Merge branch '2.6' into tft-gui-work

This commit is contained in:
Ben Meadors 2025-02-07 08:54:12 -06:00 committed by GitHub
commit 6b94dcaadc
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37 changed files with 959 additions and 337 deletions

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@ -37,6 +37,7 @@ build_flags =
-DLIBPAX_ARDUINO
-DLIBPAX_WIFI
-DLIBPAX_BLE
-DHAS_UDP_MULTICAST=1
;-DDEBUG_HEAP
lib_deps =

@ -1 +1 @@
Subproject commit b80785b16bc0d243b97917998706e7bf209cd9d0
Subproject commit 1095754e1fe16729c7ee2cdbebb6680d683cf30c

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@ -115,6 +115,7 @@ AccelerometerThread *accelerometerThread = nullptr;
AudioThread *audioThread = nullptr;
#endif
#if HAS_TFT
#include "api/PacketAPI.h"
#include "comms/PacketClient.h"
@ -127,6 +128,15 @@ void tft_task_handler(void *);
DeviceScreen *deviceScreen = nullptr;
#endif
#ifdef HAS_UDP_MULTICAST
#include "mesh/udp/UdpMulticastThread.h"
UdpMulticastThread *udpThread = nullptr;
#endif
#if defined(TCXO_OPTIONAL)
float tcxoVoltage = SX126X_DIO3_TCXO_VOLTAGE; // if TCXO is optional, put this here so it can be changed further down.
#endif
using namespace concurrency;
volatile static const char slipstreamTZString[] = USERPREFS_TZ_STRING;
@ -656,9 +666,9 @@ void setup()
// but we need to do this after main cpu init (esp32setup), because we need the random seed set
nodeDB = new NodeDB;
// If we're taking on the repeater role, use flood router and turn off 3V3_S rail because peripherals are not needed
// If we're taking on the repeater role, use NextHopRouter and turn off 3V3_S rail because peripherals are not needed
if (config.device.role == meshtastic_Config_DeviceConfig_Role_REPEATER) {
router = new FloodingRouter();
router = new NextHopRouter();
#ifdef PIN_3V3_EN
digitalWrite(PIN_3V3_EN, LOW);
#endif
@ -874,6 +884,11 @@ void setup()
LOG_DEBUG("Start audio thread");
audioThread = new AudioThread();
#endif
#ifdef HAS_UDP_MULTICAST
LOG_DEBUG("Start multicast thread");
udpThread = new UdpMulticastThread();
#endif
service = new MeshService();
service->init();
@ -1342,5 +1357,4 @@ void tft_task_handler(void *param = nullptr)
}
}
#endif
#endif

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@ -49,6 +49,11 @@ extern Adafruit_DRV2605 drv;
extern AudioThread *audioThread;
#endif
#ifdef HAS_UDP_MULTICAST
#include "mesh/udp/UdpMulticastThread.h"
extern UdpMulticastThread *udpThread;
#endif
// Global Screen singleton.
extern graphics::Screen *screen;

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@ -13,7 +13,8 @@ FloodingRouter::FloodingRouter() {}
ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p)
{
// Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see)
wasSeenRecently(p); // FIXME, move this to a sniffSent method
p->relay_node = nodeDB->getLastByteOfNodeNum(getNodeNum()); // First set the relayer to us
wasSeenRecently(p); // FIXME, move this to a sniffSent method
return Router::send(p);
}
@ -23,26 +24,17 @@ bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
printPacket("Ignore dupe incoming msg", p);
rxDupe++;
if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER &&
config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER_LATE) {
// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
if (Router::cancelSending(p->from, p->id))
txRelayCanceled++;
}
if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER_LATE && iface) {
iface->clampToLateRebroadcastWindow(getFrom(p), p->id);
}
/* If the original transmitter is doing retransmissions (hopStart equals hopLimit) for a reliable transmission, e.g., when
the ACK got lost, we will handle the packet again to make sure it gets an ACK to its packet. */
the ACK got lost, we will handle the packet again to make sure it gets an implicit ACK. */
bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit;
if (isRepeated) {
LOG_DEBUG("Repeated reliable tx");
if (!perhapsRebroadcast(p) && isToUs(p) && p->want_ack) {
// FIXME - channel index should be used, but the packet is still encrypted here
sendAckNak(meshtastic_Routing_Error_NONE, getFrom(p), p->id, 0, 0);
}
// Check if it's still in the Tx queue, if not, we have to relay it again
if (!findInTxQueue(p->from, p->id))
perhapsRebroadcast(p);
} else {
perhapsCancelDupe(p);
}
return true;
@ -51,13 +43,27 @@ bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
return Router::shouldFilterReceived(p);
}
void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p)
{
if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER &&
config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER_LATE) {
// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
if (Router::cancelSending(p->from, p->id))
txRelayCanceled++;
}
if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER_LATE && iface) {
iface->clampToLateRebroadcastWindow(getFrom(p), p->id);
}
}
bool FloodingRouter::isRebroadcaster()
{
return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE &&
config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE;
}
bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
{
if (!isToUs(p) && (p->hop_limit > 0) && !isFromUs(p)) {
if (p->id != 0) {
@ -72,13 +78,12 @@ bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
tosend->hop_limit = 2;
}
#endif
tosend->next_hop = NO_NEXT_HOP_PREFERENCE; // this should already be the case, but just in case
LOG_INFO("Rebroadcast received floodmsg");
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
return true;
} else {
LOG_DEBUG("No rebroadcast: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
}
@ -86,13 +91,12 @@ bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
LOG_DEBUG("Ignore 0 id broadcast");
}
}
return false;
}
void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c)
{
bool isAckorReply = (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) && (p->decoded.request_id != 0);
bool isAckorReply = (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) &&
(p->decoded.request_id != 0 || p->decoded.reply_id != 0);
if (isAckorReply && !isToUs(p) && !isBroadcast(p->to)) {
// do not flood direct message that is ACKed or replied to
LOG_DEBUG("Rxd an ACK/reply not for me, cancel rebroadcast");

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@ -1,6 +1,5 @@
#pragma once
#include "PacketHistory.h"
#include "Router.h"
/**
@ -26,14 +25,11 @@
Any entries in recentBroadcasts that are older than X seconds (longer than the
max time a flood can take) will be discarded.
*/
class FloodingRouter : public Router, protected PacketHistory
class FloodingRouter : public Router
{
private:
bool isRebroadcaster();
/** Check if we should rebroadcast this packet, and do so if needed
* @return true if rebroadcasted */
bool perhapsRebroadcast(const meshtastic_MeshPacket *p);
/* Check if we should rebroadcast this packet, and do so if needed */
void perhapsRebroadcast(const meshtastic_MeshPacket *p);
public:
/**
@ -62,4 +58,10 @@ class FloodingRouter : public Router, protected PacketHistory
* Look for broadcasts we need to rebroadcast
*/
virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
/* Call when receiving a duplicate packet to check whether we should cancel a packet in the Tx queue */
void perhapsCancelDupe(const meshtastic_MeshPacket *p);
// Return true if we are a rebroadcaster
bool isRebroadcaster();
};

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@ -262,10 +262,17 @@ template <typename T> void LR11x0Interface<T>::startReceive()
template <typename T> bool LR11x0Interface<T>::isChannelActive()
{
// check if we can detect a LoRa preamble on the current channel
ChannelScanConfig_t cfg = {.cad = {.symNum = NUM_SYM_CAD,
.detPeak = RADIOLIB_LR11X0_CAD_PARAM_DEFAULT,
.detMin = RADIOLIB_LR11X0_CAD_PARAM_DEFAULT,
.exitMode = RADIOLIB_LR11X0_CAD_PARAM_DEFAULT,
.timeout = 0,
.irqFlags = RADIOLIB_IRQ_CAD_DEFAULT_FLAGS,
.irqMask = RADIOLIB_IRQ_CAD_DEFAULT_MASK}};
int16_t result;
setStandby();
result = lora.scanChannel();
result = lora.scanChannel(cfg);
if (result == RADIOLIB_LORA_DETECTED)
return true;

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@ -117,6 +117,19 @@ meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id, bool t
return NULL;
}
/* Attempt to find a packet from this queue. Return true if it was found. */
bool MeshPacketQueue::find(NodeNum from, PacketId id)
{
for (auto it = queue.begin(); it != queue.end(); it++) {
auto p = (*it);
if (getFrom(p) == from && p->id == id) {
return true;
}
}
return false;
}
/**
* Attempt to find a lower-priority packet in the queue and replace it with the provided one.
* @return True if the replacement succeeded, false otherwise

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@ -37,4 +37,7 @@ class MeshPacketQueue
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
meshtastic_MeshPacket *remove(NodeNum from, PacketId id, bool tx_normal = true, bool tx_late = true);
/* Attempt to find a packet from this queue. Return true if it was found. */
bool find(NodeNum from, PacketId id);
};

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@ -173,7 +173,9 @@ void MeshService::handleToRadio(meshtastic_MeshPacket &p)
return;
}
#endif
p.from = 0; // We don't let phones assign nodenums to their sent messages
p.from = 0; // We don't let clients assign nodenums to their sent messages
p.next_hop = NO_NEXT_HOP_PREFERENCE; // We don't let clients assign next_hop to their sent messages
p.relay_node = NO_RELAY_NODE; // We don't let clients assign relay_node to their sent messages
if (p.id == 0)
p.id = generatePacketId(); // If the phone didn't supply one, then pick one

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@ -40,6 +40,11 @@ enum RxSource {
/// We normally just use max 3 hops for sending reliable messages
#define HOP_RELIABLE 3
// For old firmware or when falling back to flooding, there is no next-hop preference
#define NO_NEXT_HOP_PREFERENCE 0
// For old firmware there is no relay node set
#define NO_RELAY_NODE 0
typedef int ErrorCode;
/// Alloc and free packets to our global, ISR safe pool

