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https://github.com/meshtastic/firmware.git
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E-Ink Screensaver (#3477)
* fix Wireless Paper double-clear screen at boot * log when flooded with "responsive" frames * show the "resuming" screen when waking from deep-sleep * rename drawDeepSleepScreen avoid future confusion with "Screen Paused" screen * show a screensaver frame when screen off The frame shown during deep sleep is now also passed through showScreensaverFrames() * Add macros for E-Ink color values. OLEDDISPLAY_COLOR is inverted. Result of light-mode on E-Ink vs dark-mode on OLED? * adapt drawDeepSleepScreen to new screensaver convention * Mark Wireless Paper V1.1 as having problems with ghosting Any other issues can be marked in a similar way, then handled in code where relevant * Change screensaver from fullscreen logo to overlay * identify "quirks" rather than "problems" * move async refresh polling from display() to a NotifiedWorkerThread * Prevent skipping of deep-sleep screen (Hopefully) * Redesign screensaver overlay Now displays short name * Optimize refresh for different displays * Support older EInkDisplay class * Don't assume text alignment * fix spelling of a quirk macro (No impact to code, but avoids future issues) * Handle impossibly unlikely millis() overflow error Should have just let it go, but here we are.. --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
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@ -184,7 +184,6 @@ bool EInkDisplay::connect()
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// Init GxEPD2
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adafruitDisplay->init();
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adafruitDisplay->setRotation(3);
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adafruitDisplay->clearScreen(); // Clearing now, so the boot logo will draw nice and smoothe (fast refresh)
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}
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#elif defined(PCA10059)
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{
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@ -5,7 +5,7 @@
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// Constructor
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EInkDynamicDisplay::EInkDynamicDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus)
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: EInkDisplay(address, sda, scl, geometry, i2cBus)
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: EInkDisplay(address, sda, scl, geometry, i2cBus), NotifiedWorkerThread("EInkDynamicDisplay")
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{
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// If tracking ghost pixels, grab memory
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#ifdef EINK_LIMIT_GHOSTING_PX
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@ -112,12 +112,15 @@ void EInkDynamicDisplay::endOrDetach()
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// If the GxEPD2 version reports that it has the async modifications
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#ifdef HAS_EINK_ASYNCFULL
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if (previousRefresh == FULL) {
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asyncRefreshRunning = true; // Set the flag - picked up at start of determineMode(), next loop.
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asyncRefreshRunning = true; // Set the flag - checked in determineMode(); cleared by onNotify()
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if (previousFrameFlags & BLOCKING)
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awaitRefresh();
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else
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LOG_DEBUG("Async full-refresh begins\n");
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else {
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// Async begins
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LOG_DEBUG("Async full-refresh begins (dropping frames)\n");
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notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true); // Hand-off to NotifiedWorkerThread
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}
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}
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// Fast Refresh
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@ -141,7 +144,7 @@ bool EInkDynamicDisplay::determineMode()
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checkInitialized();
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checkForPromotion();
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#if defined(HAS_EINK_ASYNCFULL)
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checkAsyncFullRefresh();
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checkBusyAsyncRefresh();
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#endif
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checkRateLimiting();
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@ -252,6 +255,7 @@ void EInkDynamicDisplay::checkRateLimiting()
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if (now - previousRunMs < EINK_LIMIT_RATE_RESPONSIVE_SEC * 1000) {
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refresh = SKIPPED;
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reason = EXCEEDED_RATELIMIT_FAST;
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LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x\n", frameFlags);
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return;
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}
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}
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@ -447,9 +451,44 @@ void EInkDynamicDisplay::resetGhostPixelTracking()
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}
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#endif // EINK_LIMIT_GHOSTING_PX
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// Handle any asyc tasks
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void EInkDynamicDisplay::onNotify(uint32_t notification)
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{
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// Which task
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switch (notification) {
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case DUE_POLL_ASYNCREFRESH:
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pollAsyncRefresh();
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break;
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}
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}
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#ifdef HAS_EINK_ASYNCFULL
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// Check the status of an "async full-refresh", and run the finish-up code if the hardware is ready
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void EInkDynamicDisplay::checkAsyncFullRefresh()
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// Run the post-update code if the hardware is ready
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void EInkDynamicDisplay::pollAsyncRefresh()
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{
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// We shouldn't be here..
