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remove UI render comment log spam
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@ -164,9 +164,9 @@ static void drawPluginFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int
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else {
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// otherwise, just display the plugin frame that's aligned with the current frame
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plugin_frame = state->currentFrame;
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DEBUG_MSG("Screen is not in transition. Frame: %d\n\n", plugin_frame);
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//DEBUG_MSG("Screen is not in transition. Frame: %d\n\n", plugin_frame);
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}
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DEBUG_MSG("Drawing Plugin Frame %d\n\n", plugin_frame);
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//DEBUG_MSG("Drawing Plugin Frame %d\n\n", plugin_frame);
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MeshPlugin &pi = *pluginFrames.at(plugin_frame);
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pi.drawFrame(display,state,x,y);
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