272
src/mesh/NextHopRouter.cpp Normal file
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@ -0,0 +1,272 @@
#include "NextHopRouter.h"
NextHopRouter::NextHopRouter() {}
PendingPacket::PendingPacket(meshtastic_MeshPacket *p, uint8_t numRetransmissions)
{
packet = p;
this->numRetransmissions = numRetransmissions - 1; // We subtract one, because we assume the user just did the first send
}
/**
* Send a packet
*/
ErrorCode NextHopRouter::send(meshtastic_MeshPacket *p)
{
// Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see)
p->relay_node = nodeDB->getLastByteOfNodeNum(getNodeNum()); // First set the relayer to us
wasSeenRecently(p); // FIXME, move this to a sniffSent method
p->next_hop = getNextHop(p->to, p->relay_node); // set the next hop
LOG_DEBUG("Setting next hop for packet with dest %x to %x", p->to, p->next_hop);
// If it's from us, ReliableRouter already handles retransmissions if want_ack is set. If a next hop is set and hop limit is
// not 0 or want_ack is set, start retransmissions
if ((!isFromUs(p) || !p->want_ack) && p->next_hop != NO_NEXT_HOP_PREFERENCE && (p->hop_limit > 0 || p->want_ack))
startRetransmission(packetPool.allocCopy(*p)); // start retransmission for relayed packet
return Router::send(p);
}
bool NextHopRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
{
bool wasFallback = false;
bool weWereNextHop = false;
if (wasSeenRecently(p, true, &wasFallback, &weWereNextHop)) { // Note: this will also add a recent packet record
printPacket("Ignore dupe incoming msg", p);
rxDupe++;
stopRetransmission(p->from, p->id);
// If it was a fallback to flooding, try to relay again
if (wasFallback) {
LOG_INFO("Fallback to flooding from relay_node=0x%x", p->relay_node);
// Check if it's still in the Tx queue, if not, we have to relay it again
if (!findInTxQueue(p->from, p->id))
perhapsRelay(p);
} else {
bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit;
// If repeated and not in Tx queue anymore, try relaying again, or if we are the destination, send the ACK again
if (isRepeated) {
if (!findInTxQueue(p->from, p->id) && !perhapsRelay(p) && isToUs(p) && p->want_ack)
sendAckNak(meshtastic_Routing_Error_NONE, getFrom(p), p->id, p->channel, 0);
} else if (!weWereNextHop) {
perhapsCancelDupe(p); // If it's a dupe, cancel relay if we were not explicitly asked to relay
}
}
return true;
}
return Router::shouldFilterReceived(p);
}
void NextHopRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c)
{
NodeNum ourNodeNum = getNodeNum();
uint8_t ourRelayID = nodeDB->getLastByteOfNodeNum(ourNodeNum);
bool isAckorReply = (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) &&
(p->decoded.request_id != 0 || p->decoded.reply_id != 0);
if (isAckorReply) {
// Update next-hop for the original transmitter of this successful transmission to the relay node, but ONLY if "from" is
// not 0 (means implicit ACK) and original packet was also relayed by this node, or we sent it directly to the destination
if (p->from != 0) {
meshtastic_NodeInfoLite *origTx = nodeDB->getMeshNode(p->from);
if (origTx) {
// Either relayer of ACK was also a relayer of the packet, or we were the relayer and the ACK came directly from
// the destination
if (wasRelayer(p->relay_node, p->decoded.request_id, p->to) ||
(wasRelayer(ourRelayID, p->decoded.request_id, p->to) && p->hop_start != 0 && p->hop_start == p->hop_limit)) {
if (origTx->next_hop != p->relay_node) { // Not already set
LOG_INFO("Update next hop of 0x%x to 0x%x based on ACK/reply", p->from, p->relay_node);
origTx->next_hop = p->relay_node;
}
}
}
}
if (!isToUs(p)) {
Router::cancelSending(p->to, p->decoded.request_id); // cancel rebroadcast for this DM
// stop retransmission for the original packet
stopRetransmission(p->to, p->decoded.request_id); // for original packet, from = to and id = request_id
}
}
perhapsRelay(p);
// handle the packet as normal
Router::sniffReceived(p, c);
}
/* Check if we should be relaying this packet if so, do so. */
bool NextHopRouter::perhapsRelay(const meshtastic_MeshPacket *p)
{
if (!isToUs(p) && !isFromUs(p) && p->hop_limit > 0) {
if (p->next_hop == NO_NEXT_HOP_PREFERENCE || p->next_hop == nodeDB->getLastByteOfNodeNum(getNodeNum())) {
if (isRebroadcaster()) {
meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
LOG_INFO("Relaying received message coming from %x", p->relay_node);
tosend->hop_limit--; // bump down the hop count
NextHopRouter::send(tosend);
return true;
} else {
LOG_DEBUG("Not rebroadcasting: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
}
}
}
return false;
}
/**
* Get the next hop for a destination, given the relay node
* @return the node number of the next hop, 0 if no preference (fallback to FloodingRouter)
*/
uint8_t NextHopRouter::getNextHop(NodeNum to, uint8_t relay_node)
{
// When we're a repeater router->sniffReceived will call NextHopRouter directly without checking for broadcast
if (isBroadcast(to))
return NO_NEXT_HOP_PREFERENCE;
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(to);
if (node && node->next_hop) {
// We are careful not to return the relay node as the next hop
if (node->next_hop != relay_node) {
// LOG_DEBUG("Next hop for 0x%x is 0x%x", to, node->next_hop);
return node->next_hop;
} else
LOG_WARN("Next hop for 0x%x is 0x%x, same as relayer; set no pref", to, node->next_hop);
}
return NO_NEXT_HOP_PREFERENCE;
}
PendingPacket *NextHopRouter::findPendingPacket(GlobalPacketId key)
{
auto old = pending.find(key); // If we have an old record, someone messed up because id got reused
if (old != pending.end()) {
return &old->second;
} else
return NULL;
}
/**
* Stop any retransmissions we are doing of the specified node/packet ID pair
*/
bool NextHopRouter::stopRetransmission(NodeNum from, PacketId id)
{
auto key = GlobalPacketId(from, id);
return stopRetransmission(key);
}
bool NextHopRouter::stopRetransmission(GlobalPacketId key)
{
auto old = findPendingPacket(key);
if (old) {
auto p = old->packet;
/* Only when we already transmitted a packet via LoRa, we will cancel the packet in the Tx queue
to avoid canceling a transmission if it was ACKed super fast via MQTT */
if (old->numRetransmissions < NUM_RELIABLE_RETX - 1) {
// remove the 'original' (identified by originator and packet->id) from the txqueue and free it
cancelSending(getFrom(p), p->id);
// now free the pooled copy for retransmission too
packetPool.release(p);
}
auto numErased = pending.erase(key);
assert(numErased == 1);
return true;
} else
return false;
}
/**
* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
*/
PendingPacket *NextHopRouter::startRetransmission(meshtastic_MeshPacket *p, uint8_t numReTx)
{
auto id = GlobalPacketId(p);
auto rec = PendingPacket(p, numReTx);
stopRetransmission(getFrom(p), p->id);
setNextTx(&rec);
pending[id] = rec;
return &pending[id];
}
/**
* Do any retransmissions that are scheduled (FIXME - for the time being called from loop)
*/
int32_t NextHopRouter::doRetransmissions()
{
uint32_t now = millis();
int32_t d = INT32_MAX;
// FIXME, we should use a better datastructure rather than walking through this map.
// for(auto el: pending) {
for (auto it = pending.begin(), nextIt = it; it != pending.end(); it = nextIt) {
++nextIt; // we use this odd pattern because we might be deleting it...
auto &p = it->second;
bool stillValid = true; // assume we'll keep this record around
// FIXME, handle 51 day rolloever here!!!
if (p.nextTxMsec <= now) {
if (p.numRetransmissions == 0) {
if (isFromUs(p.packet)) {
LOG_DEBUG("Reliable send failed, returning a nak for fr=0x%x,to=0x%x,id=0x%x", p.packet->from, p.packet->to,
p.packet->id);
sendAckNak(meshtastic_Routing_Error_MAX_RETRANSMIT, getFrom(p.packet), p.packet->id, p.packet->channel);
}
// Note: we don't stop retransmission here, instead the Nak packet gets processed in sniffReceived
stopRetransmission(it->first);
stillValid = false; // just deleted it
} else {
LOG_DEBUG("Sending retransmission fr=0x%x,to=0x%x,id=0x%x, tries left=%d", p.packet->from, p.packet->to,
p.packet->id, p.numRetransmissions);
if (!isBroadcast(p.packet->to)) {
if (p.numRetransmissions == 1) {
// Last retransmission, reset next_hop (fallback to FloodingRouter)
p.packet->next_hop = NO_NEXT_HOP_PREFERENCE;
// Also reset it in the nodeDB
meshtastic_NodeInfoLite *sentTo = nodeDB->getMeshNode(p.packet->to);
if (sentTo) {
LOG_INFO("Resetting next hop for packet with dest 0x%x\n", p.packet->to);
sentTo->next_hop = NO_NEXT_HOP_PREFERENCE;
}
FloodingRouter::send(packetPool.allocCopy(*p.packet));
} else {
NextHopRouter::send(packetPool.allocCopy(*p.packet));
}
} else {
// Note: we call the superclass version because we don't want to have our version of send() add a new
// retransmission record
FloodingRouter::send(packetPool.allocCopy(*p.packet));
}
// Queue again
--p.numRetransmissions;
setNextTx(&p);
}
}
if (stillValid) {
// Update our desired sleep delay
int32_t t = p.nextTxMsec - now;
d = min(t, d);
}
}
return d;
}
void NextHopRouter::setNextTx(PendingPacket *pending)
{
assert(iface);
auto d = iface->getRetransmissionMsec(pending->packet);
pending->nextTxMsec = millis() + d;
LOG_DEBUG("Setting next retransmission in %u msecs: ", d);
printPacket("", pending->packet);
setReceivedMessage(); // Run ASAP, so we can figure out our correct sleep time
}