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if (!asyncRefreshRunning)
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return;
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// Still running, check back later
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if (adafruitDisplay->epd2.isBusy()) {
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// Schedule next call of pollAsyncRefresh()
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NotifiedWorkerThread::notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true);
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return;
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}
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// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
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adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
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EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
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asyncRefreshRunning = false; // Unset the flag
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LOG_DEBUG("Async full-refresh complete\n");
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// Note: this code only works because of a modification to meshtastic/GxEPD2.
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// It is only equipped to intercept calls to nextPage()
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}
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// Check the status of "async full-refresh"; skip if running
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void EInkDynamicDisplay::checkBusyAsyncRefresh()
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{
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// No refresh taking place, continue with determineMode()
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if (!asyncRefreshRunning)
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@ -472,15 +511,6 @@ void EInkDynamicDisplay::checkAsyncFullRefresh()
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return;
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}
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// If we asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
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adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
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EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
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asyncRefreshRunning = false; // Unset the flag
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LOG_DEBUG("Async full-refresh complete\n");
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// Note: this code only works because of a modification to meshtastic/GxEPD2.
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// It is only equipped to intercept calls to nextPage()
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}
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// Hold control while an async refresh runs
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@ -6,6 +6,7 @@
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#include "EInkDisplay2.h"
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#include "GxEPD2_BW.h"
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#include "concurrency/NotifiedWorkerThread.h"
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/*
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Derives from the EInkDisplay adapter class.
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@ -14,7 +15,7 @@
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(Full, Fast, Skip)
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*/
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class EInkDynamicDisplay : public EInkDisplay
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class EInkDynamicDisplay : public EInkDisplay, protected concurrency::NotifiedWorkerThread
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{
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public:
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// Constructor
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@ -61,13 +62,20 @@ class EInkDynamicDisplay : public EInkDisplay
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REDRAW_WITH_FULL,
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};
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void configForFastRefresh(); // GxEPD2 code to set fast-refresh
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void configForFullRefresh(); // GxEPD2 code to set full-refresh
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bool determineMode(); // Assess situation, pick a refresh type
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void applyRefreshMode(); // Run any relevant GxEPD2 code, so next update will use correct refresh type
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void adjustRefreshCounters(); // Update fastRefreshCount
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bool update(); // Trigger the display update - determine mode, then call base class
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void endOrDetach(); // Run the post-update code, or delegate it off to checkAsyncFullRefresh()
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enum notificationTypes : uint8_t { // What was onNotify() called for
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NONE = 0, // This behavior (NONE=0) is fixed by NotifiedWorkerThread class
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DUE_POLL_ASYNCREFRESH = 1,
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};
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const uint32_t intervalPollAsyncRefresh = 100;
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void onNotify(uint32_t notification) override; // Handle any async tasks - overrides NotifiedWorkerThread
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void configForFastRefresh(); // GxEPD2 code to set fast-refresh
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void configForFullRefresh(); // GxEPD2 code to set full-refresh
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bool determineMode(); // Assess situation, pick a refresh type
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void applyRefreshMode(); // Run any relevant GxEPD2 code, so next update will use correct refresh type
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void adjustRefreshCounters(); // Update fastRefreshCount
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bool update(); // Trigger the display update - determine mode, then call base class
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void endOrDetach(); // Run the post-update code, or delegate it off to checkBusyAsyncRefresh()
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// Checks as part of determineMode()
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void checkInitialized(); // Is this the very first frame?
