Merge pull request #984 from mc-hamster/display_speed

Make screen animations smoother (aka Scale the CPU) #983
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Jm Casler 2021-12-11 18:56:41 -08:00 committed by GitHub
commit 4de89fab0d
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@ -36,6 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "target_specific.h"
#include "utils.h"
#include "gps/GeoCoord.h"
#include "sleep.h"
#ifndef NO_ESP32
#include "mesh/http/WiFiAPClient.h"
@ -875,6 +876,11 @@ int32_t Screen::runOnce()
// oldFrameState = ui.getUiState()->frameState;
DEBUG_MSG("Setting idle framerate\n");
targetFramerate = IDLE_FRAMERATE;
#ifndef NO_ESP32
setCPUFast(false); // Turn up the CPU to improve screen animations
#endif
ui.setTargetFPS(targetFramerate);
forceDisplay();
}
@ -1074,6 +1080,11 @@ void Screen::setFastFramerate()
// We are about to start a transition so speed up fps
targetFramerate = SCREEN_TRANSITION_FRAMERATE;
#ifndef NO_ESP32
setCPUFast(true); // Turn up the CPU to improve screen animations
#endif
ui.setTargetFPS(targetFramerate);
setInterval(0); // redraw ASAP
runASAP = true;