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PacketQueue thread communication
This commit is contained in:
parent
72050530f1
commit
942b7d21a2
73
src/concurrency/PacketQueue.h
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73
src/concurrency/PacketQueue.h
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@ -0,0 +1,73 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include <queue>
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#ifdef BLOCKING_PACKET_QUEUE
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#include <condition_variable>
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#endif
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/**
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* Generic platform independent and re-entrant queue wrapper that can be used to
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* safely pass (generic) movable objects between threads.
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*/
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template <typename T> class PacketQueue
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{
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public:
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PacketQueue() {}
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PacketQueue(PacketQueue const &other) = delete;
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/**
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* Push movable object into queue
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*/
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void push(T &&packet)
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{
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std::lock_guard<std::mutex> lock(mutex);
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queue.push(packet.move());
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#ifdef BLOCKING_PACKET_QUEUE
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cond.notify_one();
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#endif
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}
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#ifdef BLOCKING_PACKET_QUEUE
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/**
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* Pop movable object from queue (blocking)
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*/
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std::unique_ptr<T> pop(void)
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{
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std::unique_lock<std::mutex> lock(mutex);
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cond.wait(lock, [this] { return !queue.empty(); });
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T packet = queue.front()->move();
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queue.pop();
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return packet;
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}
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#endif
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/**
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* Pop movable object from queue (non-blocking)
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*/
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std::unique_ptr<T> try_pop()
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{
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std::lock_guard<std::mutex> lock(mutex);
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if (queue.empty())
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return {nullptr}; // std::move(T());
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auto packet = queue.front()->move();
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queue.pop();
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return packet;
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}
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uint32_t size() const
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{
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std::lock_guard<std::mutex> lock(mutex);
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return queue.size();
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}
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private:
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mutable std::mutex mutex;
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std::queue<std::unique_ptr<T>> queue;
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#ifdef BLOCKING_PACKET_QUEUE
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std::condition_variable cond;
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#endif
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};
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10
src/main.cpp
10
src/main.cpp
@ -89,6 +89,11 @@ NRF52Bluetooth *nrf52Bluetooth;
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AudioThread *audioThread;
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#endif
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#ifdef USE_PACKET_API
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#include "sharedMem/MeshPacketServer.h"
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#include "sharedMem/PacketClient.h"
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#endif
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using namespace concurrency;
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// We always create a screen object, but we only init it if we find the hardware
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@ -860,6 +865,11 @@ void setup()
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initApiServer(TCPPort);
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#endif
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#ifdef USE_PACKET_API
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MeshPacketServer::init();
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PacketClient::init();
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#endif
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// Start airtime logger thread.
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airTime = new AirTime();
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@ -124,6 +124,9 @@ class PhoneAPI
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*/
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virtual void handleDisconnect();
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/// begin a new connection
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void handleStartConfig();
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private:
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void releasePhonePacket();
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@ -131,9 +134,6 @@ class PhoneAPI
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void releaseMqttClientProxyPhonePacket();
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/// begin a new connection
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void handleStartConfig();
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/**
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* Handle a packet that the phone wants us to send. We can write to it but can not keep a reference to it
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* @return true true if a packet was queued for sending
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80
src/mesh/api/PacketAPI.cpp
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80
src/mesh/api/PacketAPI.cpp
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#include "api/PacketAPI.h"
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#include "MeshService.h"
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#include "RadioInterface.h"
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#include "sharedMem/MeshPacketServer.h"
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PacketAPI *packetAPI = nullptr;
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void PacketAPI::init(void) {}
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PacketAPI::PacketAPI(PacketServer *_server) : concurrency::OSThread("PacketAPI"), isConnected(false), server(_server) {}
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int32_t PacketAPI::runOnce()
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{
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bool success = sendPacket();
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success |= receivePacket();
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return success ? 10 : 50;
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}
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bool PacketAPI::receivePacket(void)
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{
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if (server->hasData()) {
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isConnected = true;
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// TODO: think about redesign or drop class MeshPacketServer
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meshtastic_ToRadio *mr;
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// if (typeid(*server) == typeid(MeshPacketServer)) {
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// dynamic_cast<MeshPacketServer*>(server)->receivePacket(*mr);
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// }
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// else {
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auto p = server->receivePacket()->move();
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int id = p->getPacketId();
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LOG_DEBUG("Received packet id=%u\n", id);
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// mr = (meshtastic_ToRadio*)&dynamic_cast<DataPacket<meshtastic_ToRadio>*>(p.get())->getData();
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mr = (meshtastic_ToRadio *)&static_cast<DataPacket<meshtastic_ToRadio> *>(p.get())->getData();
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//}
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switch (mr->which_payload_variant) {
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case meshtastic_ToRadio_packet_tag: {
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meshtastic_MeshPacket *mp = &mr->packet;
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printPacket("PACKET FROM QUEUE", mp);
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service.handleToRadio(*mp);