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@ -111,10 +119,13 @@ class EInkDynamicDisplay : public EInkDisplay
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// Conditional - async full refresh - only with modified meshtastic/GxEPD2
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#if defined(HAS_EINK_ASYNCFULL)
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void checkAsyncFullRefresh(); // Check the status of "async full-refresh"; run the post-update code if the hardware is ready
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void awaitRefresh(); // Hold control while an async refresh runs
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void endUpdate() override {} // Disable base-class behavior of running post-update immediately after forceDisplay()
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bool asyncRefreshRunning = false; // Flag, checked by checkAsyncFullRefresh()
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void pollAsyncRefresh(); // Run the post-update code if the hardware is ready
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void checkBusyAsyncRefresh(); // Check if display is busy running an async full-refresh (rejecting new frames)
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void awaitRefresh(); // Hold control while an async refresh runs
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void endUpdate() override {} // Disable base-class behavior of running post-update immediately after forceDisplay()
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bool asyncRefreshRunning = false; // Flag, checked by checkBusyAsyncRefresh()
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#else
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void pollAsyncRefresh() {} // Dummy method. In theory, not reachable
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#endif
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};
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@ -262,14 +262,65 @@ static void drawWelcomeScreen(OLEDDisplay *display, OLEDDisplayUiState *state, i
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#ifdef USE_EINK
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/// Used on eink displays while in deep sleep
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static void drawSleepScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawDeepSleepScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Next frame should use full-refresh, and block while running, else device will sleep before async callback
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EINK_ADD_FRAMEFLAG(display, COSMETIC);
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EINK_ADD_FRAMEFLAG(display, BLOCKING);
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LOG_DEBUG("Drawing deep sleep screen\n");
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drawIconScreen("Sleeping...", display, state, x, y);
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}
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/// Used on eink displays when screen updates are paused
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static void drawScreensaverOverlay(OLEDDisplay *display, OLEDDisplayUiState *state)
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{
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LOG_DEBUG("Drawing screensaver overlay\n");
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EINK_ADD_FRAMEFLAG(display, COSMETIC); // Take the opportunity for a full-refresh
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// Config
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display->setFont(FONT_SMALL);
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char *pauseText = "Screen Paused";
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const char *idText = owner.short_name;
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constexpr uint16_t padding = 5;
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constexpr uint8_t dividerGap = 1;
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constexpr uint8_t imprecision = 5; // How far the box origins can drift from center. Combat burn-in.
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// Dimensions
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const uint16_t idTextWidth = display->getStringWidth(idText, strlen(idText));
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const uint16_t pauseTextWidth = display->getStringWidth(pauseText, strlen(pauseText));
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const uint16_t boxWidth = padding + idTextWidth + padding + padding + pauseTextWidth + padding;
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const uint16_t boxHeight = padding + FONT_HEIGHT_SMALL + padding;
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// Position
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const int16_t boxLeft = (display->width() / 2) - (boxWidth / 2) + random(-imprecision, imprecision + 1);
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// const int16_t boxRight = boxLeft + boxWidth - 1;
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const int16_t boxTop = (display->height() / 2) - (boxHeight / 2 + random(-imprecision, imprecision + 1));
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const int16_t boxBottom = boxTop + boxHeight - 1;
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const int16_t idTextLeft = boxLeft + padding;
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const int16_t idTextTop = boxTop + padding;
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const int16_t pauseTextLeft = boxLeft + padding + idTextWidth + padding + padding;
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const int16_t pauseTextTop = boxTop + padding;
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const int16_t dividerX = boxLeft + padding + idTextWidth + padding;
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const int16_t dividerTop = boxTop + 1 + dividerGap;
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const int16_t dividerBottom = boxBottom - 1 - dividerGap;
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// Draw: box
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display->setColor(EINK_WHITE);
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display->fillRect(boxLeft - 1, boxTop - 1, boxWidth + 2, boxHeight + 2); // Clear a slightly oversized area for the box
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display->setColor(EINK_BLACK);
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display->drawRect(boxLeft, boxTop, boxWidth, boxHeight);
