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https://github.com/meshtastic/firmware.git
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make eink screen look nicer
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4db0c4a563
commit
649a120fe0
@ -54,8 +54,10 @@ EInkDisplay::EInkDisplay(uint8_t address, int sda, int scl)
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// FIXME quick hack to limit drawing to a very slow rate
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uint32_t lastDrawMsec;
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// Write the buffer to the display memory
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void EInkDisplay::display(void)
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/**
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* Force a display update if we haven't drawn within the specified msecLimit
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*/
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bool EInkDisplay::forceDisplay(uint32_t msecLimit)
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{
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// No need to grab this lock because we are on our own SPI bus
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// concurrency::LockGuard g(spiLock);
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@ -63,7 +65,7 @@ void EInkDisplay::display(void)
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uint32_t now = millis();
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uint32_t sinceLast = now - lastDrawMsec;
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if (framePtr && (sinceLast > 60 * 1000 || lastDrawMsec == 0)) {
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if (framePtr && (sinceLast > msecLimit || lastDrawMsec == 0)) {
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lastDrawMsec = now;
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// FIXME - only draw bits have changed (use backbuf similar to the other displays)
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@ -84,11 +86,26 @@ void EInkDisplay::display(void)
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updateDisplay(); // Send image to display and refresh
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DEBUG_MSG("done\n");
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// Put screen to sleep to save power
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// Put screen to sleep to save power
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ePaper.Sleep();
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return true;
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} else {
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// DEBUG_MSG("Skipping eink display\n");
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return false;
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}
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}
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// Write the buffer to the display memory
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void EInkDisplay::display(void)
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{
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// We don't allow regular 'dumb' display() calls to draw on eink until we've shown
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// at least one forceDisplay() keyframe. This prevents flashing when we should the critical
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// bootscreen (that we want to look nice)
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if (lastDrawMsec)
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if (forceDisplay(slowUpdateMsec)) // Show the first screen a few seconds after boot, then slower
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slowUpdateMsec = 5 * 60 * 1000;
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}
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// Send a command to the display (low level function)
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void EInkDisplay::sendCommand(uint8_t com)
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{
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@ -14,15 +14,26 @@
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*/
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class EInkDisplay : public OLEDDisplay
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{
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/// How often should we update the display, at first we do an update 5 secs after boot,
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/// thereafter we do once per 5 minutes
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uint32_t slowUpdateMsec = 5 * 1000;
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public:
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/* constructor
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FIXME - the parameters are not used, just a temporary hack to keep working like the old displays
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*/
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EInkDisplay(uint8_t address, int sda, int scl);
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// Write the buffer to the display memory
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// Write the buffer to the display memory (for eink we only do this occasionally)
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virtual void display(void);
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/**
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* Force a display update if we haven't drawn within the specified msecLimit
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*
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* @return true if we did draw the screen
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*/
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bool forceDisplay(uint32_t msecLimit = 2000);
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protected:
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// the header size of the buffer used, e.g. for the SPI command header
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virtual int getBufferOffset(void) { return 0; }
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@ -33,3 +44,5 @@ class EInkDisplay : public OLEDDisplay
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// Connect to the display
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virtual bool connect();
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};
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@ -72,7 +72,10 @@ static void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int1
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// draw an xbm image.
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// Please note that everything that should be transitioned
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// needs to be drawn relative to x and y
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display->drawXbm(x + 32, y, icon_width, icon_height, (const uint8_t *)icon_bits);
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// draw centered left to right and centered above the one line of app text
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display->drawXbm(x + (SCREEN_WIDTH - icon_width) / 2, y + (SCREEN_HEIGHT - FONT_HEIGHT_16 - icon_height) / 2, icon_width,
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icon_height, (const uint8_t *)icon_bits);
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display->setFont(ArialMT_Plain_16);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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@ -85,6 +88,7 @@ static void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int1
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snprintf(buf, sizeof(buf), "%s",
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xstr(APP_VERSION)); // Note: we don't bother printing region or now, it makes the string too long
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display->drawString(SCREEN_WIDTH - 20, 0, buf);
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screen->forceDisplay();
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}
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static void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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@ -570,7 +574,8 @@ void _screen_header()
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}
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#endif
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Screen::Screen(uint8_t address, int sda, int scl) : OSThread("Screen"), cmdQueue(32), dispdev(address, sda, scl), ui(&dispdev) {
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Screen::Screen(uint8_t address, int sda, int scl) : OSThread("Screen"), cmdQueue(32), dispdev(address, sda, scl), ui(&dispdev)
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{
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cmdQueue.setReader(this);
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}
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@ -608,7 +613,7 @@ void Screen::setup()
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displayWidth = dispdev.width();
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displayHeight = dispdev.height();
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ui.setTimePerTransition(300); // msecs
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ui.setIndicatorPosition(BOTTOM);
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// Defines where the first frame is located in the bar.
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@ -658,6 +663,14 @@ void Screen::setup()
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nodeStatusObserver.observe(&nodeStatus->onNewStatus);
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}
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void Screen::forceDisplay()
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{
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// Nasty hack to force epaper updates for 'key' frames. FIXME, cleanup.
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#ifdef HAS_EINK
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dispdev.forceDisplay();
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#endif
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}
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int32_t Screen::runOnce()
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{
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// If we don't have a screen, don't ever spend any CPU for us.
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@ -722,6 +735,7 @@ int32_t Screen::runOnce()
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DEBUG_MSG("Setting idle framerate\n");
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targetFramerate = IDLE_FRAMERATE;
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ui.setTargetFPS(targetFramerate);
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forceDisplay();
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}
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// While showing the bootscreen or Bluetooth pair screen all of our
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@ -180,6 +180,9 @@ class Screen : public concurrency::OSThread
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int handleStatusUpdate(const meshtastic::Status *arg);
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/// Used to force (super slow) eink displays to draw critical frames
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void forceDisplay();
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protected:
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/// Updates the UI.
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//
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