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Resolve dangling pointer issues with sanitize code
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@ -279,14 +279,14 @@ void UIRenderer::drawNodeInfo(OLEDDisplay *display, const OLEDDisplayUiState *st
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// List of available macro Y positions in order, from top to bottom.
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int line = 1; // which slot to use next
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std::string usernameStr;
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// === 1. Long Name (always try to show first) ===
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const char *username = (node->has_user && node->user.long_name[0]) ? node->user.long_name : nullptr;
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if (username) {
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std::string sanitized = sanitizeString(username); // Sanitize the incoming long_name just in case
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username = sanitized.c_str();
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usernameStr = sanitizeString(username); // Sanitize the incoming long_name just in case
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// Print node's long name (e.g. "Backpack Node")
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display->drawString(x, getTextPositions(display)[line++], username);
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display->drawString(x, getTextPositions(display)[line++], usernameStr.c_str());
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}
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// === 2. Signal and Hops (combined on one line, if available) ===
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@ -662,19 +662,18 @@ void UIRenderer::drawDeviceFocused(OLEDDisplay *display, OLEDDisplayUiState *sta
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int nameX = 0;
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int yOffset = (isHighResolution) ? 0 : 5;
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const char *longName = nullptr;
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std::string sanitized;
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std::string longNameStr;
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meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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if (ourNode && ourNode->has_user && strlen(ourNode->user.long_name) > 0) {
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std::string sanitized = sanitizeString(ourNode->user.long_name);
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longName = sanitized.c_str();
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longNameStr = sanitizeString(ourNode->user.long_name);
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}
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char shortnameble[35];
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snprintf(shortnameble, sizeof(shortnameble), "%s",
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graphics::UIRenderer::haveGlyphs(owner.short_name) ? owner.short_name : "");
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char combinedName[50];
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snprintf(combinedName, sizeof(combinedName), "%s (%s)", longName, shortnameble);
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snprintf(combinedName, sizeof(combinedName), "%s (%s)", longNameStr.empty() ? "" : longNameStr.c_str(), shortnameble);
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if (SCREEN_WIDTH - (display->getStringWidth(longName) + display->getStringWidth(shortnameble)) > 10) {
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size_t len = strlen(combinedName);
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if (len >= 3 && strcmp(combinedName + len - 3, " ()") == 0) {
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@ -688,7 +687,7 @@ void UIRenderer::drawDeviceFocused(OLEDDisplay *display, OLEDDisplayUiState *sta
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// === LongName Centered ===
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textWidth = display->getStringWidth(longName);
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nameX = (SCREEN_WIDTH - textWidth) / 2;
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display->drawString(nameX, getTextPositions(display)[line++], longName);
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display->drawString(nameX, getTextPositions(display)[line++], longNameStr.c_str());
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// === ShortName Centered ===
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textWidth = display->getStringWidth(shortnameble);
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