Clean up some legacy macro definitions (#5983)

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Thomas Göttgens 2025-02-03 16:36:05 +01:00 committed by GitHub
parent 8cacdb65d6
commit 5c17afb2ac
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7 changed files with 3 additions and 27 deletions

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@ -238,7 +238,7 @@ void EInkDynamicDisplay::checkRateLimiting()
// Skip update: too soon for BACKGROUND
if (frameFlags == BACKGROUND) {
if (Throttle::isWithinTimespanMs(previousRunMs, EINK_LIMIT_RATE_BACKGROUND_SEC * 1000)) {
if (Throttle::isWithinTimespanMs(previousRunMs, 30000)) {
refresh = SKIPPED;
reason = EXCEEDED_RATELIMIT_FULL;
return;
@ -251,7 +251,7 @@ void EInkDynamicDisplay::checkRateLimiting()
// Skip update: too soon for RESPONSIVE
if (frameFlags & RESPONSIVE) {
if (Throttle::isWithinTimespanMs(previousRunMs, EINK_LIMIT_RATE_RESPONSIVE_SEC * 1000)) {
if (Throttle::isWithinTimespanMs(previousRunMs, 1000)) {
refresh = SKIPPED;
reason = EXCEEDED_RATELIMIT_FAST;
LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x", frameFlags);

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@ -10,12 +10,8 @@ build_flags =
-DEINK_HEIGHT=122
-DUSE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-DEINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
-DEINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-DEINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
; -D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
-DEINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
-DEINK_HASQUIRK_WEAKFASTREFRESH ; Pixels set with fast-refresh are easy to clear, disrupted by sunlight
lib_deps =
${esp32s3_base.lib_deps}
https://github.com/meshtastic/GxEPD2#b202ebfec6a4821e098cf7a625ba0f6f2400292d

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@ -11,12 +11,8 @@ build_flags =
-D EINK_HEIGHT=128
-D USE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-D EINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
-D EINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-D EINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
-D EINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
-D EINK_HASQUIRK_WEAKFASTREFRESH ; Pixels set with fast-refresh are easy to clear, disrupted by sunlight
; -D EINK_LIMIT_GHOSTING_PX=2000 ; How much image ghosting is tolerated
; -D EINK_BACKGROUND_USES_FAST ; (If enabled) don't redraw RESPONSIVE frames at next BACKGROUND update
lib_deps =
${esp32s3_base.lib_deps}

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@ -10,12 +10,8 @@ build_flags =
-D EINK_HEIGHT=122
-D USE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-D EINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
-D EINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-D EINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
; -D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
-D EINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
-D EINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
-D EINK_HASQUIRK_WEAKFASTREFRESH ; Pixels set with fast-refresh are easy to clear, disrupted by sunlight
lib_deps =
${esp32s3_base.lib_deps}
https://github.com/meshtastic/GxEPD2#b202ebfec6a4821e098cf7a625ba0f6f2400292d

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@ -11,11 +11,7 @@ build_flags =
-D EINK_HEIGHT=122
-D USE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-D EINK_LIMIT_FASTREFRESH=5 ; How many consecutive fast-refreshes are permitted
-D EINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-D EINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
-D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
;-D EINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
-D EINK_HASQUIRK_VICIOUSFASTREFRESH ; Identify that pixels drawn by fast-refresh are harder to clear
lib_deps =
${esp32s3_base.lib_deps}
https://github.com/meshtastic/GxEPD2#55f618961db45a23eff0233546430f1e5a80f63a

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@ -14,9 +14,6 @@ build_flags = ${nrf52840_base.build_flags} -Ivariants/t-echo
-DEINK_HEIGHT=200
-DUSE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-DEINK_LIMIT_FASTREFRESH=20 ; How many consecutive fast-refreshes are permitted
-DEINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-DEINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
; -DEINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
build_src_filter = ${nrf52_base.build_src_filter} +<../variants/t-echo>

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@ -12,11 +12,6 @@ build_flags =
-DEINK_HEIGHT=122
-DUSE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-DEINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
-DEINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-DEINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
-DEINK_HASQUIRK_VICIOUSFASTREFRESH ; Identify that pixels drawn by fast-refresh are harder to clear
;-DEINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
;-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
lib_deps =
${esp32s3_base.lib_deps}