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DEBUG_MSG("Setting idle framerate\n");
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targetFramerate = IDLE_FRAMERATE;
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targetFramerate = IDLE_FRAMERATE;
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ui.setTargetFPS(targetFramerate);
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ui.setTargetFPS(targetFramerate);
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@ -1320,8 +1319,6 @@ void Screen::handleOnPress()
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void Screen::setFastFramerate()
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void Screen::setFastFramerate()
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{
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{
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DEBUG_MSG("Setting fast framerate\n");
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// We are about to start a transition so speed up fps
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// We are about to start a transition so speed up fps
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targetFramerate = SCREEN_TRANSITION_FRAMERATE;
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targetFramerate = SCREEN_TRANSITION_FRAMERATE;
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