151
src/mesh/NextHopRouter.h Normal file
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@ -0,0 +1,151 @@
#pragma once
#include "FloodingRouter.h"
#include <unordered_map>
/**
* An identifier for a globally unique message - a pair of the sending nodenum and the packet id assigned
* to that message
*/
struct GlobalPacketId {
NodeNum node;
PacketId id;
bool operator==(const GlobalPacketId &p) const { return node == p.node && id == p.id; }
explicit GlobalPacketId(const meshtastic_MeshPacket *p)
{
node = getFrom(p);
id = p->id;
}
GlobalPacketId(NodeNum _from, PacketId _id)
{
node = _from;
id = _id;
}
};
/**
* A packet queued for retransmission
*/
struct PendingPacket {
meshtastic_MeshPacket *packet;
/** The next time we should try to retransmit this packet */
uint32_t nextTxMsec = 0;
/** Starts at NUM_RETRANSMISSIONS -1 and counts down. Once zero it will be removed from the list */
uint8_t numRetransmissions = 0;
PendingPacket() {}
explicit PendingPacket(meshtastic_MeshPacket *p, uint8_t numRetransmissions);
};
class GlobalPacketIdHashFunction
{
public:
size_t operator()(const GlobalPacketId &p) const { return (std::hash<NodeNum>()(p.node)) ^ (std::hash<PacketId>()(p.id)); }
};
/*
Router for direct messages, which only relays if it is the next hop for a packet. The next hop is set by the current
relayer of a packet, which bases this on information from a previous successful delivery to the destination via flooding.
Namely, in the PacketHistory, we keep track of (up to 3) relayers of a packet. When the ACK is delivered back to us via a node
that also relayed the original packet, we use that node as next hop for the destination from then on. This makes sure that only
when theres a two-way connection, we assign a next hop. Both the ReliableRouter and NextHopRouter will do retransmissions (the
NextHopRouter only 1 time). For the final retry, if no one actually relayed the packet, it will reset the next hop in order to
fall back to the FloodingRouter again. Note that thus also intermediate hops will do a single retransmission if the intended
next-hop didnt relay, in order to fix changes in the middle of the route.
*/
class NextHopRouter : public FloodingRouter
{
public:
/**
* Constructor
*
*/
NextHopRouter();
/**
* Send a packet
* @return an error code
*/
virtual ErrorCode send(meshtastic_MeshPacket *p) override;
/** Do our retransmission handling */
virtual int32_t runOnce() override
{
// Note: We must doRetransmissions FIRST, because it might queue up work for the base class runOnce implementation
doRetransmissions();
int32_t r = FloodingRouter::runOnce();
// Also after calling runOnce there might be new packets to retransmit
auto d = doRetransmissions();
return min(d, r);
}
// The number of retransmissions intermediate nodes will do (actually 1 less than this)
constexpr static uint8_t NUM_INTERMEDIATE_RETX = 2;
// The number of retransmissions the original sender will do
constexpr static uint8_t NUM_RELIABLE_RETX = 3;
protected:
/**
* Pending retransmissions
*/
std::unordered_map<GlobalPacketId, PendingPacket, GlobalPacketIdHashFunction> pending;
/**
* Should this incoming filter be dropped?
*
* Called immediately on reception, before any further processing.
* @return true to abandon the packet
*/
virtual bool shouldFilterReceived(const meshtastic_MeshPacket *p) override;
/**
* Look for packets we need to relay
*/
virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
/**
* Try to find the pending packet record for this ID (or NULL if not found)
*/
PendingPacket *findPendingPacket(NodeNum from, PacketId id) { return findPendingPacket(GlobalPacketId(from, id)); }
PendingPacket *findPendingPacket(GlobalPacketId p);
/**
* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
*/
PendingPacket *startRetransmission(meshtastic_MeshPacket *p, uint8_t numReTx = NUM_INTERMEDIATE_RETX);
/**
* Stop any retransmissions we are doing of the specified node/packet ID pair
*
* @return true if we found and removed a transmission with this ID
*/
bool stopRetransmission(NodeNum from, PacketId id);
bool stopRetransmission(GlobalPacketId p);
/**
* Do any retransmissions that are scheduled (FIXME - for the time being called from loop)
*
* @return the number of msecs until our next retransmission or MAXINT if none scheduled
*/
int32_t doRetransmissions();
void setNextTx(PendingPacket *pending);
private:
/**
* Get the next hop for a destination, given the relay node
* @return the node number of the next hop, 0 if no preference (fallback to FloodingRouter)
*/
uint8_t getNextHop(NodeNum to, uint8_t relay_node);
/** Check if we should be relaying this packet if so, do so.
* @return true if we did relay */
bool perhapsRelay(const meshtastic_MeshPacket *p);
};

View File

@ -56,6 +56,7 @@ NodeDB *nodeDB = nullptr;
// we have plenty of ram so statically alloc this tempbuf (for now)
EXT_RAM_BSS_ATTR meshtastic_DeviceState devicestate;
meshtastic_MyNodeInfo &myNodeInfo = devicestate.my_node;
meshtastic_NodeDatabase nodeDatabase;
meshtastic_LocalConfig config;
meshtastic_DeviceUIConfig uiconfig{.screen_brightness = 153, .screen_timeout = 30};
meshtastic_LocalModuleConfig moduleConfig;
@ -143,7 +144,7 @@ uint32_t get_st7789_id(uint8_t cs, uint8_t sck, uint8_t mosi, uint8_t dc, uint8_
#endif
bool meshtastic_DeviceState_callback(pb_istream_t *istream, pb_ostream_t *ostream, const pb_field_iter_t *field)
bool meshtastic_NodeDatabase_callback(pb_istream_t *istream, pb_ostream_t *ostream, const pb_field_iter_t *field)
{
if (ostream) {
std::vector<meshtastic_NodeInfoLite> const *vec = (std::vector<meshtastic_NodeInfoLite> *)field->pData;
@ -192,6 +193,7 @@ NodeDB::NodeDB()
cleanupMeshDB();
uint32_t devicestateCRC = crc32Buffer(&devicestate, sizeof(devicestate));
uint32_t nodeDatabaseCRC = crc32Buffer(&nodeDatabase, sizeof(nodeDatabase));
uint32_t configCRC = crc32Buffer(&config, sizeof(config));
uint32_t channelFileCRC = crc32Buffer(&channelFile, sizeof(channelFile));
@ -246,15 +248,15 @@ NodeDB::NodeDB()
// Ensure macaddr is set to our macaddr as it will be copied in our info below
memcpy(owner.macaddr, ourMacAddr, sizeof(owner.macaddr));
// Include our owner in the node db under our nodenum
meshtastic_NodeInfoLite *info = getOrCreateMeshNode(getNodeNum());
if (!config.has_security) {
config.has_security = true;
config.security = meshtastic_Config_SecurityConfig_init_default;
config.security.serial_enabled = config.device.serial_enabled;
config.security.is_managed = config.device.is_managed;
}
#if !(MESHTASTIC_EXCLUDE_PKI_KEYGEN || MESHTASTIC_EXCLUDE_PKI)
if (!owner.is_licensed) {
bool keygenSuccess = false;
if (config.security.private_key.size == 32) {
@ -281,10 +283,18 @@ NodeDB::NodeDB()
crypto->setDHPrivateKey(config.security.private_key.bytes);
}
#endif
// Include our owner in the node db under our nodenum
meshtastic_NodeInfoLite *info = getOrCreateMeshNode(getNodeNum());
info->user = TypeConversions::ConvertToUserLite(owner);
info->has_user = true;
// If node database has not been saved for the first time, save it now
#ifdef FSCom
if (!FSCom.exists(nodeDatabaseFileName)) {
saveNodeDatabaseToDisk();
}
#endif
#ifdef ARCH_ESP32
Preferences preferences;
preferences.begin("meshtastic", false);
@ -296,6 +306,9 @@ NodeDB::NodeDB()
resetRadioConfig(); // If bogus settings got saved, then fix them
// nodeDB->LOG_DEBUG("region=%d, NODENUM=0x%x, dbsize=%d", config.lora.region, myNodeInfo.my_node_num, numMeshNodes);
// Uncomment below to always enable UDP broadcasts
// config.network.enabled_protocols = meshtastic_Config_NetworkConfig_ProtocolFlags_UDP_BROADCAST;
// If we are setup to broadcast on the default channel, ensure that the telemetry intervals are coerced to the minimum value
// of 30 minutes or more
if (channels.isDefaultChannel(channels.getPrimaryIndex())) {
@ -317,6 +330,8 @@ NodeDB::NodeDB()
if (devicestateCRC != crc32Buffer(&devicestate, sizeof(devicestate)))
saveWhat |= SEGMENT_DEVICESTATE;
if (nodeDatabaseCRC != crc32Buffer(&nodeDatabase, sizeof(nodeDatabase)))
saveWhat |= SEGMENT_NODEDATABASE;
if (configCRC != crc32Buffer(&config, sizeof(config)))
saveWhat |= SEGMENT_CONFIG;
if (channelFileCRC != crc32Buffer(&channelFile, sizeof(channelFile)))
@ -431,6 +446,7 @@ bool NodeDB::factoryReset(bool eraseBleBonds)
#endif
spiLock->unlock();
// second, install default state (this will deal with the duplicate mac address issue)
installDefaultNodeDatabase();
installDefaultDeviceState();
installDefaultConfig(!eraseBleBonds); // Also preserve the private key if we're not erasing BLE bonds
installDefaultModuleConfig();
@ -455,6 +471,15 @@ bool NodeDB::factoryReset(bool eraseBleBonds)
return true;
}
void NodeDB::installDefaultNodeDatabase()
{
LOG_DEBUG("Install default NodeDatabase");
nodeDatabase.version = DEVICESTATE_CUR_VER;
nodeDatabase.nodes = std::vector<meshtastic_NodeInfoLite>(MAX_NUM_NODES);
numMeshNodes = 0;
meshNodes = &nodeDatabase.nodes;
}
void NodeDB::installDefaultConfig(bool preserveKey = false)
{
uint8_t private_key_temp[32];
@ -782,9 +807,10 @@ void NodeDB::resetNodes()
if (!config.position.fixed_position)
clearLocalPosition();
numMeshNodes = 1;
std::fill(devicestate.node_db_lite.begin() + 1, devicestate.node_db_lite.end(), meshtastic_NodeInfoLite());
std::fill(nodeDatabase.nodes.begin() + 1, nodeDatabase.nodes.end(), meshtastic_NodeInfoLite());
devicestate.has_rx_text_message = false;
devicestate.has_rx_waypoint = false;
saveNodeDatabaseToDisk();
saveDeviceStateToDisk();
if (neighborInfoModule && moduleConfig.neighbor_info.enabled)
neighborInfoModule->resetNeighbors();
@ -800,10 +826,10 @@ void NodeDB::removeNodeByNum(NodeNum nodeNum)
removed++;
}
numMeshNodes -= removed;
std::fill(devicestate.node_db_lite.begin() + numMeshNodes, devicestate.node_db_lite.begin() + numMeshNodes + 1,
std::fill(nodeDatabase.nodes.begin() + numMeshNodes, nodeDatabase.nodes.begin() + numMeshNodes + 1,
meshtastic_NodeInfoLite());
LOG_DEBUG("NodeDB::removeNodeByNum purged %d entries. Save changes", removed);
saveDeviceStateToDisk();
saveNodeDatabaseToDisk();
}
void NodeDB::clearLocalPosition()
@ -832,7 +858,7 @@ void NodeDB::cleanupMeshDB()
}
}
numMeshNodes -= removed;
std::fill(devicestate.node_db_lite.begin() + numMeshNodes, devicestate.node_db_lite.begin() + numMeshNodes + removed,
std::fill(nodeDatabase.nodes.begin() + numMeshNodes, nodeDatabase.nodes.begin() + numMeshNodes + removed,
meshtastic_NodeInfoLite());
LOG_DEBUG("cleanupMeshDB purged %d entries", removed);
}
@ -842,13 +868,9 @@ void NodeDB::installDefaultDeviceState()
LOG_INFO("Install default DeviceState");
// memset(&devicestate, 0, sizeof(meshtastic_DeviceState));
numMeshNodes = 0;
meshNodes = &devicestate.node_db_lite;
// init our devicestate with valid flags so protobuf writing/reading will work
devicestate.has_my_node = true;
devicestate.has_owner = true;
// devicestate.node_db_lite_count = 0;
devicestate.version = DEVICESTATE_CUR_VER;
devicestate.receive_queue_count = 0; // Not yet implemented FIXME
devicestate.has_rx_waypoint = false;
@ -902,12 +924,6 @@ void NodeDB::pickNewNodeNum()
myNodeInfo.my_node_num = nodeNum;
}
static const char *prefFileName = "/prefs/db.proto";
static const char *configFileName = "/prefs/config.proto";
static const char *uiconfigFileName = "/prefs/uiconfig.proto";
static const char *moduleConfigFileName = "/prefs/module.proto";
static const char *channelFileName = "/prefs/channels.proto";
/** Load a protobuf from a file, return LoadFileResult */
LoadFileResult NodeDB::loadProto(const char *filename, size_t protoSize, size_t objSize, const pb_msgdesc_t *fields,
void *dest_struct)
@ -943,20 +959,44 @@ LoadFileResult NodeDB::loadProto(const char *filename, size_t protoSize, size_t
void NodeDB::loadFromDisk()
{
devicestate.version =
0; // Mark the current device state as completely unusable, so that if we fail reading the entire file from
// Mark the current device state as completely unusable, so that if we fail reading the entire file from
// disk we will still factoryReset to restore things.
devicestate.version = 0;
#ifdef ARCH_ESP32
spiLock->lock();
// If the legacy deviceState exists, start over with a factory reset
if (FSCom.exists("/static/static"))
rmDir("/static/static"); // Remove bad static web files bundle from initial 2.5.13 release
spiLock->unlock();
#endif
#ifdef FSCom
spiLock->lock();
if (FSCom.exists(legacyPrefFileName)) {
rmDir("/prefs");
}
spiLock->unlock();
#endif
auto state = loadProto(nodeDatabaseFileName, getMaxNodesAllocatedSize(), sizeof(meshtastic_NodeDatabase),
&meshtastic_NodeDatabase_msg, &nodeDatabase);
if (nodeDatabase.version < DEVICESTATE_MIN_VER) {
LOG_WARN("NodeDatabase %d is old, discard", nodeDatabase.version);
installDefaultNodeDatabase();
} else {
meshNodes = &nodeDatabase.nodes;
numMeshNodes = nodeDatabase.nodes.size();
LOG_INFO("Loaded saved nodedatabase version %d, with nodes count: %d", nodeDatabase.version, nodeDatabase.nodes.size());
}
if (numMeshNodes > MAX_NUM_NODES) {
LOG_WARN("Node count %d exceeds MAX_NUM_NODES %d, truncating", numMeshNodes, MAX_NUM_NODES);
numMeshNodes = MAX_NUM_NODES;
}
meshNodes->resize(MAX_NUM_NODES);
// static DeviceState scratch; We no longer read into a tempbuf because this structure is 15KB of valuable RAM
auto state = loadProto(prefFileName, sizeof(meshtastic_DeviceState) + MAX_NUM_NODES_FS * meshtastic_NodeInfoLite_size,
sizeof(meshtastic_DeviceState), &meshtastic_DeviceState_msg, &devicestate);
state = loadProto(deviceStateFileName, meshtastic_DeviceState_size, sizeof(meshtastic_DeviceState),
&meshtastic_DeviceState_msg, &devicestate);
// See https://github.com/meshtastic/firmware/issues/4184#issuecomment-2269390786
// It is very important to try and use the saved prefs even if we fail to read meshtastic_DeviceState. Because most of our
@ -970,15 +1010,8 @@ void NodeDB::loadFromDisk()
LOG_WARN("Devicestate %d is old, discard", devicestate.version);
installDefaultDeviceState();
} else {
LOG_INFO("Loaded saved devicestate version %d, with nodecount: %d", devicestate.version, devicestate.node_db_lite.size());
meshNodes = &devicestate.node_db_lite;
numMeshNodes = devicestate.node_db_lite.size();
LOG_INFO("Loaded saved devicestate version %d", devicestate.version);
}
if (numMeshNodes > MAX_NUM_NODES) {
LOG_WARN("Node count %d exceeds MAX_NUM_NODES %d, truncating", numMeshNodes, MAX_NUM_NODES);
numMeshNodes = MAX_NUM_NODES;
}
meshNodes->resize(MAX_NUM_NODES);
state = loadProto(configFileName, meshtastic_LocalConfig_size, sizeof(meshtastic_LocalConfig), &meshtastic_LocalConfig_msg,
&config);
@ -1144,15 +1177,24 @@ bool NodeDB::saveDeviceStateToDisk()
#endif
// Note: if MAX_NUM_NODES=100 and meshtastic_NodeInfoLite_size=166, so will be approximately 17KB
// Because so huge we _must_ not use fullAtomic, because the filesystem is probably too small to hold two copies of this
size_t deviceStateSize;
pb_get_encoded_size(&deviceStateSize, meshtastic_DeviceState_fields, &devicestate);
return saveProto(prefFileName, deviceStateSize, &meshtastic_DeviceState_msg, &devicestate, false);
return saveProto(deviceStateFileName, meshtastic_DeviceState_size, &meshtastic_DeviceState_msg, &devicestate, true);
}
bool NodeDB::saveNodeDatabaseToDisk()
{
#ifdef FSCom
spiLock->lock();
FSCom.mkdir("/prefs");
spiLock->unlock();
#endif
size_t nodeDatabaseSize;
pb_get_encoded_size(&nodeDatabaseSize, meshtastic_NodeDatabase_fields, &nodeDatabase);
return saveProto(nodeDatabaseFileName, nodeDatabaseSize, &meshtastic_NodeDatabase_msg, &nodeDatabase, false);
}
bool NodeDB::saveToDiskNoRetry(int saveWhat)
{
bool success = true;
#ifdef FSCom
spiLock->lock();
FSCom.mkdir("/prefs");
@ -1197,11 +1239,16 @@ bool NodeDB::saveToDiskNoRetry(int saveWhat)
success &= saveDeviceStateToDisk();
}
if (saveWhat & SEGMENT_NODEDATABASE) {
success &= saveNodeDatabaseToDisk();
}
return success;
}
bool NodeDB::saveToDisk(int saveWhat)
{
LOG_DEBUG("Save to disk %d", saveWhat);
bool success = saveToDiskNoRetry(saveWhat);
if (!success) {
@ -1382,8 +1429,9 @@ bool NodeDB::updateUser(uint32_t nodeId, meshtastic_User &p, uint8_t channelInde
// We just changed something about a User,
// store our DB unless we just did so less than a minute ago
if (!Throttle::isWithinTimespanMs(lastNodeDbSave, ONE_MINUTE_MS)) {
saveToDisk(SEGMENT_DEVICESTATE);
saveToDisk(SEGMENT_NODEDATABASE);
lastNodeDbSave = millis();
} else {
LOG_DEBUG("Defer NodeDB saveToDisk for now");
@ -1397,6 +1445,10 @@ bool NodeDB::updateUser(uint32_t nodeId, meshtastic_User &p, uint8_t channelInde
/// we updateGUI and updateGUIforNode if we think our this change is big enough for a redraw
void NodeDB::updateFrom(const meshtastic_MeshPacket &mp)
{
// if (mp.from == getNodeNum()) {
// LOG_DEBUG("Ignore update from self");
// return;
// }
if (mp.which_payload_variant == meshtastic_MeshPacket_decoded_tag && mp.from) {
LOG_DEBUG("Update DB node 0x%x, rx_time=%u", mp.from, mp.rx_time);
@ -1528,4 +1580,4 @@ void recordCriticalError(meshtastic_CriticalErrorCode code, uint32_t address, co
LOG_ERROR("A critical failure occurred, portduino is exiting");
exit(2);
#endif
}
}

