diff --git a/src/modules/CannedMessageModule.cpp b/src/modules/CannedMessageModule.cpp index 9f95a9e20..0de1ff953 100644 --- a/src/modules/CannedMessageModule.cpp +++ b/src/modules/CannedMessageModule.cpp @@ -360,16 +360,7 @@ int CannedMessageModule::handleInputEvent(const InputEvent *event) return handleEmotePickerInput(event); case CANNED_MESSAGE_RUN_STATE_INACTIVE: - if (isSelect) { - return 0; // Main button press no longer runs through powerFSM - } - // Let LEFT/RIGHT pass through so frame navigation works - if (event->inputEvent == INPUT_BROKER_LEFT || event->inputEvent == INPUT_BROKER_RIGHT) { - break; - } - // Handle UP/DOWN: activate canned message list! - if (event->inputEvent == INPUT_BROKER_UP || event->inputEvent == INPUT_BROKER_DOWN || - event->inputEvent == INPUT_BROKER_ALT_LONG) { + if (event->inputEvent == INPUT_BROKER_ALT_LONG) { LaunchWithDestination(NODENUM_BROADCAST); return 1; } @@ -383,6 +374,7 @@ int CannedMessageModule::handleInputEvent(const InputEvent *event) // Immediately process the input in the new state (freetext) return handleFreeTextInput(event); } + return 0; break; // (Other states can be added here as needed)