mirror of
https://github.com/meshtastic/firmware.git
synced 2025-08-02 11:55:56 +00:00
Make NodeDB sort its internal vector when lastheard is updated. Don't sort in NodeListRenderer
This commit is contained in:
parent
42c1967e7b
commit
667ff17fdb
@ -113,35 +113,6 @@ int calculateMaxScroll(int totalEntries, int visibleRows)
|
||||
return std::max(0, (totalEntries - 1) / (visibleRows * 2));
|
||||
}
|
||||
|
||||
void retrieveAndSortNodes(std::vector<NodeEntry> &nodeList)
|
||||
{
|
||||
size_t numNodes = nodeDB->getNumMeshNodes();
|
||||
for (size_t i = 0; i < numNodes; i++) {
|
||||
meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
|
||||
if (!node || node->num == nodeDB->getNodeNum())
|
||||
continue;
|
||||
|
||||
NodeEntry entry;
|
||||
entry.node = node;
|
||||
entry.sortValue = sinceLastSeen(node);
|
||||
|
||||
nodeList.push_back(entry);
|
||||
}
|
||||
|
||||
// Sort nodes: favorites first, then by last heard (most recent first)
|
||||
std::sort(nodeList.begin(), nodeList.end(), [](const NodeEntry &a, const NodeEntry &b) {
|
||||
bool aFav = a.node->is_favorite;
|
||||
bool bFav = b.node->is_favorite;
|
||||
if (aFav != bFav)
|
||||
return aFav;
|
||||
if (a.sortValue == 0 || a.sortValue == UINT32_MAX)
|
||||
return false;
|
||||
if (b.sortValue == 0 || b.sortValue == UINT32_MAX)
|
||||
return true;
|
||||
return a.sortValue < b.sortValue;
|
||||
});
|
||||
}
|
||||
|
||||
void drawColumnSeparator(OLEDDisplay *display, int16_t x, int16_t yStart, int16_t yEnd)
|
||||
{
|
||||
int columnWidth = display->getWidth() / 2;
|
||||
@ -440,17 +411,14 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
|
||||
// Space below header
|
||||
y += COMMON_HEADER_HEIGHT;
|
||||
|
||||
// Fetch and display sorted node list
|
||||
std::vector<NodeEntry> nodeList;
|
||||
retrieveAndSortNodes(nodeList);
|
||||
|
||||
int totalEntries = nodeList.size();
|
||||
int totalEntries = nodeDB->getNumMeshNodes();
|
||||
int totalRowsAvailable = (display->getHeight() - y) / rowYOffset;
|
||||
|
||||
int visibleNodeRows = totalRowsAvailable;
|
||||
int totalColumns = 2;
|
||||
|
||||
int startIndex = scrollIndex * visibleNodeRows * totalColumns;
|
||||
startIndex++; // skip own node
|
||||
int endIndex = std::min(startIndex + visibleNodeRows * totalColumns, totalEntries);
|
||||
|
||||
int yOffset = 0;
|
||||
@ -462,10 +430,10 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
|
||||
for (int i = startIndex; i < endIndex; ++i) {
|
||||
int xPos = x + (col * columnWidth);
|
||||
int yPos = y + yOffset;
|
||||
renderer(display, nodeList[i].node, xPos, yPos, columnWidth);
|
||||
renderer(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth);
|
||||
|
||||
if (extras) {
|
||||
extras(display, nodeList[i].node, xPos, yPos, columnWidth, heading, lat, lon);
|
||||
extras(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth, heading, lat, lon);
|
||||
}
|
||||
|
||||
lastNodeY = std::max(lastNodeY, yPos + FONT_HEIGHT_SMALL);
|
||||
|
@ -23,12 +23,6 @@ namespace NodeListRenderer
|
||||
typedef void (*EntryRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int);
|
||||
typedef void (*NodeExtrasRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int, float, double, double);
|
||||
|
||||
// Node entry structure
|
||||
struct NodeEntry {
|
||||
meshtastic_NodeInfoLite *node;
|
||||
uint32_t sortValue;
|
||||
};
|
||||
|
||||
// Node list mode enumeration
|
||||
enum NodeListMode { MODE_LAST_HEARD = 0, MODE_HOP_SIGNAL = 1, MODE_DISTANCE = 2, MODE_COUNT = 3 };
|
||||
|
||||
@ -57,7 +51,6 @@ void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state,
|
||||
|
||||
// Utility functions
|
||||
const char *getCurrentModeTitle(int screenWidth);
|
||||
void retrieveAndSortNodes(std::vector<NodeEntry> &nodeList);
|
||||
const char *getSafeNodeName(meshtastic_NodeInfoLite *node);
|
||||
void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields);
|
||||
|
||||
|
@ -1337,6 +1337,24 @@ bool NodeDB::saveNodeDatabaseToDisk()
|
||||
return saveProto(nodeDatabaseFileName, nodeDatabaseSize, &meshtastic_NodeDatabase_msg, &nodeDatabase, false);
|
||||
}
|
||||
|
||||
void NodeDB::sortMeshDB()
|
||||
{
|
||||
std::sort(meshNodes->begin(), meshNodes->end(), [](const meshtastic_NodeInfoLite a, const meshtastic_NodeInfoLite b) {
|
||||
if (a.num == myNodeInfo.my_node_num) {
|
||||
return true;
|
||||
}
|
||||
bool aFav = a.is_favorite;
|
||||
bool bFav = b.is_favorite;
|
||||
if (aFav != bFav)
|
||||
return aFav;
|
||||
if (a.last_heard == 0 || a.last_heard == UINT32_MAX)
|
||||
return false;
|
||||
if (b.last_heard == 0 || b.last_heard == UINT32_MAX)
|
||||
return true;
|
||||
return a.last_heard > b.last_heard;
|
||||
});
|
||||
}
|
||||
|
||||
bool NodeDB::saveToDiskNoRetry(int saveWhat)
|
||||
{
|
||||
bool success = true;
|
||||
@ -1558,6 +1576,7 @@ void NodeDB::addFromContact(meshtastic_SharedContact contact)
|
||||
// Mark the node's key as manually verified to indicate trustworthiness.
|
||||
updateGUIforNode = info;
|
||||
// powerFSM.trigger(EVENT_NODEDB_UPDATED); This event has been retired
|
||||
sortMeshDB();
|
||||
notifyObservers(true); // Force an update whether or not our node counts have changed
|
||||
}
|
||||
saveNodeDatabaseToDisk();
|
||||
@ -1661,6 +1680,7 @@ void NodeDB::updateFrom(const meshtastic_MeshPacket &mp)
|
||||
info->has_hops_away = true;
|
||||
info->hops_away = mp.hop_start - mp.hop_limit;
|
||||
}
|
||||
sortMeshDB();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,6 +310,7 @@ class NodeDB
|
||||
bool saveChannelsToDisk();
|
||||
bool saveDeviceStateToDisk();
|
||||
bool saveNodeDatabaseToDisk();
|
||||
void sortMeshDB();
|
||||
};
|
||||
|
||||
extern NodeDB *nodeDB;
|
||||
|
Loading…
Reference in New Issue
Block a user