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Beginnings of creating isHighResolution bool
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@ -10,9 +10,23 @@
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namespace graphics
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namespace graphics
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{
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{
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void determineResolution(int16_t screenheight, int16_t screenwidth)
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{
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if (screenwidth > 128) {
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isHighResolution = true;
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}
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// Special case for Heltec 1.1
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if (screenwidth == 160 && screenheight == 80) {
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isHighResolution = false;
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}
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}
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// === Shared External State ===
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// === Shared External State ===
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bool hasUnreadMessage = false;
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bool hasUnreadMessage = false;
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bool isMuted = false;
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bool isMuted = false;
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bool isHighResolution = false;
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determineResolution(160, 80);
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// === Internal State ===
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// === Internal State ===
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bool isBoltVisibleShared = true;
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bool isBoltVisibleShared = true;
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@ -41,6 +41,8 @@ namespace graphics
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// Shared state (declare inside namespace)
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// Shared state (declare inside namespace)
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extern bool hasUnreadMessage;
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extern bool hasUnreadMessage;
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extern bool isMuted;
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extern bool isMuted;
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extern bool isHighResolution;
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void determineResolution(int16_t screenheight, int16_t screenwidth);
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// Rounded highlight (used for inverted headers)
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// Rounded highlight (used for inverted headers)
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void drawRoundedHighlight(OLEDDisplay *display, int16_t x, int16_t y, int16_t w, int16_t h, int16_t r);
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void drawRoundedHighlight(OLEDDisplay *display, int16_t x, int16_t y, int16_t w, int16_t h, int16_t r);
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