View File

@ -4,6 +4,7 @@
#include <Arduino.h>
#include <algorithm>
#include <assert.h>
#include <pb_encode.h>
#include <vector>
#include "MeshTypes.h"
@ -21,11 +22,13 @@ DeviceState versions used to be defined in the .proto file but really only this
#define SEGMENT_MODULECONFIG 2
#define SEGMENT_DEVICESTATE 4
#define SEGMENT_CHANNELS 8
#define SEGMENT_NODEDATABASE 16
#define DEVICESTATE_CUR_VER 23
#define DEVICESTATE_MIN_VER 22
#define DEVICESTATE_CUR_VER 24
#define DEVICESTATE_MIN_VER 24
extern meshtastic_DeviceState devicestate;
extern meshtastic_NodeDatabase nodeDatabase;
extern meshtastic_ChannelFile channelFile;
extern meshtastic_MyNodeInfo &myNodeInfo;
extern meshtastic_LocalConfig config;
@ -34,6 +37,14 @@ extern meshtastic_LocalModuleConfig moduleConfig;
extern meshtastic_User &owner;
extern meshtastic_Position localPosition;
static const char *deviceStateFileName = "/prefs/device.proto";
static const char *legacyPrefFileName = "/prefs/db.proto";
static const char *nodeDatabaseFileName = "/prefs/nodes.proto";
static const char *configFileName = "/prefs/config.proto";
static const char *uiconfigFileName = "/prefs/uiconfig.proto";
static const char *moduleConfigFileName = "/prefs/module.proto";
static const char *channelFileName = "/prefs/channels.proto";
/// Given a node, return how many seconds in the past (vs now) that we last heard from it
uint32_t sinceLastSeen(const meshtastic_NodeInfoLite *n);
@ -75,7 +86,8 @@ class NodeDB
/// write to flash
/// @return true if the save was successful
bool saveToDisk(int saveWhat = SEGMENT_CONFIG | SEGMENT_MODULECONFIG | SEGMENT_DEVICESTATE | SEGMENT_CHANNELS);
bool saveToDisk(int saveWhat = SEGMENT_CONFIG | SEGMENT_MODULECONFIG | SEGMENT_DEVICESTATE | SEGMENT_CHANNELS |
SEGMENT_NODEDATABASE);
/** Reinit radio config if needed, because either:
* a) sometimes a buggy android app might send us bogus settings or
@ -104,6 +116,9 @@ class NodeDB
/// @return our node number
NodeNum getNodeNum() { return myNodeInfo.my_node_num; }
// @return last byte of a NodeNum, 0xFF if it ended at 0x00
uint8_t getLastByteOfNodeNum(NodeNum num) { return (uint8_t)((num & 0xFF) ? (num & 0xFF) : 0xFF); }
/// if returns false, that means our node should send a DenyNodeNum response. If true, we think the number is okay for use
// bool handleWantNodeNum(NodeNum n);
@ -148,6 +163,15 @@ class NodeDB
virtual meshtastic_NodeInfoLite *getMeshNode(NodeNum n);
size_t getNumMeshNodes() { return numMeshNodes; }
size_t getMaxNodesAllocatedSize()
{
meshtastic_NodeDatabase emptyNodeDatabase;
emptyNodeDatabase.version = DEVICESTATE_CUR_VER;
size_t nodeDatabaseSize;
pb_get_encoded_size(&nodeDatabaseSize, meshtastic_NodeDatabase_fields, &emptyNodeDatabase);
return nodeDatabaseSize + (MAX_NUM_NODES * meshtastic_NodeInfoLite_size);
}
// returns true if the maximum number of nodes is reached or we are running low on memory
bool isFull();
@ -188,8 +212,8 @@ class NodeDB
void cleanupMeshDB();
/// Reinit device state from scratch (not loading from disk)
void installDefaultDeviceState(), installDefaultChannels(), installDefaultConfig(bool preserveKey),
installDefaultModuleConfig();
void installDefaultDeviceState(), installDefaultNodeDatabase(), installDefaultChannels(),
installDefaultConfig(bool preserveKey), installDefaultModuleConfig();
/// write to flash
/// @return true if the save was successful
@ -197,6 +221,7 @@ class NodeDB
bool saveChannelsToDisk();
bool saveDeviceStateToDisk();
bool saveNodeDatabaseToDisk();
};
extern NodeDB *nodeDB;

