mirror of
https://github.com/meshtastic/firmware.git
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Merge pull request #40 from meshtastic/master
Updated my master from head
This commit is contained in:
commit
4fcc3ac1de
@ -15,10 +15,10 @@ Packets can be sent/received either as raw binary structures or as [Protobufs](h
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The relevant bits of the class heirarchy are as follows
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||||
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* [MeshPlugin](/src/mesh/MeshPlugin.h) (in src/mesh/MeshPlugin.h) - you probably don't want to use this baseclass directly
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* [SinglePortPlugin](/src/mesh/SinglePortPlugin.h) (in src/mesh/SinglePortPlugin.h) - for plugins that receive from a single port number (the normal case)
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* [ProtobufPlugin](/src/mesh/ProtobufPlugin.h) (in src/mesh/ProtobufPlugin.h) - for plugins that are sending/receiving a single particular Protobuf type. Inherit from this if you are using protocol buffers in your plugin.
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* [SinglePortPlugin](/src/mesh/SinglePortPlugin.h) (in src/mesh/SinglePortPlugin.h) - for plugins that send/receive from a single port number (the normal case)
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* [ProtobufPlugin](/src/mesh/ProtobufPlugin.h) (in src/mesh/ProtobufPlugin.h) - for plugins that send/receive a single particular Protobuf type. Inherit from this if you are using protocol buffers in your plugin.
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You will typically want to inherit from either SinglePortPlugin (if you are just sending raw bytes) or ProtobufPlugin (if you are sending protobufs). You'll implement your own handleReceived/handleReceivedProtobuf - probably based on the example code.
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You will typically want to inherit from either SinglePortPlugin (if you are just sending/receiving raw bytes) or ProtobufPlugin (if you are sending/receiving protobufs). You'll implement your own handleReceived/handleReceivedProtobuf - probably based on the example code.
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If your plugin needs to perform any operations at startup you can override and implement the setup() method to run your code.
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@ -45,25 +45,30 @@ A number of [key services](/src/plugins) are implemented using the plugin API, t
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The easiest way to get started is:
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* [Build and install](build-instructions.md) the standard codebase from github.
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* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from REPLY_APP to PRIVATE_APP.
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* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from *PortNum_REPLY_APP* to *PortNum_PRIVATE_APP*.
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* Edit plugins/Plugins.cpp:setupPlugins() to add a call to create an instance of your plugin (see comment at head of that function)
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* Rebuild with your new messaging goodness and install on the device
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* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board "meshtastic --dest 1234 --ping"
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* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board, for example "*meshtastic --dest 1234 --sendping*", where *1234* is another mesh node to send the ping to.
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## Threading
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It is very common that you would like your plugin to be invoked periodically.
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We use a crude/basic cooperative threading system to allow this on any of our supported platforms. Simply inherit from OSThread and implement runOnce(). See the OSThread [documentation](/src/concurrency/OSThread.h) for more details. For an example consumer of this API see RemoteHardwarePlugin::runOnce.
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## Sending messages
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If you would like to proactively send messages (rather than just responding to them), just call service.sendToMesh(). For an example of this see [NodeInfoPlugin::sendOurNodeInfo(...)](/src/plugins/NodeInfoPlugin.cpp).
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## Picking a port number
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For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application.
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If you are making a new app using meshtastic, please send in a pull request to add your 'portnum' to [the master list](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/portnums.proto). PortNums should be assigned in the following range:
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* 0-63 Core Meshtastic use, do not use for third party apps
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* 64-127 Registered 3rd party apps, send in a pull request that adds a new entry to portnums.proto to register your application
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* 256-511 Use one of these portnums for your private applications that you don't want to register publically
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* 1024-66559 Are reserved for use by IP tunneling (see FIXME for more information)
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* **0-63** Core Meshtastic use; do not use for third party apps
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* **64-127** Registered 3rd party apps. Send in a pull request that adds a new entry to portnums.proto to register your application
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* **256-511** Use one of these portnums for your private applications that you don't want to register publically
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* **1024-66559** Are reserved for use by IP tunneling (see *FIXME* for more information)
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All other values are reserved.
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@ -73,4 +78,4 @@ If you would like to use protocol buffers to define the structures you send over
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* Create a new .proto file in the protos directory. You can use the existing [remote_hardware.proto](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/remote_hardware.proto) file as an example.
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* Run "bin/regen-protos.sh" to regenerate the C code for accessing the protocol buffers. If you don't have the required nanopb tool, follow the instructions printed by the script to get it.
