Merge pull request #40 from meshtastic/master

Updated my master from head
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Jm Casler 2021-01-08 19:54:57 -08:00 committed by GitHub
commit 4fcc3ac1de
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18 changed files with 151 additions and 60 deletions

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@ -15,10 +15,10 @@ Packets can be sent/received either as raw binary structures or as [Protobufs](h
The relevant bits of the class heirarchy are as follows
* [MeshPlugin](/src/mesh/MeshPlugin.h) (in src/mesh/MeshPlugin.h) - you probably don't want to use this baseclass directly
* [SinglePortPlugin](/src/mesh/SinglePortPlugin.h) (in src/mesh/SinglePortPlugin.h) - for plugins that receive from a single port number (the normal case)
* [ProtobufPlugin](/src/mesh/ProtobufPlugin.h) (in src/mesh/ProtobufPlugin.h) - for plugins that are sending/receiving a single particular Protobuf type. Inherit from this if you are using protocol buffers in your plugin.
* [SinglePortPlugin](/src/mesh/SinglePortPlugin.h) (in src/mesh/SinglePortPlugin.h) - for plugins that send/receive from a single port number (the normal case)
* [ProtobufPlugin](/src/mesh/ProtobufPlugin.h) (in src/mesh/ProtobufPlugin.h) - for plugins that send/receive a single particular Protobuf type. Inherit from this if you are using protocol buffers in your plugin.
You will typically want to inherit from either SinglePortPlugin (if you are just sending raw bytes) or ProtobufPlugin (if you are sending protobufs). You'll implement your own handleReceived/handleReceivedProtobuf - probably based on the example code.
You will typically want to inherit from either SinglePortPlugin (if you are just sending/receiving raw bytes) or ProtobufPlugin (if you are sending/receiving protobufs). You'll implement your own handleReceived/handleReceivedProtobuf - probably based on the example code.
If your plugin needs to perform any operations at startup you can override and implement the setup() method to run your code.
@ -45,25 +45,30 @@ A number of [key services](/src/plugins) are implemented using the plugin API, t
The easiest way to get started is:
* [Build and install](build-instructions.md) the standard codebase from github.
* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from REPLY_APP to PRIVATE_APP.
* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from *PortNum_REPLY_APP* to *PortNum_PRIVATE_APP*.
* Edit plugins/Plugins.cpp:setupPlugins() to add a call to create an instance of your plugin (see comment at head of that function)
* Rebuild with your new messaging goodness and install on the device
* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board "meshtastic --dest 1234 --ping"
* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board, for example "*meshtastic --dest 1234 --sendping*", where *1234* is another mesh node to send the ping to.
## Threading
It is very common that you would like your plugin to be invoked periodically.
We use a crude/basic cooperative threading system to allow this on any of our supported platforms. Simply inherit from OSThread and implement runOnce(). See the OSThread [documentation](/src/concurrency/OSThread.h) for more details. For an example consumer of this API see RemoteHardwarePlugin::runOnce.
## Sending messages
If you would like to proactively send messages (rather than just responding to them), just call service.sendToMesh(). For an example of this see [NodeInfoPlugin::sendOurNodeInfo(...)](/src/plugins/NodeInfoPlugin.cpp).
## Picking a port number
For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application.
If you are making a new app using meshtastic, please send in a pull request to add your 'portnum' to [the master list](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/portnums.proto). PortNums should be assigned in the following range:
* 0-63 Core Meshtastic use, do not use for third party apps
* 64-127 Registered 3rd party apps, send in a pull request that adds a new entry to portnums.proto to register your application
* 256-511 Use one of these portnums for your private applications that you don't want to register publically
* 1024-66559 Are reserved for use by IP tunneling (see FIXME for more information)
* **0-63** Core Meshtastic use; do not use for third party apps
* **64-127** Registered 3rd party apps. Send in a pull request that adds a new entry to portnums.proto to register your application
* **256-511** Use one of these portnums for your private applications that you don't want to register publically
* **1024-66559** Are reserved for use by IP tunneling (see *FIXME* for more information)
All other values are reserved.
@ -73,4 +78,4 @@ If you would like to use protocol buffers to define the structures you send over
* Create a new .proto file in the protos directory. You can use the existing [remote_hardware.proto](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/remote_hardware.proto) file as an example.
* Run "bin/regen-protos.sh" to regenerate the C code for accessing the protocol buffers. If you don't have the required nanopb tool, follow the instructions printed by the script to get it.
* Done! You can now use your new protobuf just like any of the existing protobufs in meshtastic.
* Done! You can now use your new protobuf just like any of the existing protobufs in meshtastic.