View File

@ -16,7 +16,7 @@ PacketHistory::PacketHistory()
/**
* Update recentBroadcasts and return true if we have already seen this packet
*/
bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate)
bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate, bool *wasFallback, bool *weWereNextHop)
{
if (p->id == 0) {
LOG_DEBUG("Ignore message with zero id");
@ -27,6 +27,9 @@ bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpd
r.id = p->id;
r.sender = getFrom(p);
r.rxTimeMsec = millis();
r.next_hop = p->next_hop;
r.relayed_by[0] = p->relay_node;
// LOG_INFO("Add relayed_by 0x%x for id=0x%x", p->relay_node, r.id);
auto found = recentPackets.find(r);
bool seenRecently = (found != recentPackets.end()); // found not equal to .end() means packet was seen recently
@ -40,14 +43,36 @@ bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpd
if (seenRecently) {
LOG_DEBUG("Found existing packet record for fr=0x%x,to=0x%x,id=0x%x", p->from, p->to, p->id);
uint8_t ourRelayID = nodeDB->getLastByteOfNodeNum(nodeDB->getNodeNum());
if (wasFallback) {
// If it was seen with a next-hop not set to us and now it's NO_NEXT_HOP_PREFERENCE, and the relayer relayed already
// before, it's a fallback to flooding. If we didn't already relay and the next-hop neither, we might need to handle
// it now.
if (found->sender != nodeDB->getNodeNum() && found->next_hop != NO_NEXT_HOP_PREFERENCE &&
found->next_hop != ourRelayID && p->next_hop == NO_NEXT_HOP_PREFERENCE && wasRelayer(p->relay_node, found) &&
!wasRelayer(ourRelayID, found) && !wasRelayer(found->next_hop, found)) {
*wasFallback = true;
}
}
// Check if we were the next hop for this packet
if (weWereNextHop) {
*weWereNextHop = found->next_hop == ourRelayID;
}
}
if (withUpdate) {
if (found != recentPackets.end()) { // delete existing to updated timestamp (re-insert)
recentPackets.erase(found); // as unsorted_set::iterator is const (can't update timestamp - so re-insert..)
if (found != recentPackets.end()) { // delete existing to updated timestamp and relayed_by (re-insert)
// Add the existing relayed_by to the new record
for (uint8_t i = 0; i < NUM_RELAYERS - 1; i++) {
if (found->relayed_by[i])
r.relayed_by[i + 1] = found->relayed_by[i];
}
r.next_hop = found->next_hop; // keep the original next_hop (such that we check whether we were originally asked)
recentPackets.erase(found); // as unsorted_set::iterator is const (can't update - so re-insert..)
}
recentPackets.insert(r);
printPacket("Add packet record", p);
LOG_DEBUG("Add packet record fr=0x%x, id=0x%x", p->from, p->id);
}
// Capacity is reerved, so only purge expired packets if recentPackets fills past 90% capacity
@ -75,4 +100,59 @@ void PacketHistory::clearExpiredRecentPackets()
}
LOG_DEBUG("recentPackets size=%ld (after clearing expired packets)", recentPackets.size());
}
/* Check if a certain node was a relayer of a packet in the history given an ID and sender
* @return true if node was indeed a relayer, false if not */
bool PacketHistory::wasRelayer(const uint8_t relayer, const uint32_t id, const NodeNum sender)
{
if (relayer == 0)
return false;
PacketRecord r = {.sender = sender, .id = id, .rxTimeMsec = 0, .next_hop = 0};
auto found = recentPackets.find(r);
if (found == recentPackets.end()) {
return false;
}
return wasRelayer(relayer, found);
}
/* Check if a certain node was a relayer of a packet in the history given iterator
* @return true if node was indeed a relayer, false if not */
bool PacketHistory::wasRelayer(const uint8_t relayer, std::unordered_set<PacketRecord, PacketRecordHashFunction>::iterator r)
{
for (uint8_t i = 0; i < NUM_RELAYERS; i++) {
if (r->relayed_by[i] == relayer) {
return true;
}
}
return false;
}
// Remove a relayer from the list of relayers of a packet in the history given an ID and sender
void PacketHistory::removeRelayer(const uint8_t relayer, const uint32_t id, const NodeNum sender)
{
PacketRecord r = {.sender = sender, .id = id, .rxTimeMsec = 0, .next_hop = 0};
auto found = recentPackets.find(r);
if (found == recentPackets.end()) {
return;
}
// Make a copy of the found record
r.next_hop = found->next_hop;
r.rxTimeMsec = found->rxTimeMsec;
// Only add the relayers that are not the one we want to remove
uint8_t j = 0;
for (uint8_t i = 0; i < NUM_RELAYERS; i++) {
if (found->relayed_by[i] != relayer) {
r.relayed_by[j] = found->relayed_by[i];
j++;
}
}
recentPackets.erase(found);
recentPackets.insert(r);
}

View File

@ -1,6 +1,6 @@
#pragma once
#include "Router.h"
#include "NodeDB.h"
#include <unordered_set>
/// We clear our old flood record 10 minutes after we see the last of it
@ -10,13 +10,18 @@
#define FLOOD_EXPIRE_TIME (10 * 60 * 1000L)
#endif
#define NUM_RELAYERS \
3 // Number of relayer we keep track of. Use 3 to be efficient with memory alignment of PacketRecord to 16 bytes
/**
* A record of a recent message broadcast
*/
struct PacketRecord {
NodeNum sender;
PacketId id;
uint32_t rxTimeMsec; // Unix time in msecs - the time we received it
uint32_t rxTimeMsec; // Unix time in msecs - the time we received it
uint8_t next_hop; // The next hop asked for this packet
uint8_t relayed_by[NUM_RELAYERS]; // Array of nodes that relayed this packet
bool operator==(const PacketRecord &p) const { return sender == p.sender && id == p.id; }
};
@ -44,6 +49,20 @@ class PacketHistory
* Update recentBroadcasts and return true if we have already seen this packet
*
* @param withUpdate if true and not found we add an entry to recentPackets
* @param wasFallback if not nullptr, packet will be checked for fallback to flooding and value will be set to true if so
* @param weWereNextHop if not nullptr, packet will be checked for us being the next hop and value will be set to true if so
*/
bool wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate = true);
};
bool wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate = true, bool *wasFallback = nullptr,
bool *weWereNextHop = nullptr);
/* Check if a certain node was a relayer of a packet in the history given an ID and sender
* @return true if node was indeed a relayer, false if not */
bool wasRelayer(const uint8_t relayer, const uint32_t id, const NodeNum sender);
/* Check if a certain node was a relayer of a packet in the history given iterator
* @return true if node was indeed a relayer, false if not */
bool wasRelayer(const uint8_t relayer, std::unordered_set<PacketRecord, PacketRecordHashFunction>::iterator r);
// Remove a relayer from the list of relayers of a packet in the history given an ID and sender
void removeRelayer(const uint8_t relayer, const uint32_t id, const NodeNum sender);
};

View File

@ -12,6 +12,7 @@
#include "PhoneAPI.h"
#include "PowerFSM.h"
#include "RadioInterface.h"
#include "Router.h"
#include "SPILock.h"
#include "TypeConversions.h"
#include "main.h"

View File

@ -261,7 +261,7 @@ uint8_t RadioInterface::getCWsize(float snr)
const uint32_t SNR_MIN = -20;
// The maximum value for a LoRa SNR
const uint32_t SNR_MAX = 15;
const uint32_t SNR_MAX = 10;
return map(snr, SNR_MIN, SNR_MAX, CWmin, CWmax);
}
@ -340,6 +340,10 @@ void printPacket(const char *prefix, const meshtastic_MeshPacket *p)
out += DEBUG_PORT.mt_sprintf(" via MQTT");
if (p->hop_start != 0)
out += DEBUG_PORT.mt_sprintf(" hopStart=%d", p->hop_start);
if (p->next_hop != 0)
out += DEBUG_PORT.mt_sprintf(" nextHop=0x%x", p->next_hop);
if (p->relay_node != 0)
out += DEBUG_PORT.mt_sprintf(" relay=0x%x", p->relay_node);
if (p->priority != 0)
out += DEBUG_PORT.mt_sprintf(" priority=%d", p->priority);
@ -566,7 +570,7 @@ void RadioInterface::applyModemConfig()
saveChannelNum(channel_num);
saveFreq(freq + loraConfig.frequency_offset);
slotTimeMsec = computeSlotTimeMsec(bw, sf);
slotTimeMsec = computeSlotTimeMsec();
preambleTimeMsec = getPacketTime((uint32_t)0);
maxPacketTimeMsec = getPacketTime(meshtastic_Constants_DATA_PAYLOAD_LEN + sizeof(PacketHeader));
@ -581,6 +585,25 @@ void RadioInterface::applyModemConfig()
LOG_INFO("Slot time: %u msec", slotTimeMsec);
}
/** Slottime is the time to detect a transmission has started, consisting of:
- CAD duration;
- roundtrip air propagation time (assuming max. 30km between nodes);
- Tx/Rx turnaround time (maximum of SX126x and SX127x);
- MAC processing time (measured on T-beam) */
uint32_t RadioInterface::computeSlotTimeMsec()
{
float sumPropagationTurnaroundMACTime = 0.2 + 0.4 + 7; // in milliseconds
float symbolTime = pow(2, sf) / bw; // in milliseconds
if (myRegion->wideLora) {
// CAD duration derived from AN1200.22 of SX1280
return (NUM_SYM_CAD_24GHZ + (2 * sf + 3) / 32) * symbolTime + sumPropagationTurnaroundMACTime;
} else {
// CAD duration for SX127x is max. 2.25 symbols, for SX126x it is number of symbols + 0.5 symbol
return max(2.25, NUM_SYM_CAD + 0.5) * symbolTime + sumPropagationTurnaroundMACTime;
}
}
/**
* Some regulatory regions limit xmit power.
* This function should be called by subclasses after setting their desired power. It might lower it
@ -620,8 +643,8 @@ size_t RadioInterface::beginSending(meshtastic_MeshPacket *p)
radioBuffer.header.to = p->to;
radioBuffer.header.id = p->id;
radioBuffer.header.channel = p->channel;
radioBuffer.header.next_hop = 0; // *** For future use ***
radioBuffer.header.relay_node = 0; // *** For future use ***
radioBuffer.header.next_hop = p->next_hop;
radioBuffer.header.relay_node = p->relay_node;
if (p->hop_limit > HOP_MAX) {
LOG_WARN("hop limit %d is too high, setting to %d", p->hop_limit, HOP_RELIABLE);
p->hop_limit = HOP_RELIABLE;

