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More priorities for different types of MeshPackets (#4606)
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@ -44,11 +44,19 @@ void fixPriority(meshtastic_MeshPacket *p)
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p->priority = (p->want_ack ? meshtastic_MeshPacket_Priority_RELIABLE : meshtastic_MeshPacket_Priority_DEFAULT);
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if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
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// if acks/naks give very high priority
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if (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP)
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if (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP) {
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p->priority = meshtastic_MeshPacket_Priority_ACK;
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// if text give high priority
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else if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP)
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// if text or admin, give high priority
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} else if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP ||
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p->decoded.portnum == meshtastic_PortNum_ADMIN_APP) {
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p->priority = meshtastic_MeshPacket_Priority_HIGH;
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// if it is a response, give higher priority to let it arrive early and stop the request being relayed
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} else if (p->decoded.request_id != 0) {
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p->priority = meshtastic_MeshPacket_Priority_RESPONSE;
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// Also if we want a response, give a bit higher priority
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} else if (p->decoded.want_response) {
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p->priority = meshtastic_MeshPacket_Priority_RELIABLE;
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}
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}
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}
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}
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@ -107,6 +107,7 @@ void NeighborInfoModule::sendNeighborInfo(NodeNum dest, bool wantReplies)
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// because we want to get neighbors for the next cycle
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p->to = dest;
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p->decoded.want_response = wantReplies;
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p->priority = meshtastic_MeshPacket_Priority_BACKGROUND;
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printNeighborInfo("SENDING", &neighborInfo);
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service->sendToMesh(p, RX_SRC_LOCAL, true);
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}
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