2
proto

@ -1 +1 @@
Subproject commit 75078afe43934f4ce15ef86ebc6950658a170145
Subproject commit dfe7bc1217a00c23eecb9dfcf1d56fe95ebddc3b

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@ -28,6 +28,8 @@ void OSThread::setup()
OSThread::OSThread(const char *_name, uint32_t period, ThreadController *_controller)
: Thread(NULL, period), controller(_controller)
{
assertIsSetup();
ThreadName = _name;
if (controller)
@ -81,4 +83,36 @@ void OSThread::run()
currentThread = NULL;
}
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
bool hasBeenSetup;
void assertIsSetup()
{
/**
* Dear developer comrade - If this assert fails() that means you need to fix the following:
*
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
assert(hasBeenSetup);
}
} // namespace concurrency

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@ -17,14 +17,14 @@ extern InterruptableDelay mainDelay;
/**
* @brief Base threading
*
*
* This is a pseudo threading layer that is super easy to port, well suited to our slow network and very ram & power efficient.
*
* TODO FIXME @geeksville
*
* move more things into OSThreads
* remove lock/lockguard
*
*
* move typedQueue into concurrency
* remove freertos from typedqueue
*/
@ -42,7 +42,6 @@ class OSThread : public Thread
static bool showWaiting;
public:
/// For debug printing only (might be null)
static const OSThread *currentThread;
@ -71,4 +70,19 @@ class OSThread : public Thread
virtual void run();
};
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
extern bool hasBeenSetup;
void assertIsSetup();
} // namespace concurrency

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@ -746,7 +746,7 @@ void Screen::setup()
powerStatusObserver.observe(&powerStatus->onNewStatus);
gpsStatusObserver.observe(&gpsStatus->onNewStatus);
nodeStatusObserver.observe(&nodeStatus->onNewStatus);
textMessageObserver.observe(&textMessagePlugin);
textMessageObserver.observe(textMessagePlugin);
}
void Screen::forceDisplay()

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@ -22,6 +22,7 @@
#include "meshwifi/meshhttp.h"
#include "meshwifi/meshwifi.h"
#include "sleep.h"
#include "plugins/Plugins.h"
#include "target_specific.h"
#include <OneButton.h>
#include <Wire.h>
@ -275,6 +276,8 @@ RadioInterface *rIf = NULL;
void setup()
{
concurrency::hasBeenSetup = true;
#ifdef SEGGER_STDOUT_CH
SEGGER_RTT_ConfigUpBuffer(SEGGER_STDOUT_CH, NULL, NULL, 1024, SEGGER_RTT_MODE_NO_BLOCK_TRIM);
#endif
@ -390,15 +393,15 @@ void setup()
readFromRTC(); // read the main CPU RTC at first (in case we can't get GPS time)
#ifdef GENIEBLOCKS
//gps setup
pinMode (GPS_RESET_N, OUTPUT);
// gps setup
pinMode(GPS_RESET_N, OUTPUT);
pinMode(GPS_EXTINT, OUTPUT);
digitalWrite(GPS_RESET_N, HIGH);
digitalWrite(GPS_EXTINT, LOW);
//battery setup
// battery setup
// If we want to read battery level, we need to set BATTERY_EN_PIN pin to low.
// ToDo: For low power consumption after read battery level, set that pin to high.
pinMode (BATTERY_EN_PIN, OUTPUT);
pinMode(BATTERY_EN_PIN, OUTPUT);
digitalWrite(BATTERY_EN_PIN, LOW);
#endif
@ -439,14 +442,17 @@ void setup()
service.init();
// Now that the mesh service is created, create any plugins
setupPlugins();
// Do this after service.init (because that clears error_code)
#ifdef AXP192_SLAVE_ADDRESS
if(!axp192_found)
if (!axp192_found)
recordCriticalError(CriticalErrorCode_NoAXP192); // Record a hardware fault for missing hardware
#endif
#endif
// Don't call screen setup until after nodedb is setup (because we need
// the current region name)
// Don't call screen setup until after nodedb is setup (because we need
// the current region name)
#if defined(ST7735_CS) || defined(HAS_EINK)
screen->setup();
#else

