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use board definition for mesh-tab
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@ -16,7 +16,7 @@
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"f_cpu": "240000000L",
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"f_flash": "80000000L",
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"flash_mode": "qio",
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"hwids": [["0x303A", "0x1001"]],
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"hwids": [["0x303A", "0x80D6"]],
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"mcu": "esp32s3",
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"variant": "mesh-tab"
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},
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65
variants/mesh-tab/pins_arduino.h
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65
variants/mesh-tab/pins_arduino.h
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@ -0,0 +1,65 @@
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#ifndef Pins_Arduino_h
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#define Pins_Arduino_h
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#include "soc/soc_caps.h"
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#include <stdint.h>
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#define USB_VID 0x303A
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#define USB_PID 0x80D6
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static const uint8_t TX = 43;
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static const uint8_t RX = 44;
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static const uint8_t SDA = 8;
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static const uint8_t SCL = 9;
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static const uint8_t SS = 5;
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static const uint8_t MOSI = 35;
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static const uint8_t MISO = 37;
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static const uint8_t SDO = 35;
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static const uint8_t SDI = 37;
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static const uint8_t SCK = 36;
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static const uint8_t A0 = 1;
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static const uint8_t A1 = 2;
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static const uint8_t A2 = 3;
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static const uint8_t A3 = 4;
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static const uint8_t A4 = 5;
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static const uint8_t A5 = 6;
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static const uint8_t A6 = 7;
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static const uint8_t A7 = 8;
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static const uint8_t A8 = 9;
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static const uint8_t A9 = 10;
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static const uint8_t A10 = 11;
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static const uint8_t A11 = 12;
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static const uint8_t A12 = 13;
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static const uint8_t T1 = 1;
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static const uint8_t T3 = 3;
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static const uint8_t T5 = 5;
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static const uint8_t T6 = 6;
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static const uint8_t T7 = 7;
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static const uint8_t T8 = 8;
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static const uint8_t T9 = 9;
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static const uint8_t T10 = 10;
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static const uint8_t T11 = 11;
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static const uint8_t T12 = 12;
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static const uint8_t T14 = 14;
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static const uint8_t VBAT_SENSE = 2;
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static const uint8_t VBUS_SENSE = 34;
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// User LED
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#define LED_BUILTIN 13
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#define BUILTIN_LED LED_BUILTIN // backward compatibility
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static const uint8_t RGB_DATA = 40;
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// RGB_BUILTIN and RGB_BRIGHTNESS can be used in new Arduino API neopixelWrite()
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#define RGB_BUILTIN (RGB_DATA + SOC_GPIO_PIN_COUNT)
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#define RGB_BRIGHTNESS 64
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static const uint8_t RGB_PWR = 39;
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static const uint8_t LDO2 = 39;
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static const uint8_t LED = 13;
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#endif /* Pins_Arduino_h */
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@ -2,7 +2,7 @@
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; https://github.com/valzzu/Mesh-Tab
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[mesh_tab_base]
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extends = esp32s3_base
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board = um_feathers3
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board = mesh-tab
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board_level = extra
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board_upload.flash_size = 16MB
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board_build.partitions = default_16MB.csv
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@ -231,4 +231,4 @@ build_flags = ${mesh_tab_base.build_flags}
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-D LGFX_TOUCH_Y_MIN=0
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-D LGFX_TOUCH_Y_MAX=479
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-D LGFX_TOUCH_ROTATION=1
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-D LGFX_TOUCH_I2C_FREQ=1000000
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-D LGFX_TOUCH_I2C_FREQ=1000000
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