better fix for screen messages in log

This commit is contained in:
Kevin Hester 2020-12-25 15:39:42 +08:00
parent 3aba097096
commit 3c2aac87f7

View File

@ -912,7 +912,9 @@ void Screen::blink() {
void Screen::handlePrint(const char *text)
{
DEBUG_MSG("Screen: %s\n", text);
// the string passed into us probably has a newline, but that would confuse the logging system
// so strip it
DEBUG_MSG("Screen: %.*s\n", strlen(text) - 1, text);
if (!useDisplay || !showingNormalScreen)
return;