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used fixed pool allocator for now - since that's how we've been testing
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@ -24,8 +24,8 @@
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(MAX_RX_TOPHONE + MAX_RX_FROMRADIO + 2 * MAX_TX_QUEUE + \
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2) // max number of packets which can be in flight (either queued from reception or queued for sending)
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// static MemoryPool<MeshPacket> staticPool(MAX_PACKETS);
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static MemoryDynamic<MeshPacket> staticPool;
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static MemoryPool<MeshPacket> staticPool(MAX_PACKETS);
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// static MemoryDynamic<MeshPacket> staticPool;
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Allocator<MeshPacket> &packetPool = staticPool;
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