Merge pull request #829 from audunf/mesh-packet-queue-priority

Drop lower priority packets when tx queue is full.
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Kevin Hester 2021-08-01 10:40:13 -07:00 committed by GitHub
commit 676a6f3bea
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2 changed files with 71 additions and 47 deletions

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@ -4,14 +4,14 @@
#include <algorithm>
/// @return the priority of the specified packet
inline uint32_t getPriority(MeshPacket *p)
inline uint32_t getPriority(const MeshPacket *p)
{
auto pri = p->priority;
return pri;
}
/// @return "true" if "p1" is ordered before "p2"
bool CompareMeshPacket::operator()(MeshPacket *p1, MeshPacket *p2)
bool CompareMeshPacketFunc(const MeshPacket *p1, const MeshPacket *p2)
{
assert(p1 && p2);
auto p1p = getPriority(p1), p2p = getPriority(p2);
@ -25,7 +25,12 @@ bool CompareMeshPacket::operator()(MeshPacket *p1, MeshPacket *p2)
MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
/** Some clients might not properly set priority, therefore we fix it here.
bool MeshPacketQueue::empty() {
return queue.empty();
}
/**
* Some clients might not properly set priority, therefore we fix it here.
*/
void fixPriority(MeshPacket *p)
{
@ -34,7 +39,7 @@ void fixPriority(MeshPacket *p)
if (p->priority == MeshPacket_Priority_UNSET) {
// if acks give high priority
// if a reliable message give a bit higher default priority
p->priority = (p->decoded.portnum == PortNum_ROUTING_APP) ? MeshPacket_Priority_ACK :
p->priority = (p->decoded.portnum == PortNum_ROUTING_APP) ? MeshPacket_Priority_ACK :
(p->want_ack ? MeshPacket_Priority_RELIABLE : MeshPacket_Priority_DEFAULT);
}
}
@ -42,51 +47,70 @@ void fixPriority(MeshPacket *p)
/** enqueue a packet, return false if full */
bool MeshPacketQueue::enqueue(MeshPacket *p)
{
fixPriority(p);
// fixme if there is something lower priority in the queue that can be deleted to make space, delete that instead
if (size() >= maxLen)
return false;
else {
push(p);
return true;
// no space - try to replace a lower priority packet in the queue
if (queue.size() >= maxLen) {
return replaceLowerPriorityPacket(p);
}
queue.push_back(p);
std::push_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return true;
}
MeshPacket *MeshPacketQueue::dequeue()
{
if (empty())
if (empty()) {
return NULL;
else {
auto p = top();
pop(); // remove the first item
return p;
}
auto *p = queue.front();
std::pop_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
queue.pop_back();
return p;
}
// this is kinda yucky, but I'm not sure if all arduino c++ compilers support closuers. And we only have one
// thread that can run at a time - so safe
static NodeNum findFrom;
static PacketId findId;
static bool isMyPacket(MeshPacket *p)
{
return p->id == findId && getFrom(p) == findFrom;
}
/** Attempt to find and remove a packet from this queue. Returns true the packet which was removed from the queue */
/** Attempt to find and remove a packet from this queue. Returns a pointer to the removed packet, or NULL if not found */
MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
{
findFrom = from;
findId = id;
auto it = std::find_if(this->c.begin(), this->c.end(), isMyPacket);
if (it != this->c.end()) {
auto p = *it;
this->c.erase(it);
std::make_heap(this->c.begin(), this->c.end(), this->comp);
return p;
} else {
return NULL;
for (auto it = queue.begin(); it != queue.end(); it++) {
auto p = (*it);
if (getFrom(p) == from && p->id == id) {
queue.erase(it);
std::make_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return p;
}
}
return NULL;
}
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
bool MeshPacketQueue::replaceLowerPriorityPacket(MeshPacket *p) {
std::sort_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc); // sort ascending based on priority (0 -> 127)
// find first packet which does not compare less (in priority) than parameter packet
auto low = std::lower_bound(queue.begin(), queue.end(), p, &CompareMeshPacketFunc);
if (low == queue.begin()) { // if already at start, there are no packets with lower priority
return false;
}
if (low == queue.end()) {
// all priorities in the vector are smaller than the incoming packet. Replace the lowest priority (first) element
low = queue.begin();
} else {
// 'low' iterator points to first packet which does not compare less than parameter
--low; // iterate to lower priority packet
}
if (getPriority(p) > getPriority(*low)) {
packetPool.release(*low); // deallocate and drop the packet we're replacing
*low = p; // replace low-pri packet at this position with incoming packet with higher priority
}
std::make_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return true;
}

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@ -5,29 +5,29 @@
#include <assert.h>
#include <queue>
// this is an strucure which implements the
// operator overloading
struct CompareMeshPacket {
bool operator()(MeshPacket *p1, MeshPacket *p2);
};
/**
* A priority queue of packets.
*
* A priority queue of packets
*/
class MeshPacketQueue : public std::priority_queue<MeshPacket *, std::vector<MeshPacket *>, CompareMeshPacket>
class MeshPacketQueue
{
size_t maxLen;
std::vector<MeshPacket *> queue;
/** Replace a lower priority package in the queue with 'mp' (provided there are lower pri packages). Return true if replaced. */
bool replaceLowerPriorityPacket(MeshPacket *mp);
public:
MeshPacketQueue(size_t _maxLen);
/** enqueue a packet, return false if full */
bool enqueue(MeshPacket *p);
// bool isEmpty();
/** return true if the queue is empty */
bool empty();
MeshPacket *dequeue();
/** Attempt to find and remove a packet from this queue. Returns true the packet which was removed from the queue */
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
MeshPacket *remove(NodeNum from, PacketId id);
};