Merge pull request #1720 from meshtastic/axe-framerate-debug

get rid of framerate debug messages
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Thomas Göttgens 2022-09-23 23:21:21 +02:00 committed by GitHub
commit 2ee0c9a67a
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@ -1082,7 +1082,6 @@ int32_t Screen::runOnce()
// otherwise that breaks animations. // otherwise that breaks animations.
if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) { if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) {
// oldFrameState = ui.getUiState()->frameState; // oldFrameState = ui.getUiState()->frameState;
DEBUG_MSG("Setting idle framerate\n");
targetFramerate = IDLE_FRAMERATE; targetFramerate = IDLE_FRAMERATE;
ui.setTargetFPS(targetFramerate); ui.setTargetFPS(targetFramerate);
@ -1320,8 +1319,6 @@ void Screen::handleOnPress()
void Screen::setFastFramerate() void Screen::setFastFramerate()
{ {
DEBUG_MSG("Setting fast framerate\n");
// We are about to start a transition so speed up fps // We are about to start a transition so speed up fps
targetFramerate = SCREEN_TRANSITION_FRAMERATE; targetFramerate = SCREEN_TRANSITION_FRAMERATE;