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* Done! You can now use your new protobuf just like any of the existing protobufs in meshtastic.
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* Done! You can now use your new protobuf just like any of the existing protobufs in meshtastic.
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|
2
proto
2
proto
@ -1 +1 @@
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Subproject commit 75078afe43934f4ce15ef86ebc6950658a170145
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Subproject commit dfe7bc1217a00c23eecb9dfcf1d56fe95ebddc3b
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@ -28,6 +28,8 @@ void OSThread::setup()
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OSThread::OSThread(const char *_name, uint32_t period, ThreadController *_controller)
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: Thread(NULL, period), controller(_controller)
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{
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assertIsSetup();
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ThreadName = _name;
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if (controller)
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@ -81,4 +83,36 @@ void OSThread::run()
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currentThread = NULL;
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}
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/**
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* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
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* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
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*
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* it is super important to never allocate those object statically. instead, you should explicitly
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* new them at a point where you are guaranteed that other objects that this instance
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* depends on have already been created.
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*
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* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
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* this makes it guaranteed that the global mainController is fully constructed first.
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*/
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bool hasBeenSetup;
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void assertIsSetup()
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{
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/**
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* Dear developer comrade - If this assert fails() that means you need to fix the following:
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*
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* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
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* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
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*
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* it is super important to never allocate those object statically. instead, you should explicitly
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* new them at a point where you are guaranteed that other objects that this instance
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* depends on have already been created.
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*
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* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
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* this makes it guaranteed that the global mainController is fully constructed first.
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*/
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assert(hasBeenSetup);
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}
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} // namespace concurrency
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@ -17,14 +17,14 @@ extern InterruptableDelay mainDelay;
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/**
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* @brief Base threading
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*
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*
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* This is a pseudo threading layer that is super easy to port, well suited to our slow network and very ram & power efficient.
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*
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* TODO FIXME @geeksville
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*
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* move more things into OSThreads
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* remove lock/lockguard
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*
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*
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* move typedQueue into concurrency
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* remove freertos from typedqueue
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*/
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@ -42,7 +42,6 @@ class OSThread : public Thread
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static bool showWaiting;
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public:
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/// For debug printing only (might be null)
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static const OSThread *currentThread;
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@ -71,4 +70,19 @@ class OSThread : public Thread
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virtual void run();
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||||
};
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/**
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||||
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
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||||
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
|
||||
*
|
||||
* it is super important to never allocate those object statically. instead, you should explicitly
|
||||
* new them at a point where you are guaranteed that other objects that this instance
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||||
* depends on have already been created.
|
||||
*
|
||||
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
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||||
* this makes it guaranteed that the global mainController is fully constructed first.
|
||||
*/
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||||
extern bool hasBeenSetup;
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||||
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||||
void assertIsSetup();
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||||
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||||
} // namespace concurrency
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@ -746,7 +746,7 @@ void Screen::setup()
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powerStatusObserver.observe(&powerStatus->onNewStatus);
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||||
gpsStatusObserver.observe(&gpsStatus->onNewStatus);
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||||
nodeStatusObserver.observe(&nodeStatus->onNewStatus);
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textMessageObserver.observe(&textMessagePlugin);
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textMessageObserver.observe(textMessagePlugin);
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}
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void Screen::forceDisplay()
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22
src/main.cpp
22
src/main.cpp
@ -22,6 +22,7 @@
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#include "meshwifi/meshhttp.h"
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#include "meshwifi/meshwifi.h"
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#include "sleep.h"
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#include "plugins/Plugins.h"
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#include "target_specific.h"
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#include <OneButton.h>
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#include <Wire.h>
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@ -275,6 +276,8 @@ RadioInterface *rIf = NULL;
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void setup()
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{
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concurrency::hasBeenSetup = true;
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|
||||
#ifdef SEGGER_STDOUT_CH
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SEGGER_RTT_ConfigUpBuffer(SEGGER_STDOUT_CH, NULL, NULL, 1024, SEGGER_RTT_MODE_NO_BLOCK_TRIM);
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#endif
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@ -390,15 +393,15 @@ void setup()
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readFromRTC(); // read the main CPU RTC at first (in case we can't get GPS time)
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#ifdef GENIEBLOCKS
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//gps setup
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pinMode (GPS_RESET_N, OUTPUT);
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// gps setup
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pinMode(GPS_RESET_N, OUTPUT);
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pinMode(GPS_EXTINT, OUTPUT);
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digitalWrite(GPS_RESET_N, HIGH);
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digitalWrite(GPS_EXTINT, LOW);
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//battery setup
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// battery setup
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// If we want to read battery level, we need to set BATTERY_EN_PIN pin to low.
