Fixed compassarrow renderer

This commit is contained in:
Ben Meadors 2025-05-31 15:41:54 -05:00
parent 298e5d36c9
commit 633924ced8

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@ -357,6 +357,8 @@ void drawEntryDynamic(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
// Adjust max text width depending on column and screen width
int nameMaxWidth = columnWidth - (SCREEN_WIDTH > 128 ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
String nodeName = getSafeNodeName(node);
@ -379,19 +381,44 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
if (!nodeDB->hasValidPosition(node))
return;
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int arrowXOffset = (SCREEN_WIDTH > 128) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
int centerX = x + columnWidth - arrowXOffset;
int centerY = y + FONT_HEIGHT_SMALL / 2;
double nodeLat = node->position.latitude_i * 1e-7;
double nodeLon = node->position.longitude_i * 1e-7;
float bearing = calculateBearing(userLat, userLon, nodeLat, nodeLon);
float bearingToNode = calculateBearing(userLat, userLon, nodeLat, nodeLon);
float relativeBearing = fmod((bearingToNode - myHeading + 360), 360);
float angle = relativeBearing * DEG_TO_RAD;
if (!config.display.compass_north_top)
bearing -= myHeading;
// Shrink size by 2px
int size = FONT_HEIGHT_SMALL - 5;
float halfSize = size / 2.0;
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int arrowSize = 6;
int arrowX = x + columnWidth - (isLeftCol ? 12 : 16);
int arrowY = y + FONT_HEIGHT_SMALL / 2;
// Point of the arrow
int tipX = centerX + halfSize * cos(angle);
int tipY = centerY - halfSize * sin(angle);
CompassRenderer::drawArrowToNode(display, arrowX, arrowY, arrowSize, bearing);
float baseAngle = radians(35);
float sideLen = halfSize * 0.95;
float notchInset = halfSize * 0.35;
// Left and right corners
int leftX = centerX + sideLen * cos(angle + PI - baseAngle);
int leftY = centerY - sideLen * sin(angle + PI - baseAngle);
int rightX = centerX + sideLen * cos(angle + PI + baseAngle);
int rightY = centerY - sideLen * sin(angle + PI + baseAngle);
// Center notch (cut-in)
int notchX = centerX - notchInset * cos(angle);
int notchY = centerY + notchInset * sin(angle);
// Draw the chevron-style arrowhead
display->fillTriangle(tipX, tipY, leftX, leftY, notchX, notchY);
display->fillTriangle(tipX, tipY, notchX, notchY, rightX, rightY);
}
// =============================