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If toPhoneQueue
is full, still increment fromNum
to avoid client never getting packets (#4246)
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@ -299,6 +299,7 @@ void MeshService::sendToPhone(meshtastic_MeshPacket *p)
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} else {
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LOG_WARN("ToPhone queue is full, dropping packet.\n");
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releaseToPool(p);
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fromNum++; // Make sure to notify observers in case they are reconnected so they can get the packets
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return;
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}
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}
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