use DISPLAY_SET_RESOLUTION to avoid hw dependency in code

This commit is contained in:
mverch67 2024-10-24 01:16:15 +02:00
parent f5afa441cc
commit 50087da13d
2 changed files with 2 additions and 0 deletions

View File

@ -56,6 +56,7 @@ build_flags = ${esp32_base.build_flags}
-D MAX_NUM_NODES=250
-D HAS_SCREEN=0
-D HAS_TFT=1
-D DISPLAY_SET_RESOLUTION
-D USE_I2S_BUZZER
-D RAM_SIZE=1024
-D LV_LVGL_H_INCLUDE_SIMPLE

View File

@ -55,6 +55,7 @@ build_flags = ${esp32_base.build_flags}
-D MAX_THREADS=40
-D HAS_SCREEN=0
-D HAS_TFT=1
-D DISPLAY_SET_RESOLUTION
-D RAM_SIZE=1024
-D LV_LVGL_H_INCLUDE_SIMPLE
-D LV_CONF_INCLUDE_SIMPLE