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@ -60,7 +60,8 @@ static int32_t sendOwnerCb()
currentGeneration = radioGeneration;
DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies);
nodeInfoPlugin.sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
assert(nodeInfoPlugin);
nodeInfoPlugin->sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
return getPref_send_owner_interval() * getPref_position_broadcast_secs() * 1000;
}
@ -134,7 +135,8 @@ bool MeshService::reloadConfig()
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void MeshService::reloadOwner()
{
nodeInfoPlugin.sendOurNodeInfo();
assert(nodeInfoPlugin);
nodeInfoPlugin->sendOurNodeInfo();
nodeDB.saveToDisk();
}
@ -193,10 +195,11 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
assert(node);
DEBUG_MSG("Sending network ping to 0x%x, with position=%d, wantReplies=%d\n", dest, node->has_position, wantReplies);
assert(positionPlugin && nodeInfoPlugin);
if (node->has_position)
positionPlugin.sendOurPosition(dest, wantReplies);
positionPlugin->sendOurPosition(dest, wantReplies);
else
nodeInfoPlugin.sendOurNodeInfo(dest, wantReplies);
nodeInfoPlugin->sendOurNodeInfo(dest, wantReplies);
}
@ -264,7 +267,8 @@ int MeshService::onGPSChanged(const meshtastic::GPSStatus *unused)
currentGeneration = radioGeneration;
DEBUG_MSG("Sending position to mesh (wantReplies=%d)\n", requestReplies);
positionPlugin.sendOurPosition(NODENUM_BROADCAST, requestReplies);
assert(positionPlugin);
positionPlugin->sendOurPosition(NODENUM_BROADCAST, requestReplies);
}
return 0;

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@ -5,6 +5,7 @@
#include "FS.h"
#include "CryptoEngine.h"
#include "FSCommon.h"
#include "GPS.h"
#include "MeshRadio.h"
#include "NodeDB.h"
@ -16,7 +17,6 @@
#include "error.h"
#include "mesh-pb-constants.h"
#include "meshwifi/meshwifi.h"
#include "FSCommon.h"
#include <pb_decode.h>
#include <pb_encode.h>
@ -28,7 +28,7 @@ MyNodeInfo &myNodeInfo = devicestate.my_node;
RadioConfig &radioConfig = devicestate.radio;
ChannelSettings &channelSettings = radioConfig.channel_settings;
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
* might have changed is incremented. Allows others to detect they might now be on a new channel.
*/
uint32_t radioGeneration;
@ -41,8 +41,6 @@ DeviceState versions used to be defined in the .proto file but really only this
#define DEVICESTATE_CUR_VER 11
#define DEVICESTATE_MIN_VER DEVICESTATE_CUR_VER
// FIXME - move this somewhere else
extern void getMacAddr(uint8_t *dmac);
@ -90,7 +88,7 @@ const char *getChannelName()
static char buf[32];
char suffix;
if(channelSettings.psk.size != 1) {
if (channelSettings.psk.size != 1) {
// We have a standard PSK, so generate a letter based hash.
uint8_t code = 0;
for (int i = 0; i < activePSKSize; i++)
@ -140,32 +138,40 @@ bool NodeDB::resetRadioConfig()
}
// Convert the old string "Default" to our new short representation
if(strcmp(channelSettings.name, "Default") == 0)
if (strcmp(channelSettings.name, "Default") == 0)
*channelSettings.name = '\0';
// Convert the short "" representation for Default into a usable string
channelName = channelSettings.name;
if(!*channelName) { // emptystring
if (!*channelName) { // emptystring
// Per mesh.proto spec, if bandwidth is specified we must ignore modemConfig enum, we assume that in that case
// the app fucked up and forgot to set channelSettings.name
channelName = "Unset";
if(channelSettings.bandwidth == 0) switch(channelSettings.modem_config) {
if (channelSettings.bandwidth != 0)
channelName = "Unset";
else
switch (channelSettings.modem_config) {
case ChannelSettings_ModemConfig_Bw125Cr45Sf128:
channelName = "Medium"; break;
channelName = "Medium";
break;
case ChannelSettings_ModemConfig_Bw500Cr45Sf128:
channelName = "ShortFast"; break;
channelName = "ShortFast";
break;
case ChannelSettings_ModemConfig_Bw31_25Cr48Sf512:
channelName = "LongAlt"; break;
channelName = "LongAlt";
break;
case ChannelSettings_ModemConfig_Bw125Cr48Sf4096:
channelName = "LongSlow"; break;
channelName = "LongSlow";
break;
default:
channelName = "Invalid"; break;
}
channelName = "Invalid";
break;
}
}
// Convert any old usage of the defaultpsk into our new short representation.
if(channelSettings.psk.size == sizeof(defaultpsk) &&
memcmp(channelSettings.psk.bytes, defaultpsk, sizeof(defaultpsk)) == 0) {
if (channelSettings.psk.size == sizeof(defaultpsk) &&
memcmp(channelSettings.psk.bytes, defaultpsk, sizeof(defaultpsk)) == 0) {
*channelSettings.psk.bytes = 1;
channelSettings.psk.size = 1;
}
@ -173,10 +179,10 @@ bool NodeDB::resetRadioConfig()
// Convert the short single byte variants of psk into variant that can be used more generally
memcpy(activePSK, channelSettings.psk.bytes, channelSettings.psk.size);
activePSKSize = channelSettings.psk.size;
if(activePSKSize == 1) {
if (activePSKSize == 1) {
uint8_t pskIndex = activePSK[0];
DEBUG_MSG("Expanding short PSK #%d\n", pskIndex);
if(pskIndex == 0)
if (pskIndex == 0)
activePSKSize = 0; // Turn off encryption
else {
memcpy(activePSK, defaultpsk, sizeof(defaultpsk));
@ -271,12 +277,13 @@ void NodeDB::init()
myNodeInfo.node_num_bits = sizeof(NodeNum) * 8;
myNodeInfo.packet_id_bits = sizeof(PacketId) * 8;
myNodeInfo.error_code = CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
myNodeInfo.error_code =
CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
myNodeInfo.error_address = 0;
// likewise - we always want the app requirements to come from the running appload
myNodeInfo.min_app_version = 20120; // format is Mmmss (where M is 1+the numeric major number. i.e. 20120 means 1.1.20
// Note! We do this after loading saved settings, so that if somehow an invalid nodenum was stored in preferences we won't
// keep using that nodenum forever. Crummy guess at our nodenum (but we will check against the nodedb to avoid conflicts)
pickNewNodeNum();