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// ToDo: For low power consumption after read battery level, set that pin to high.
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pinMode (BATTERY_EN_PIN, OUTPUT);
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pinMode(BATTERY_EN_PIN, OUTPUT);
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digitalWrite(BATTERY_EN_PIN, LOW);
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#endif
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@ -439,14 +442,17 @@ void setup()
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service.init();
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// Now that the mesh service is created, create any plugins
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setupPlugins();
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// Do this after service.init (because that clears error_code)
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#ifdef AXP192_SLAVE_ADDRESS
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if(!axp192_found)
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if (!axp192_found)
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recordCriticalError(CriticalErrorCode_NoAXP192); // Record a hardware fault for missing hardware
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#endif
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#endif
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// Don't call screen setup until after nodedb is setup (because we need
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// the current region name)
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// Don't call screen setup until after nodedb is setup (because we need
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// the current region name)
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#if defined(ST7735_CS) || defined(HAS_EINK)
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screen->setup();
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#else
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@ -60,7 +60,8 @@ static int32_t sendOwnerCb()
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currentGeneration = radioGeneration;
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DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies);
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nodeInfoPlugin.sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
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assert(nodeInfoPlugin);
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nodeInfoPlugin->sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
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return getPref_send_owner_interval() * getPref_position_broadcast_secs() * 1000;
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}
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@ -134,7 +135,8 @@ bool MeshService::reloadConfig()
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/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
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void MeshService::reloadOwner()
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{
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nodeInfoPlugin.sendOurNodeInfo();
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||||
assert(nodeInfoPlugin);
|
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nodeInfoPlugin->sendOurNodeInfo();
|
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nodeDB.saveToDisk();
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||||
}
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@ -193,10 +195,11 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
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assert(node);
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||||
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||||
DEBUG_MSG("Sending network ping to 0x%x, with position=%d, wantReplies=%d\n", dest, node->has_position, wantReplies);
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assert(positionPlugin && nodeInfoPlugin);
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if (node->has_position)
|
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positionPlugin.sendOurPosition(dest, wantReplies);
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positionPlugin->sendOurPosition(dest, wantReplies);
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else
|
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nodeInfoPlugin.sendOurNodeInfo(dest, wantReplies);
|
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nodeInfoPlugin->sendOurNodeInfo(dest, wantReplies);
|
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}
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@ -264,7 +267,8 @@ int MeshService::onGPSChanged(const meshtastic::GPSStatus *unused)
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currentGeneration = radioGeneration;
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|
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DEBUG_MSG("Sending position to mesh (wantReplies=%d)\n", requestReplies);
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positionPlugin.sendOurPosition(NODENUM_BROADCAST, requestReplies);
|
||||
assert(positionPlugin);
|
||||
positionPlugin->sendOurPosition(NODENUM_BROADCAST, requestReplies);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "FS.h"
|
||||
|
||||
#include "CryptoEngine.h"
|
||||
#include "FSCommon.h"
|
||||
#include "GPS.h"
|
||||
#include "MeshRadio.h"
|
||||
#include "NodeDB.h"
|
||||
@ -16,7 +17,6 @@
|
||||
#include "error.h"
|
||||
#include "mesh-pb-constants.h"
|
||||
#include "meshwifi/meshwifi.h"
|
||||
#include "FSCommon.h"
|
||||
#include <pb_decode.h>
|
||||
#include <pb_encode.h>
|
||||
|
||||
@ -28,7 +28,7 @@ MyNodeInfo &myNodeInfo = devicestate.my_node;
|
||||
RadioConfig &radioConfig = devicestate.radio;
|
||||
ChannelSettings &channelSettings = radioConfig.channel_settings;
|
||||
|
||||
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
|
||||
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
|
||||
* might have changed is incremented. Allows others to detect they might now be on a new channel.