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// Draw: Text
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display->drawString(idTextLeft, idTextTop, idText);
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display->drawString(pauseTextLeft, pauseTextTop, pauseText);
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display->drawString(pauseTextLeft + 1, pauseTextTop, pauseText); // Faux bold
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// Draw: divider
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display->drawLine(dividerX, dividerTop, dividerX, dividerBottom);
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}
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#endif
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static void drawModuleFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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@ -948,18 +999,17 @@ Screen::~Screen()
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void Screen::doDeepSleep()
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{
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#ifdef USE_EINK
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static FrameCallback sleepFrames[] = {drawSleepScreen};
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static const int sleepFrameCount = sizeof(sleepFrames) / sizeof(sleepFrames[0]);
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ui->setFrames(sleepFrames, sleepFrameCount);
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ui->update();
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setOn(false, drawDeepSleepScreen);
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#ifdef PIN_EINK_EN
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digitalWrite(PIN_EINK_EN, LOW); // power off backlight
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#endif
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#endif
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#else
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// Without E-Ink display:
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setOn(false);
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#endif
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}
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void Screen::handleSetOn(bool on)
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void Screen::handleSetOn(bool on, FrameCallback einkScreensaver)
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{
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if (!useDisplay)
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return;
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@ -978,6 +1028,10 @@ void Screen::handleSetOn(bool on)
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setInterval(0); // Draw ASAP
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runASAP = true;
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} else {
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#ifdef USE_EINK
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// eInkScreensaver parameter is usually NULL (default argument), default frame used instead
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setScreensaverFrames(einkScreensaver);
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#endif
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LOG_INFO("Turning off screen\n");
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dispdev->displayOff();
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#ifdef T_WATCH_S3
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@ -1028,6 +1082,7 @@ void Screen::setup()
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logo_timeout *= 2;
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// Add frames.
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EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST);
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static FrameCallback bootFrames[] = {drawBootScreen};
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static const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
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ui->setFrames(bootFrames, bootFrameCount);
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@ -1283,6 +1338,58 @@ void Screen::setWelcomeFrames()
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}
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}
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#ifdef USE_EINK
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/// Determine which screensaver frame to use, then set the FrameCallback
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void Screen::setScreensaverFrames(FrameCallback einkScreensaver)
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{
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// Remember current frame, restore position at power-on
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uint8_t frameNumber = ui->getUiState()->currentFrame;
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// Retain specified frame / overlay callback beyond scope of this method
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static FrameCallback screensaverFrame;
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static OverlayCallback screensaverOverlay;
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// If: one-off screensaver frame passed as argument. Handles doDeepSleep()
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if (einkScreensaver != NULL) {
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screensaverFrame = einkScreensaver;
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ui->setFrames(&screensaverFrame, 1);
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}
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// Else, display the usual "overlay" screensaver
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else {
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screensaverOverlay = drawScreensaverOverlay;
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ui->setOverlays(&screensaverOverlay, 1);
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}
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// Request new frame, ASAP
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setFastFramerate();
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uint64_t startUpdate;
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do {
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startUpdate = millis(); // Handle impossibly unlikely corner case of a millis() overflow..