View File

@ -38,10 +38,10 @@ typedef struct {
/** The channel hash - used as a hint for the decoder to limit which channels we consider */
uint8_t channel;
// ***For future use*** Last byte of the NodeNum of the next-hop for this packet
// Last byte of the NodeNum of the next-hop for this packet
uint8_t next_hop;
// ***For future use*** Last byte of the NodeNum of the node that will relay/relayed this packet
// Last byte of the NodeNum of the node that will relay/relayed this packet
uint8_t relay_node;
} PacketHeader;
@ -83,24 +83,22 @@ class RadioInterface
float bw = 125;
uint8_t sf = 9;
uint8_t cr = 5;
/** Slottime is the minimum time to wait, consisting of:
- CAD duration (maximum of SX126x and SX127x);
- roundtrip air propagation time (assuming max. 30km between nodes);
- Tx/Rx turnaround time (maximum of SX126x and SX127x);
- MAC processing time (measured on T-beam) */
uint32_t slotTimeMsec = computeSlotTimeMsec(bw, sf);
const uint8_t NUM_SYM_CAD = 2; // Number of symbols used for CAD, 2 is the default since RadioLib 6.3.0 as per AN1200.48
const uint8_t NUM_SYM_CAD_24GHZ = 4; // Number of symbols used for CAD in 2.4 GHz, 4 is recommended in AN1200.22 of SX1280
uint32_t slotTimeMsec = computeSlotTimeMsec();
uint16_t preambleLength = 16; // 8 is default, but we use longer to increase the amount of sleep time when receiving
uint32_t preambleTimeMsec = 165; // calculated on startup, this is the default for LongFast
uint32_t maxPacketTimeMsec = 3246; // calculated on startup, this is the default for LongFast
const uint32_t PROCESSING_TIME_MSEC =
4500; // time to construct, process and construct a packet again (empirically determined)
const uint8_t CWmin = 2; // minimum CWsize
const uint8_t CWmax = 7; // maximum CWsize
const uint8_t CWmin = 3; // minimum CWsize
const uint8_t CWmax = 8; // maximum CWsize
meshtastic_MeshPacket *sendingPacket = NULL; // The packet we are currently sending
uint32_t lastTxStart = 0L;
uint32_t computeSlotTimeMsec(float bw, float sf) { return 8.5 * pow(2, sf) / bw + 0.2 + 0.4 + 7; }
uint32_t computeSlotTimeMsec();
/**
* A temporary buffer used for sending/receiving packets, sized to hold the biggest buffer we might need
@ -155,6 +153,9 @@ class RadioInterface
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) { return false; }
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
virtual bool findInTxQueue(NodeNum from, PacketId id) { return false; }
// methods from radiohead
/// Initialise the Driver transport hardware and software.

View File

@ -222,6 +222,12 @@ bool RadioLibInterface::cancelSending(NodeNum from, PacketId id)
return result;
}
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
bool RadioLibInterface::findInTxQueue(NodeNum from, PacketId id)
{
return txQueue.find(from, id);
}
/** radio helper thread callback.
We never immediately transmit after any operation (either Rx or Tx). Instead we should wait a random multiple of
'slotTimes' (see definition in RadioInterface.h) taken from a contention window (CW) to lower the chance of collision.
@ -445,6 +451,9 @@ void RadioLibInterface::handleReceiveInterrupt()
mp->hop_start = (radioBuffer.header.flags & PACKET_FLAGS_HOP_START_MASK) >> PACKET_FLAGS_HOP_START_SHIFT;
mp->want_ack = !!(radioBuffer.header.flags & PACKET_FLAGS_WANT_ACK_MASK);
mp->via_mqtt = !!(radioBuffer.header.flags & PACKET_FLAGS_VIA_MQTT_MASK);
// If hop_start is not set, next_hop and relay_node are invalid (firmware <2.3)
mp->next_hop = mp->hop_start == 0 ? NO_NEXT_HOP_PREFERENCE : radioBuffer.header.next_hop;
mp->relay_node = mp->hop_start == 0 ? NO_RELAY_NODE : radioBuffer.header.relay_node;
addReceiveMetadata(mp);

View File

@ -135,6 +135,9 @@ class RadioLibInterface : public RadioInterface, protected concurrency::Notified
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) override;
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
virtual bool findInTxQueue(NodeNum from, PacketId id) override;
private:
/** if we have something waiting to send, start a short (random) timer so we can come check for collision before actually
* doing the transmit */

View File

@ -23,7 +23,7 @@ ErrorCode ReliableRouter::send(meshtastic_MeshPacket *p)
}
auto copy = packetPool.allocCopy(*p);
startRetransmission(copy);
startRetransmission(copy, NUM_RELIABLE_RETX);
}
/* If we have pending retransmissions, add the airtime of this packet to it, because during that time we cannot receive an
@ -35,7 +35,7 @@ ErrorCode ReliableRouter::send(meshtastic_MeshPacket *p)
}
}
return FloodingRouter::send(p);
return isBroadcast(p->to) ? FloodingRouter::send(p) : NextHopRouter::send(p);
}
bool ReliableRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
@ -73,7 +73,7 @@ bool ReliableRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
i->second.nextTxMsec += iface->getPacketTime(p);
}
return FloodingRouter::shouldFilterReceived(p);
return isBroadcast(p->to) ? FloodingRouter::shouldFilterReceived(p) : NextHopRouter::shouldFilterReceived(p);
}
/**
@ -138,126 +138,5 @@ void ReliableRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtas
}
// handle the packet as normal
FloodingRouter::sniffReceived(p, c);
}
#define NUM_RETRANSMISSIONS 3
PendingPacket::PendingPacket(meshtastic_MeshPacket *p)
{
packet = p;
numRetransmissions = NUM_RETRANSMISSIONS - 1; // We subtract one, because we assume the user just did the first send
}
PendingPacket *ReliableRouter::findPendingPacket(GlobalPacketId key)
{
auto old = pending.find(key); // If we have an old record, someone messed up because id got reused
if (old != pending.end()) {
return &old->second;
} else
return NULL;
}
/**
* Stop any retransmissions we are doing of the specified node/packet ID pair
*/
bool ReliableRouter::stopRetransmission(NodeNum from, PacketId id)
{
auto key = GlobalPacketId(from, id);
return stopRetransmission(key);
}
bool ReliableRouter::stopRetransmission(GlobalPacketId key)
{
auto old = findPendingPacket(key);
if (old) {
auto p = old->packet;
/* Only when we already transmitted a packet via LoRa, we will cancel the packet in the Tx queue
to avoid canceling a transmission if it was ACKed super fast via MQTT */
if (old->numRetransmissions < NUM_RETRANSMISSIONS - 1) {
// remove the 'original' (identified by originator and packet->id) from the txqueue and free it
cancelSending(getFrom(p), p->id);
}
// now free the pooled copy for retransmission too
packetPool.release(p);
auto numErased = pending.erase(key);
assert(numErased == 1);
return true;
} else
return false;
}
/**
* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
*/
PendingPacket *ReliableRouter::startRetransmission(meshtastic_MeshPacket *p)
{
auto id = GlobalPacketId(p);
auto rec = PendingPacket(p);
stopRetransmission(getFrom(p), p->id);
setNextTx(&rec);
pending[id] = rec;
return &pending[id];
}
/**
* Do any retransmissions that are scheduled (FIXME - for the time being called from loop)
*/
int32_t ReliableRouter::doRetransmissions()
{
uint32_t now = millis();
int32_t d = INT32_MAX;
// FIXME, we should use a better datastructure rather than walking through this map.
// for(auto el: pending) {
for (auto it = pending.begin(), nextIt = it; it != pending.end(); it = nextIt) {
++nextIt; // we use this odd pattern because we might be deleting it...
auto &p = it->second;
bool stillValid = true; // assume we'll keep this record around
// FIXME, handle 51 day rollover here!!!
if (p.nextTxMsec <= now) {
if (p.numRetransmissions == 0) {
LOG_DEBUG("Reliable send failed, return a nak for fr=0x%x,to=0x%x,id=0x%x", p.packet->from, p.packet->to,
p.packet->id);
sendAckNak(meshtastic_Routing_Error_MAX_RETRANSMIT, getFrom(p.packet), p.packet->id, p.packet->channel);
// Note: we don't stop retransmission here, instead the Nak packet gets processed in sniffReceived
stopRetransmission(it->first);
stillValid = false; // just deleted it
} else {
LOG_DEBUG("Send reliable retransmission fr=0x%x,to=0x%x,id=0x%x, tries left=%d", p.packet->from, p.packet->to,
p.packet->id, p.numRetransmissions);
// Note: we call the superclass version because we don't want to have our version of send() add a new
// retransmission record
FloodingRouter::send(packetPool.allocCopy(*p.packet));
// Queue again
--p.numRetransmissions;
setNextTx(&p);
}
}
if (stillValid) {
// Update our desired sleep delay
int32_t t = p.nextTxMsec - now;
d = min(t, d);
}
}
return d;
}
void ReliableRouter::setNextTx(PendingPacket *pending)
{
assert(iface);
auto d = iface->getRetransmissionMsec(pending->packet);
pending->nextTxMsec = millis() + d;
LOG_DEBUG("Set next retransmission in %u msecs: ", d);
printPacket("", pending->packet);
setReceivedMessage(); // Run ASAP, so we can figure out our correct sleep time
isBroadcast(p->to) ? FloodingRouter::sniffReceived(p, c) : NextHopRouter::sniffReceived(p, c);
}

