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Removed unnecessary debug print
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@ -1032,8 +1032,7 @@ void Screen::handlePrint(const char *text)
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}
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}
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void Screen::handleOnPress()
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void Screen::handleOnPress()
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{
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{
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DEBUG_MSG("handleOnPress");
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// If screen was off, just wake it, otherwise advance to next frame
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// If screen was off, just wake it, otherwise advance to next frame
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// If we are in a transition, the press must have bounced, drop it.
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// If we are in a transition, the press must have bounced, drop it.
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if (ui.getUiState()->frameState == FIXED) {
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if (ui.getUiState()->frameState == FIXED) {
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