|
||||
*/
|
||||
uint32_t radioGeneration;
|
||||
@ -41,8 +41,6 @@ DeviceState versions used to be defined in the .proto file but really only this
|
||||
#define DEVICESTATE_CUR_VER 11
|
||||
#define DEVICESTATE_MIN_VER DEVICESTATE_CUR_VER
|
||||
|
||||
|
||||
|
||||
// FIXME - move this somewhere else
|
||||
extern void getMacAddr(uint8_t *dmac);
|
||||
|
||||
@ -90,7 +88,7 @@ const char *getChannelName()
|
||||
static char buf[32];
|
||||
|
||||
char suffix;
|
||||
if(channelSettings.psk.size != 1) {
|
||||
if (channelSettings.psk.size != 1) {
|
||||
// We have a standard PSK, so generate a letter based hash.
|
||||
uint8_t code = 0;
|
||||
for (int i = 0; i < activePSKSize; i++)
|
||||
@ -140,32 +138,40 @@ bool NodeDB::resetRadioConfig()
|
||||
}
|
||||
|
||||
// Convert the old string "Default" to our new short representation
|
||||
if(strcmp(channelSettings.name, "Default") == 0)
|
||||
if (strcmp(channelSettings.name, "Default") == 0)
|
||||
*channelSettings.name = '\0';
|
||||
|
||||
// Convert the short "" representation for Default into a usable string
|
||||
channelName = channelSettings.name;
|
||||
if(!*channelName) { // emptystring
|
||||
if (!*channelName) { // emptystring
|
||||
// Per mesh.proto spec, if bandwidth is specified we must ignore modemConfig enum, we assume that in that case
|
||||
// the app fucked up and forgot to set channelSettings.name
|
||||
channelName = "Unset";
|
||||
if(channelSettings.bandwidth == 0) switch(channelSettings.modem_config) {
|
||||
|
||||
if (channelSettings.bandwidth != 0)
|
||||
channelName = "Unset";
|
||||
else
|
||||
switch (channelSettings.modem_config) {
|
||||
case ChannelSettings_ModemConfig_Bw125Cr45Sf128:
|
||||
channelName = "Medium"; break;
|
||||
channelName = "Medium";
|
||||
break;
|
||||
case ChannelSettings_ModemConfig_Bw500Cr45Sf128:
|
||||
channelName = "ShortFast"; break;
|
||||
channelName = "ShortFast";
|
||||
break;
|
||||
case ChannelSettings_ModemConfig_Bw31_25Cr48Sf512:
|
||||
channelName = "LongAlt"; break;
|
||||
channelName = "LongAlt";
|
||||
break;
|
||||
case ChannelSettings_ModemConfig_Bw125Cr48Sf4096:
|
||||
channelName = "LongSlow"; break;
|
||||
channelName = "LongSlow";
|
||||
break;
|
||||
default:
|
||||
channelName = "Invalid"; break;
|
||||
}
|
||||
channelName = "Invalid";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert any old usage of the defaultpsk into our new short representation.
|
||||
if(channelSettings.psk.size == sizeof(defaultpsk) &&
|
||||
memcmp(channelSettings.psk.bytes, defaultpsk, sizeof(defaultpsk)) == 0) {
|
||||
if (channelSettings.psk.size == sizeof(defaultpsk) &&
|
||||
memcmp(channelSettings.psk.bytes, defaultpsk, sizeof(defaultpsk)) == 0) {
|
||||
*channelSettings.psk.bytes = 1;
|
||||
channelSettings.psk.size = 1;
|
||||
}
|
||||
@ -173,10 +179,10 @@ bool NodeDB::resetRadioConfig()
|
||||
// Convert the short single byte variants of psk into variant that can be used more generally
|
||||
memcpy(activePSK, channelSettings.psk.bytes, channelSettings.psk.size);
|
||||
activePSKSize = channelSettings.psk.size;
|
||||
if(activePSKSize == 1) {
|
||||
if (activePSKSize == 1) {
|
||||
uint8_t pskIndex = activePSK[0];
|
||||
DEBUG_MSG("Expanding short PSK #%d\n", pskIndex);
|
||||
if(pskIndex == 0)
|
||||
if (pskIndex == 0)
|
||||
activePSKSize = 0; // Turn off encryption
|
||||
else {
|
||||
memcpy(activePSK, defaultpsk, sizeof(defaultpsk));
|
||||
@ -271,12 +277,13 @@ void NodeDB::init()
|
||||
myNodeInfo.node_num_bits = sizeof(NodeNum) * 8;
|
||||
myNodeInfo.packet_id_bits = sizeof(PacketId) * 8;
|
||||
|
||||
myNodeInfo.error_code = CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
|
||||
myNodeInfo.error_code =
|
||||
CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
|
||||
myNodeInfo.error_address = 0;
|
||||
|
||||
// likewise - we always want the app requirements to come from the running appload
|
||||
myNodeInfo.min_app_version = 20120; // format is Mmmss (where M is 1+the numeric major number. i.e. 20120 means 1.1.20
|
||||
|
||||
|
||||
// Note! We do this after loading saved settings, so that if somehow an invalid nodenum was stored in preferences we won't
|
||||
// keep using that nodenum forever. Crummy guess at our nodenum (but we will check against the nodedb to avoid conflicts)
|
||||
pickNewNodeNum();
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "configuration.h"
|
||||
#include "main.h"
|
||||
|
||||
NodeInfoPlugin nodeInfoPlugin;
|
||||
NodeInfoPlugin *nodeInfoPlugin;
|
||||
|
||||
bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
|
||||
{
|
||||
|
@ -29,4 +29,4 @@ class NodeInfoPlugin : public ProtobufPlugin<User>
|
||||
virtual MeshPacket *allocReply();
|
||||
};
|
||||
|
||||
extern NodeInfoPlugin nodeInfoPlugin;
|
||||
extern NodeInfoPlugin *nodeInfoPlugin;
|
20
src/plugins/Plugins.cpp
Normal file
20
src/plugins/Plugins.cpp
Normal file
@ -0,0 +1,20 @@
|
||||
#include "plugins/NodeInfoPlugin.h"
|
||||
#include "plugins/PositionPlugin.h"
|
||||
#include "plugins/ReplyPlugin.h"
|
||||
#include "plugins/RemoteHardwarePlugin.h"
|
||||
#include "plugins/TextMessagePlugin.h"
|
||||
|
||||
/**
|
||||
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
|
||||
*/
|
||||
void setupPlugins() {
|
||||
nodeInfoPlugin = new NodeInfoPlugin();
|
||||
positionPlugin = new PositionPlugin();
|
||||
textMessagePlugin = new TextMessagePlugin();
|
||||
|
||||
// Note: if the rest of meshtastic doesn't need to explicitly use your plugin, you do not need to assign the instance
|
||||
// to a global variable.
|
||||
|
||||
new RemoteHardwarePlugin();
|
||||
new ReplyPlugin();
|
||||
}
|
6
src/plugins/Plugins.h
Normal file
6
src/plugins/Plugins.h
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
|
||||
*/
|
||||
void setupPlugins();
|
@ -5,7 +5,7 @@
|
||||
#include "Router.h"
|
||||
#include "configuration.h"
|
||||
|
||||
PositionPlugin positionPlugin;
|
||||
PositionPlugin *positionPlugin;
|
||||
|
||||
bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p)
|
||||
{
|
||||
|
@ -30,4 +30,4 @@ class PositionPlugin : public ProtobufPlugin<Position>
|
||||
virtual MeshPacket *allocReply();
|
||||
};
|
||||
|
||||
extern PositionPlugin positionPlugin;
|
||||
extern PositionPlugin *positionPlugin;
|
@ -6,8 +6,6 @@
|
||||
#include "configuration.h"
|
||||
#include "main.h"
|
||||
|
||||
RemoteHardwarePlugin remoteHardwarePlugin;
|
||||
|
||||
#define NUM_GPIOS 64
|
||||
|
||||
// Because (FIXME) we currently don't tell API clients status on sent messages
|
||||
|
@ -5,9 +5,6 @@
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
// Create an a static instance of our plugin - this registers with the plugin system
|
||||
ReplyPlugin replyPlugin;
|
||||
|
||||
MeshPacket *ReplyPlugin::allocReply()
|
||||
{
|
||||
assert(currentRequest); // should always be !NULL
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "NodeDB.h"
|
||||
#include "PowerFSM.h"
|
||||
|
||||
TextMessagePlugin textMessagePlugin;
|
||||
TextMessagePlugin *textMessagePlugin;
|
||||
|
||||
bool TextMessagePlugin::handleReceived(const MeshPacket &mp)
|
||||
{
|
||||
|
@ -22,4 +22,4 @@ class TextMessagePlugin : public SinglePortPlugin, public Observable<const MeshP
|
||||
virtual bool handleReceived(const MeshPacket &mp);
|
||||
};
|
||||
|
||||
extern TextMessagePlugin textMessagePlugin;
|
||||
extern TextMessagePlugin *textMessagePlugin;
|
Loading…
Reference in New Issue
Block a user