View File

@ -1,61 +1,12 @@
#pragma once
#include "FloodingRouter.h"
#include <unordered_map>
/**
* An identifier for a globally unique message - a pair of the sending nodenum and the packet id assigned
* to that message
*/
struct GlobalPacketId {
NodeNum node;
PacketId id;
bool operator==(const GlobalPacketId &p) const { return node == p.node && id == p.id; }
explicit GlobalPacketId(const meshtastic_MeshPacket *p)
{
node = getFrom(p);
id = p->id;
}
GlobalPacketId(NodeNum _from, PacketId _id)
{
node = _from;
id = _id;
}
};
/**
* A packet queued for retransmission
*/
struct PendingPacket {
meshtastic_MeshPacket *packet;
/** The next time we should try to retransmit this packet */
uint32_t nextTxMsec = 0;
/** Starts at NUM_RETRANSMISSIONS -1(normally 3) and counts down. Once zero it will be removed from the list */
uint8_t numRetransmissions = 0;
PendingPacket() {}
explicit PendingPacket(meshtastic_MeshPacket *p);
};
class GlobalPacketIdHashFunction
{
public:
size_t operator()(const GlobalPacketId &p) const { return (std::hash<NodeNum>()(p.node)) ^ (std::hash<PacketId>()(p.id)); }
};
#include "NextHopRouter.h"
/**
* This is a mixin that extends Router with the ability to do (one hop only) reliable message sends.
*/
class ReliableRouter : public FloodingRouter
class ReliableRouter : public NextHopRouter
{
private:
std::unordered_map<GlobalPacketId, PendingPacket, GlobalPacketIdHashFunction> pending;
public:
/**
* Constructor
@ -70,54 +21,14 @@ class ReliableRouter : public FloodingRouter
*/
virtual ErrorCode send(meshtastic_MeshPacket *p) override;
/** Do our retransmission handling */
virtual int32_t runOnce() override
{
// Note: We must doRetransmissions FIRST, because it might queue up work for the base class runOnce implementation
auto d = doRetransmissions();
int32_t r = FloodingRouter::runOnce();
return min(d, r);
}
protected:
/**
* Look for acks/naks or someone retransmitting us
*/
virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
/**
* Try to find the pending packet record for this ID (or NULL if not found)
*/
PendingPacket *findPendingPacket(NodeNum from, PacketId id) { return findPendingPacket(GlobalPacketId(from, id)); }
PendingPacket *findPendingPacket(GlobalPacketId p);
/**
* We hook this method so we can see packets before FloodingRouter says they should be discarded
*/
virtual bool shouldFilterReceived(const meshtastic_MeshPacket *p) override;
/**
* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
*/
PendingPacket *startRetransmission(meshtastic_MeshPacket *p);
private:
/**
* Stop any retransmissions we are doing of the specified node/packet ID pair
*
* @return true if we found and removed a transmission with this ID
*/
bool stopRetransmission(NodeNum from, PacketId id);
bool stopRetransmission(GlobalPacketId p);
/**
* Do any retransmissions that are scheduled (FIXME - for the time being called from loop)
*
* @return the number of msecs until our next retransmission or MAXINT if none scheduled
*/
int32_t doRetransmissions();
void setNextTx(PendingPacket *pending);
};
};

View File

@ -249,6 +249,7 @@ ErrorCode Router::send(meshtastic_MeshPacket *p)
// the lora we need to make sure we have replaced it with our local address
p->from = getFrom(p);
p->relay_node = nodeDB->getLastByteOfNodeNum(getNodeNum()); // set the relayer to us
// If we are the original transmitter, set the hop limit with which we start
if (isFromUs(p))
p->hop_start = p->hop_limit;
@ -274,6 +275,11 @@ ErrorCode Router::send(meshtastic_MeshPacket *p)
abortSendAndNak(encodeResult, p);
return encodeResult; // FIXME - this isn't a valid ErrorCode
}
#if HAS_UDP_MULTICAST
if (udpThread && config.network.enabled_protocols & meshtastic_Config_NetworkConfig_ProtocolFlags_UDP_BROADCAST) {
udpThread->onSend(const_cast<meshtastic_MeshPacket *>(p));
}
#endif
#if !MESHTASTIC_EXCLUDE_MQTT
// Only publish to MQTT if we're the original transmitter of the packet
if (moduleConfig.mqtt.enabled && isFromUs(p) && mqtt) {
@ -290,7 +296,18 @@ ErrorCode Router::send(meshtastic_MeshPacket *p)
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
bool Router::cancelSending(NodeNum from, PacketId id)
{
return iface ? iface->cancelSending(from, id) : false;
if (iface && iface->cancelSending(from, id)) {
// We are not a relayer of this packet anymore
removeRelayer(nodeDB->getLastByteOfNodeNum(nodeDB->getNodeNum()), id, from);
return true;
}
return false;
}
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
bool Router::findInTxQueue(NodeNum from, PacketId id)
{
return iface->findInTxQueue(from, id);
}
/**

View File

@ -4,6 +4,7 @@
#include "MemoryPool.h"
#include "MeshTypes.h"
#include "Observer.h"
#include "PacketHistory.h"
#include "PointerQueue.h"
#include "RadioInterface.h"
#include "concurrency/OSThread.h"
@ -11,7 +12,7 @@
/**
* A mesh aware router that supports multiple interfaces.
*/
class Router : protected concurrency::OSThread
class Router : protected concurrency::OSThread, protected PacketHistory
{
private:
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
@ -50,6 +51,9 @@ class Router : protected concurrency::OSThread
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
bool cancelSending(NodeNum from, PacketId id);
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
bool findInTxQueue(NodeNum from, PacketId id);
/** Allocate and return a meshpacket which defaults as send to broadcast from the current node.
* The returned packet is guaranteed to have a unique packet ID already assigned
*/

View File

@ -294,10 +294,17 @@ template <typename T> void SX126xInterface<T>::startReceive()
template <typename T> bool SX126xInterface<T>::isChannelActive()
{
// check if we can detect a LoRa preamble on the current channel
ChannelScanConfig_t cfg = {.cad = {.symNum = NUM_SYM_CAD,
.detPeak = RADIOLIB_SX126X_CAD_PARAM_DEFAULT,
.detMin = RADIOLIB_SX126X_CAD_PARAM_DEFAULT,
.exitMode = RADIOLIB_SX126X_CAD_PARAM_DEFAULT,
.timeout = 0,
.irqFlags = RADIOLIB_IRQ_CAD_DEFAULT_FLAGS,
.irqMask = RADIOLIB_IRQ_CAD_DEFAULT_MASK}};
int16_t result;
setStandby();
result = lora.scanChannel();
result = lora.scanChannel(cfg);
if (result == RADIOLIB_LORA_DETECTED)
return true;
if (result != RADIOLIB_CHANNEL_FREE)

View File

@ -278,10 +278,17 @@ template <typename T> void SX128xInterface<T>::startReceive()
template <typename T> bool SX128xInterface<T>::isChannelActive()
{
// check if we can detect a LoRa preamble on the current channel
ChannelScanConfig_t cfg = {.cad = {.symNum = NUM_SYM_CAD_24GHZ,
.detPeak = 0,
.detMin = 0,
.exitMode = 0,
.timeout = 0,
.irqFlags = RADIOLIB_IRQ_CAD_DEFAULT_FLAGS,
.irqMask = RADIOLIB_IRQ_CAD_DEFAULT_MASK}};
int16_t result;
setStandby();
result = lora.scanChannel();
result = lora.scanChannel(cfg);
if (result == RADIOLIB_LORA_DETECTED)
return true;
if (result != RADIOLIB_CHANNEL_FREE)

View File

@ -18,6 +18,9 @@ PB_BIND(meshtastic_NodeInfoLite, meshtastic_NodeInfoLite, AUTO)
PB_BIND(meshtastic_DeviceState, meshtastic_DeviceState, 2)
PB_BIND(meshtastic_NodeDatabase, meshtastic_NodeDatabase, AUTO)
PB_BIND(meshtastic_ChannelFile, meshtastic_ChannelFile, 2)

