diff --git a/src/graphics/Screen.cpp b/src/graphics/Screen.cpp index 14a435456..aa8c2094c 100644 --- a/src/graphics/Screen.cpp +++ b/src/graphics/Screen.cpp @@ -1082,7 +1082,6 @@ int32_t Screen::runOnce() // otherwise that breaks animations. if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) { // oldFrameState = ui.getUiState()->frameState; - DEBUG_MSG("Setting idle framerate\n"); targetFramerate = IDLE_FRAMERATE; ui.setTargetFPS(targetFramerate); @@ -1320,8 +1319,6 @@ void Screen::handleOnPress() void Screen::setFastFramerate() { - DEBUG_MSG("Setting fast framerate\n"); - // We are about to start a transition so speed up fps targetFramerate = SCREEN_TRANSITION_FRAMERATE;