Merge branch 'master' into neighborinfo

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Ben Meadors 2023-06-06 19:29:59 -05:00 committed by GitHub
commit 5c438ae792
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5 changed files with 22 additions and 5 deletions

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@ -40,10 +40,12 @@ body:
- T-Echo - T-Echo
- Rak4631 - Rak4631
- Rak11200 - Rak11200
- Rak11310
- Heltec v1 - Heltec v1
- Heltec v2 - Heltec v2
- Heltec v2.1 - Heltec v2.1
- Heltec V3 - Heltec V3
- Raspberry Pi Pico (W)
- Relay v1 - Relay v1
- Relay v2 - Relay v2
- DIY - DIY

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@ -7,7 +7,8 @@
is appreciated." This will allow other devs to potentially save you time by not accidentially duplicating work etc... is appreciated." This will allow other devs to potentially save you time by not accidentially duplicating work etc...
- Please do not check in files that don't have real changes - Please do not check in files that don't have real changes
- Please do not reformat lines that you didn't have to change the code on - Please do not reformat lines that you didn't have to change the code on
- We recommend using the [Visual Studio Code](https://platformio.org/install/ide?install=vscode) editor and the 'clang-format' extension, - We recommend using the [Visual Studio Code](https://platformio.org/install/ide?install=vscode) editor along with the ['Trunk Check' extension](https://marketplace.visualstudio.com/items?itemName=trunk.io) (WSL2 is required on windows),
because automatically follows our indentation rules and it's auto reformatting will not cause spurious changes to lines. because it automatically follows our indentation rules and its auto reformatting will not cause spurious changes to lines.
- If your PR fixes a bug, mention "fixes #bugnum" somewhere in your pull request description. - If your PR fixes a bug, mention "fixes #bugnum" somewhere in your pull request description.
- If your other co-developers have comments on your PR please tweak as needed. - If your other co-developers have comments on your PR please tweak as needed.
- Please also enable "Allow edits by maintainers".

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@ -232,7 +232,8 @@ uint32_t RadioInterface::getTxDelayMsecWeighted(float snr)
delay = random(0, 2 * CWsize) * slotTimeMsec; delay = random(0, 2 * CWsize) * slotTimeMsec;
LOG_DEBUG("rx_snr found in packet. As a router, setting tx delay:%d\n", delay); LOG_DEBUG("rx_snr found in packet. As a router, setting tx delay:%d\n", delay);
} else { } else {
delay = random(0, pow(2, CWsize)) * slotTimeMsec; // offset the maximum delay for routers: (2 * CWmax * slotTimeMsec)
delay = (2 * CWmax * slotTimeMsec) + random(0, pow(2, CWsize)) * slotTimeMsec;
LOG_DEBUG("rx_snr found in packet. Setting tx delay:%d\n", delay); LOG_DEBUG("rx_snr found in packet. Setting tx delay:%d\n", delay);
} }

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@ -98,6 +98,11 @@ static int32_t reconnectETH()
return 5000; // every 5 seconds return 5000; // every 5 seconds
} }
static uint32_t bigToLittleEndian(uint32_t value)
{
return ((value >> 24) & 0xFF) | ((value >> 8) & 0xFF00) | ((value << 8) & 0xFF0000) | ((value << 24) & 0xFF000000);
}
// Startup Ethernet // Startup Ethernet
bool initEthernet() bool initEthernet()
{ {
@ -126,7 +131,15 @@ bool initEthernet()
status = Ethernet.begin(mac); status = Ethernet.begin(mac);
} else if (config.network.address_mode == meshtastic_Config_NetworkConfig_AddressMode_STATIC) { } else if (config.network.address_mode == meshtastic_Config_NetworkConfig_AddressMode_STATIC) {
LOG_INFO("starting Ethernet Static\n"); LOG_INFO("starting Ethernet Static\n");
Ethernet.begin(mac, config.network.ipv4_config.ip, config.network.ipv4_config.dns, config.network.ipv4_config.subnet);
IPAddress ip = IPAddress(bigToLittleEndian(config.network.ipv4_config.ip));
IPAddress dns = IPAddress(bigToLittleEndian(config.network.ipv4_config.dns));
IPAddress gateway = IPAddress(bigToLittleEndian(config.network.ipv4_config.gateway));
IPAddress subnet = IPAddress(bigToLittleEndian(config.network.ipv4_config.subnet));
Ethernet.begin(mac, ip, dns, gateway, subnet);
status = 1;
} else { } else {
LOG_INFO("Ethernet Disabled\n"); LOG_INFO("Ethernet Disabled\n");
return false; return false;

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@ -1,4 +1,4 @@
[VERSION] [VERSION]
major = 2 major = 2
minor = 1 minor = 1
build = 15 build = 16