View File

@ -132,10 +132,17 @@ typedef struct _meshtastic_DeviceState {
/* The mesh's nodes with their available gpio pins for RemoteHardware module */
pb_size_t node_remote_hardware_pins_count;
meshtastic_NodeRemoteHardwarePin node_remote_hardware_pins[12];
/* New lite version of NodeDB to decrease memory footprint */
std::vector<meshtastic_NodeInfoLite> node_db_lite;
} meshtastic_DeviceState;
typedef struct _meshtastic_NodeDatabase {
/* A version integer used to invalidate old save files when we make
incompatible changes This integer is set at build time and is private to
NodeDB.cpp in the device code. */
uint32_t version;
/* New lite version of NodeDB to decrease memory footprint */
std::vector<meshtastic_NodeInfoLite> nodes;
} meshtastic_NodeDatabase;
/* The on-disk saved channels */
typedef struct _meshtastic_ChannelFile {
/* The channels our node knows about */
@ -156,12 +163,14 @@ extern "C" {
#define meshtastic_PositionLite_init_default {0, 0, 0, 0, _meshtastic_Position_LocSource_MIN}
#define meshtastic_UserLite_init_default {{0}, "", "", _meshtastic_HardwareModel_MIN, 0, _meshtastic_Config_DeviceConfig_Role_MIN, {0, {0}}}
#define meshtastic_NodeInfoLite_init_default {0, false, meshtastic_UserLite_init_default, false, meshtastic_PositionLite_init_default, 0, 0, false, meshtastic_DeviceMetrics_init_default, 0, 0, false, 0, 0, 0, 0}
#define meshtastic_DeviceState_init_default {false, meshtastic_MyNodeInfo_init_default, false, meshtastic_User_init_default, 0, {meshtastic_MeshPacket_init_default}, false, meshtastic_MeshPacket_init_default, 0, 0, 0, false, meshtastic_MeshPacket_init_default, 0, {meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default}, {0}}
#define meshtastic_DeviceState_init_default {false, meshtastic_MyNodeInfo_init_default, false, meshtastic_User_init_default, 0, {meshtastic_MeshPacket_init_default}, false, meshtastic_MeshPacket_init_default, 0, 0, 0, false, meshtastic_MeshPacket_init_default, 0, {meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default, meshtastic_NodeRemoteHardwarePin_init_default}}
#define meshtastic_NodeDatabase_init_default {0, {0}}
#define meshtastic_ChannelFile_init_default {0, {meshtastic_Channel_init_default, meshtastic_Channel_init_default, meshtastic_Channel_init_default, meshtastic_Channel_init_default, meshtastic_Channel_init_default, meshtastic_Channel_init_default, meshtastic_Channel_init_default, meshtastic_Channel_init_default}, 0}
#define meshtastic_PositionLite_init_zero {0, 0, 0, 0, _meshtastic_Position_LocSource_MIN}
#define meshtastic_UserLite_init_zero {{0}, "", "", _meshtastic_HardwareModel_MIN, 0, _meshtastic_Config_DeviceConfig_Role_MIN, {0, {0}}}
#define meshtastic_NodeInfoLite_init_zero {0, false, meshtastic_UserLite_init_zero, false, meshtastic_PositionLite_init_zero, 0, 0, false, meshtastic_DeviceMetrics_init_zero, 0, 0, false, 0, 0, 0, 0}
#define meshtastic_DeviceState_init_zero {false, meshtastic_MyNodeInfo_init_zero, false, meshtastic_User_init_zero, 0, {meshtastic_MeshPacket_init_zero}, false, meshtastic_MeshPacket_init_zero, 0, 0, 0, false, meshtastic_MeshPacket_init_zero, 0, {meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero}, {0}}
#define meshtastic_DeviceState_init_zero {false, meshtastic_MyNodeInfo_init_zero, false, meshtastic_User_init_zero, 0, {meshtastic_MeshPacket_init_zero}, false, meshtastic_MeshPacket_init_zero, 0, 0, 0, false, meshtastic_MeshPacket_init_zero, 0, {meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero, meshtastic_NodeRemoteHardwarePin_init_zero}}
#define meshtastic_NodeDatabase_init_zero {0, {0}}
#define meshtastic_ChannelFile_init_zero {0, {meshtastic_Channel_init_zero, meshtastic_Channel_init_zero, meshtastic_Channel_init_zero, meshtastic_Channel_init_zero, meshtastic_Channel_init_zero, meshtastic_Channel_init_zero, meshtastic_Channel_init_zero, meshtastic_Channel_init_zero}, 0}
/* Field tags (for use in manual encoding/decoding) */
@ -198,7 +207,8 @@ extern "C" {
#define meshtastic_DeviceState_did_gps_reset_tag 11
#define meshtastic_DeviceState_rx_waypoint_tag 12
#define meshtastic_DeviceState_node_remote_hardware_pins_tag 13
#define meshtastic_DeviceState_node_db_lite_tag 14
#define meshtastic_NodeDatabase_version_tag 1
#define meshtastic_NodeDatabase_nodes_tag 2
#define meshtastic_ChannelFile_channels_tag 1
#define meshtastic_ChannelFile_version_tag 2
@ -251,10 +261,8 @@ X(a, STATIC, SINGULAR, UINT32, version, 8) \
X(a, STATIC, SINGULAR, BOOL, no_save, 9) \
X(a, STATIC, SINGULAR, BOOL, did_gps_reset, 11) \
X(a, STATIC, OPTIONAL, MESSAGE, rx_waypoint, 12) \
X(a, STATIC, REPEATED, MESSAGE, node_remote_hardware_pins, 13) \
X(a, CALLBACK, REPEATED, MESSAGE, node_db_lite, 14)
extern bool meshtastic_DeviceState_callback(pb_istream_t *istream, pb_ostream_t *ostream, const pb_field_t *field);
#define meshtastic_DeviceState_CALLBACK meshtastic_DeviceState_callback
X(a, STATIC, REPEATED, MESSAGE, node_remote_hardware_pins, 13)
#define meshtastic_DeviceState_CALLBACK NULL
#define meshtastic_DeviceState_DEFAULT NULL
#define meshtastic_DeviceState_my_node_MSGTYPE meshtastic_MyNodeInfo
#define meshtastic_DeviceState_owner_MSGTYPE meshtastic_User
@ -262,7 +270,14 @@ extern bool meshtastic_DeviceState_callback(pb_istream_t *istream, pb_ostream_t
#define meshtastic_DeviceState_rx_text_message_MSGTYPE meshtastic_MeshPacket
#define meshtastic_DeviceState_rx_waypoint_MSGTYPE meshtastic_MeshPacket
#define meshtastic_DeviceState_node_remote_hardware_pins_MSGTYPE meshtastic_NodeRemoteHardwarePin
#define meshtastic_DeviceState_node_db_lite_MSGTYPE meshtastic_NodeInfoLite
#define meshtastic_NodeDatabase_FIELDLIST(X, a) \
X(a, STATIC, SINGULAR, UINT32, version, 1) \
X(a, CALLBACK, REPEATED, MESSAGE, nodes, 2)
extern bool meshtastic_NodeDatabase_callback(pb_istream_t *istream, pb_ostream_t *ostream, const pb_field_t *field);
#define meshtastic_NodeDatabase_CALLBACK meshtastic_NodeDatabase_callback
#define meshtastic_NodeDatabase_DEFAULT NULL
#define meshtastic_NodeDatabase_nodes_MSGTYPE meshtastic_NodeInfoLite
#define meshtastic_ChannelFile_FIELDLIST(X, a) \
X(a, STATIC, REPEATED, MESSAGE, channels, 1) \
@ -275,6 +290,7 @@ extern const pb_msgdesc_t meshtastic_PositionLite_msg;
extern const pb_msgdesc_t meshtastic_UserLite_msg;
extern const pb_msgdesc_t meshtastic_NodeInfoLite_msg;
extern const pb_msgdesc_t meshtastic_DeviceState_msg;
extern const pb_msgdesc_t meshtastic_NodeDatabase_msg;
extern const pb_msgdesc_t meshtastic_ChannelFile_msg;
/* Defines for backwards compatibility with code written before nanopb-0.4.0 */
@ -282,12 +298,14 @@ extern const pb_msgdesc_t meshtastic_ChannelFile_msg;
#define meshtastic_UserLite_fields &meshtastic_UserLite_msg
#define meshtastic_NodeInfoLite_fields &meshtastic_NodeInfoLite_msg
#define meshtastic_DeviceState_fields &meshtastic_DeviceState_msg
#define meshtastic_NodeDatabase_fields &meshtastic_NodeDatabase_msg
#define meshtastic_ChannelFile_fields &meshtastic_ChannelFile_msg
/* Maximum encoded size of messages (where known) */
/* meshtastic_DeviceState_size depends on runtime parameters */
#define MESHTASTIC_MESHTASTIC_DEVICEONLY_PB_H_MAX_SIZE meshtastic_ChannelFile_size
/* meshtastic_NodeDatabase_size depends on runtime parameters */
#define MESHTASTIC_MESHTASTIC_DEVICEONLY_PB_H_MAX_SIZE meshtastic_DeviceState_size
#define meshtastic_ChannelFile_size 718
#define meshtastic_DeviceState_size 1720
#define meshtastic_NodeInfoLite_size 188
#define meshtastic_PositionLite_size 28
#define meshtastic_UserLite_size 96

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@ -1775,4 +1775,4 @@ extern const pb_msgdesc_t meshtastic_ChunkedPayloadResponse_msg;
} /* extern "C" */
#endif
#endif
#endif

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@ -23,8 +23,6 @@
#define MAX_NUM_NODES 100
#endif
#define MAX_NUM_NODES_FS 100
/// Max number of channels allowed
#define MAX_NUM_CHANNELS (member_size(meshtastic_ChannelFile, channels) / member_size(meshtastic_ChannelFile, channels[0]))

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@ -0,0 +1,70 @@
#pragma once
#if HAS_UDP_MULTICAST
#include "configuration.h"
#include "main.h"
#include "mesh/Router.h"
#include <AsyncUDP.h>
#include <WiFi.h>
#define UDP_MULTICAST_DEFAUL_PORT 4403 // Default port for UDP multicast is same as TCP api server
#define UDP_MULTICAST_THREAD_INTERVAL_MS 15000
class UdpMulticastThread : public concurrency::OSThread
{
public:
UdpMulticastThread() : OSThread("UdpMulticast") { udpIpAddress = IPAddress(224, 0, 0, 69); }
void start()
{
if (udp.listenMulticast(udpIpAddress, UDP_MULTICAST_DEFAUL_PORT)) {
LOG_DEBUG("UDP Listening on IP: %s", WiFi.localIP().toString().c_str());
udp.onPacket([this](AsyncUDPPacket packet) { onReceive(packet); });
} else {
LOG_DEBUG("Failed to listen on UDP");
}
}
void onReceive(AsyncUDPPacket packet)
{
size_t packetLength = packet.length();
LOG_DEBUG("UDP broadcast from: %s, len=%u", packet.remoteIP().toString().c_str(), packetLength);
meshtastic_MeshPacket mp;
uint8_t bytes[meshtastic_MeshPacket_size]; // Allocate buffer for the data
size_t packetSize = packet.readBytes(bytes, packet.length());
LOG_DEBUG("Decoding MeshPacket from UDP len=%u", packetSize);
bool isPacketDecoded = pb_decode_from_bytes(bytes, packetLength, &meshtastic_MeshPacket_msg, &mp);
if (isPacketDecoded && router) {
UniquePacketPoolPacket p = packetPool.allocUniqueCopy(mp);
// Unset received SNR/RSSI
p->rx_snr = 0;
p->rx_rssi = 0;
router->enqueueReceivedMessage(p.release());
}
}
bool onSend(const meshtastic_MeshPacket *mp)
{
if (!mp || WiFi.status() != WL_CONNECTED) {
return false;
}
LOG_DEBUG("Broadcasting packet over UDP (id=%u)", mp->id);
uint8_t buffer[meshtastic_MeshPacket_size];
size_t encodedLength = pb_encode_to_bytes(buffer, sizeof(buffer), &meshtastic_MeshPacket_msg, mp);
udp.broadcastTo(buffer, encodedLength, UDP_MULTICAST_DEFAUL_PORT);
return true;
}
protected:
int32_t runOnce() override
{
canSleep = true;
// TODO: Implement nodeinfo broadcast
return UDP_MULTICAST_THREAD_INTERVAL_MS;
}
private:
IPAddress udpIpAddress;
AsyncUDP udp;
};
#endif // ARCH_ESP32

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@ -112,6 +112,12 @@ static void onNetworkConnected()
APStartupComplete = true;
}
#if HAS_UDP_MULTICAST
if (udpThread) {
udpThread->start();
}
#endif
// FIXME this is kinda yucky, instead we should just have an observable for 'wifireconnected'
#ifndef MESHTASTIC_EXCLUDE_MQTT
if (mqtt)
@ -437,4 +443,4 @@ uint8_t getWifiDisconnectReason()
{
return wifiDisconnectReason;
}
#endif
#endif

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@ -109,7 +109,7 @@ void TraceRouteModule::appendMyIDandSNR(meshtastic_RouteDiscovery *updated, floa
void TraceRouteModule::printRoute(meshtastic_RouteDiscovery *r, uint32_t origin, uint32_t dest, bool isTowardsDestination)
{
#ifdef DEBUG_PORT
std::string route = "Route traced:";
std::string route = "Route traced:\n";
route += vformat("0x%x --> ", origin);
for (uint8_t i = 0; i < r->route_count; i++) {
if (i < r->snr_towards_count && r->snr_towards[i] != INT8_MIN)
@ -129,6 +129,7 @@ void TraceRouteModule::printRoute(meshtastic_RouteDiscovery *r, uint32_t origin,
// If there's a route back (or we are the destination as then the route is complete), print it
if (r->route_back_count > 0 || origin == nodeDB->getNodeNum()) {
route += "\n";
if (r->snr_towards_count > 0 && origin == nodeDB->getNodeNum())
route += vformat("(%.2fdB) 0x%x <-- ", (float)r->snr_back[r->snr_back_count - 1] / 4, origin);
else

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@ -139,6 +139,12 @@ bool SimRadio::cancelSending(NodeNum from, PacketId id)
return result;
}
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
bool SimRadio::findInTxQueue(NodeNum from, PacketId id)
{
return txQueue.find(from, id);
}
void SimRadio::onNotify(uint32_t notification)
{
switch (notification) {

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@ -33,6 +33,9 @@ class SimRadio : public RadioInterface, protected concurrency::NotifiedWorkerThr
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) override;
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
virtual bool findInTxQueue(NodeNum from, PacketId id) override;
/**
* Start waiting to receive a message
*