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@ -6,7 +6,7 @@
#include "configuration.h"
#include "main.h"
NodeInfoPlugin nodeInfoPlugin;
NodeInfoPlugin *nodeInfoPlugin;
bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
{

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@ -29,4 +29,4 @@ class NodeInfoPlugin : public ProtobufPlugin<User>
virtual MeshPacket *allocReply();
};
extern NodeInfoPlugin nodeInfoPlugin;
extern NodeInfoPlugin *nodeInfoPlugin;

20
src/plugins/Plugins.cpp Normal file
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@ -0,0 +1,20 @@
#include "plugins/NodeInfoPlugin.h"
#include "plugins/PositionPlugin.h"
#include "plugins/ReplyPlugin.h"
#include "plugins/RemoteHardwarePlugin.h"
#include "plugins/TextMessagePlugin.h"
/**
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
*/
void setupPlugins() {
nodeInfoPlugin = new NodeInfoPlugin();
positionPlugin = new PositionPlugin();
textMessagePlugin = new TextMessagePlugin();
// Note: if the rest of meshtastic doesn't need to explicitly use your plugin, you do not need to assign the instance
// to a global variable.
new RemoteHardwarePlugin();
new ReplyPlugin();
}

6
src/plugins/Plugins.h Normal file
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@ -0,0 +1,6 @@
#pragma once
/**
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
*/
void setupPlugins();

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@ -5,7 +5,7 @@
#include "Router.h"
#include "configuration.h"
PositionPlugin positionPlugin;
PositionPlugin *positionPlugin;
bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p)
{

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@ -30,4 +30,4 @@ class PositionPlugin : public ProtobufPlugin<Position>
virtual MeshPacket *allocReply();
};
extern PositionPlugin positionPlugin;
extern PositionPlugin *positionPlugin;

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@ -6,8 +6,6 @@
#include "configuration.h"
#include "main.h"
RemoteHardwarePlugin remoteHardwarePlugin;
#define NUM_GPIOS 64
// Because (FIXME) we currently don't tell API clients status on sent messages

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@ -5,9 +5,6 @@
#include <assert.h>
// Create an a static instance of our plugin - this registers with the plugin system
ReplyPlugin replyPlugin;
MeshPacket *ReplyPlugin::allocReply()
{
assert(currentRequest); // should always be !NULL

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@ -3,7 +3,7 @@
#include "NodeDB.h"
#include "PowerFSM.h"
TextMessagePlugin textMessagePlugin;
TextMessagePlugin *textMessagePlugin;
bool TextMessagePlugin::handleReceived(const MeshPacket &mp)
{

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@ -22,4 +22,4 @@ class TextMessagePlugin : public SinglePortPlugin, public Observable<const MeshP
virtual bool handleReceived(const MeshPacket &mp);
};
extern TextMessagePlugin textMessagePlugin;
extern TextMessagePlugin *textMessagePlugin;