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delay(1);
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ui->update();
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} while (ui->getUiState()->lastUpdate < startUpdate);
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#ifndef USE_EINK_DYNAMICDISPLAY
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// Retrofit to EInkDisplay class
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delay(10);
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screen->forceDisplay();
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#endif
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// Prepare now for next frame, shown when display wakes
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ui->setOverlays(NULL, 0); // Clear overlay
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setFrames(); // Return to normal display updates
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ui->switchToFrame(frameNumber); // Attempt to return to same frame after power-on
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// Pick a refresh method, for when display wakes
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#ifdef EINK_HASQUIRK_GHOSTING
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EINK_ADD_FRAMEFLAG(dispdev, COSMETIC); // Really ugly to see ghosting from "screen paused"
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#else
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EINK_ADD_FRAMEFLAG(dispdev, RESPONSIVE); // Really nice to wake screen with a fast-refresh
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#endif
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}
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#endif
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// restore our regular frame list
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void Screen::setFrames()
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{
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@ -1383,7 +1490,8 @@ void Screen::handleShutdownScreen()
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{
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LOG_DEBUG("showing shutdown screen\n");
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showingNormalScreen = false;
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EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // E-Ink: Explicitly use fast-refresh for next frame
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EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // E-Ink: Use fast-refresh for next frame, no skip please
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EINK_ADD_FRAMEFLAG(dispdev, BLOCKING); // Edge case: if this frame is promoted to COSMETIC, wait for update
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auto frame = [](OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y) -> void {
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drawFrameText(display, state, x, y, "Shutting down...");
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@ -1391,6 +1499,7 @@ void Screen::handleShutdownScreen()
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static FrameCallback frames[] = {frame};
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setFrameImmediateDraw(frames);
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forceDisplay();
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}
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void Screen::handleRebootScreen()
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@ -73,6 +73,10 @@ class Screen
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#define MILES_TO_FEET 5280
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#endif
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// Intuitive colors. E-Ink display is inverted from OLED(?)
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#define EINK_BLACK OLEDDISPLAY_COLOR::WHITE
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#define EINK_WHITE OLEDDISPLAY_COLOR::BLACK
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namespace graphics
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{
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@ -139,12 +143,12 @@ class Screen : public concurrency::OSThread
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// Not thread safe - must be called before any other methods are called.
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void setup();
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/// Turns the screen on/off.
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void setOn(bool on)
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/// Turns the screen on/off. Optionally, pass a custom screensaver frame for E-Ink
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void setOn(bool on, FrameCallback einkScreensaver = NULL)
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{
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if (!on)
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handleSetOn(
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false); // We handle off commands immediately, because they might be called because the CPU is shutting down
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// We handle off commands immediately, because they might be called because the CPU is shutting down
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handleSetOn(false, einkScreensaver);
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else
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enqueueCmd(ScreenCmd{.cmd = on ? Cmd::SET_ON : Cmd::SET_OFF});
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}
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@ -321,6 +325,11 @@ class Screen : public concurrency::OSThread
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void setWelcomeFrames();
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#ifdef USE_EINK
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/// Draw an image to remain on E-Ink display after screen off
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void setScreensaverFrames(FrameCallback einkScreensaver = NULL);
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#endif
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protected:
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/// Updates the UI.
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//
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@ -351,7 +360,7 @@ class Screen : public concurrency::OSThread
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}
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// Implementations of various commands, called from doTask().
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void handleSetOn(bool on);
|
||||
void handleSetOn(bool on, FrameCallback einkScreensaver = NULL);
|
||||
void handleOnPress();
|
||||
void handleShowNextFrame();
|
||||
void handleShowPrevFrame();
|
||||
|
@ -14,6 +14,8 @@ build_flags =
|
||||
-D EINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
|
||||
-D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
|
||||
-D EINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
|
||||
-D EINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
|
||||
-D EINK_HASQUIRK_WEAKFASTREFRESH ; Pixels set with fast-refresh are easy to clear, disrupted by sunlight
|
||||
lib_deps =
|
||||
${esp32s3_base.lib_deps}
|
||||
https://github.com/meshtastic/GxEPD2#55f618961db45a23eff0233546430f1e5a80f63a
|
||||
|
@ -13,7 +13,8 @@ build_flags =
|
||||
-D EINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
|
||||
-D EINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
|
||||
-D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
|
||||
;-D EINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
|
||||
;-D EINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
|
||||
-D EINK_HASQUIRK_VICIOUSFASTREFRESH ; Identify that pixels drawn by fast-refresh are harder to clear
|
||||
lib_deps =
|
||||
${esp32s3_base.lib_deps}
|
||||
https://github.com/meshtastic/GxEPD2#55f618961db45a23eff0233546430f1e5a80f63a
|
||||
|
Loading…
Reference in New Issue
Block a user