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break;
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}
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case meshtastic_ToRadio_want_config_id_tag: {
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uint32_t config_nonce = mr->want_config_id;
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LOG_INFO("Screen wants config, nonce=%u\n", config_nonce);
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handleStartConfig();
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break;
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}
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default:
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LOG_ERROR("Error: unhandled meshtastic_ToRadio variant: %d\n", mr->which_payload_variant);
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break;
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}
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return true;
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} else
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return false;
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}
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bool PacketAPI::sendPacket(void)
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{
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// fill dummy buffer; we don't use it, we directly send the fromRadio structure
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uint32_t len = getFromRadio(txBuf);
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if (len != 0) {
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// TODO: think about redesign or drop class MeshPacketServer
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// if (typeid(*server) == typeid(MeshPacketServer))
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// return dynamic_cast<MeshPacketServer*>(server)->sendPacket(fromRadioScratch);
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// else
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return server->sendPacket(DataPacket<meshtastic_FromRadio>(fromRadioScratch.id, fromRadioScratch));
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} else
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return false;
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}
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/**
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* return true if we got (once!) contact from our client and the server send queue is not full
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*/
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bool PacketAPI::checkIsConnected()
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{
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isConnected |= server->hasData();
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return isConnected && server->available();
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}
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36
src/mesh/api/PacketAPI.h
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36
src/mesh/api/PacketAPI.h
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@ -0,0 +1,36 @@
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#pragma once
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#include "PhoneAPI.h"
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#include "concurrency/OSThread.h"
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#include "sharedMem/PacketServer.h"
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/**
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* A version of the phone API used for inter task communication based on protobuf packets, e.g.
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* between two tasks running on CPU0 and CPU1, respectively.
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*
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*/
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class PacketAPI : public PhoneAPI, public concurrency::OSThread
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{
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public:
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PacketAPI(PacketServer *_server);
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static void init(void);
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virtual ~PacketAPI(){};
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virtual int32_t runOnce();
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protected:
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// Check the current underlying physical queue to see if the client is fetching packets
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bool checkIsConnected() override;
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void onNowHasData(uint32_t fromRadioNum) override {}
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void onConnectionChanged(bool connected) override {}
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private:
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bool receivePacket(void);
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bool sendPacket(void);
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bool isConnected;
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PacketServer *server;
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uint8_t txBuf[MAX_TO_FROM_RADIO_SIZE] = {0}; // dummy buf to obey PhoneAPI
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};
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extern PacketAPI *packetAPI;
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44
src/mesh/sharedMem/MeshPacketServer.cpp
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44
src/mesh/sharedMem/MeshPacketServer.cpp
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#include "sharedMem/MeshPacketServer.h"
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#include "api/PacketAPI.h"
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#include "sharedMem/SharedQueue.h"
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SharedQueue *sharedQueue = nullptr;
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MeshPacketServer *meshPacketServer = nullptr;
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void MeshPacketServer::init(void)
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{
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meshPacketServer = new MeshPacketServer;
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packetAPI = new PacketAPI(meshPacketServer);
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meshPacketServer->begin();
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}
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MeshPacketServer::MeshPacketServer() {}
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void MeshPacketServer::begin(void)
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{
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sharedQueue = new SharedQueue;
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PacketServer::begin(sharedQueue);
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}
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bool MeshPacketServer::receivePacket(meshtastic_ToRadio &to)
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{
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// auto p = PacketServer::receivePacket<Packet::PacketPtr>()->move();
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auto p = PacketServer::receivePacket()->move();
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if (p) {
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// TODO: avoid data copy :(
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// to = dynamic_cast<DataPacket<meshtastic_ToRadio>*>(p.get())->getData();
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to = static_cast<DataPacket<meshtastic_ToRadio> *>(p.get())->getData();
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}
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return p != nullptr;
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}
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bool MeshPacketServer::sendPacket(meshtastic_FromRadio &from)
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{
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return PacketServer::sendPacket(DataPacket<meshtastic_FromRadio>(from.id, from));
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}
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bool MeshPacketServer::sendPacket(meshtastic_FromRadio &&from)
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{
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return PacketServer::sendPacket(DataPacket<meshtastic_FromRadio>(from.id, from));
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}
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20
src/mesh/sharedMem/MeshPacketServer.h
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20
src/mesh/sharedMem/MeshPacketServer.h
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@ -0,0 +1,20 @@
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#include "mesh-pb-constants.h"
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#include "sharedMem/PacketServer.h"
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/**
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* @brief This is a wrapper class for the PaketServer to avoid dealing with DataPackets
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* in the application code.
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*
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*/
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class MeshPacketServer : public PacketServer
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{
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public:
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MeshPacketServer();
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static void init(void);
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virtual void begin(void);
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virtual bool receivePacket(meshtastic_ToRadio &to);
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virtual bool sendPacket(meshtastic_FromRadio &from);
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virtual bool sendPacket(meshtastic_FromRadio &&from);
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};
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extern MeshPacketServer *meshPacketServer;
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62
src/mesh/sharedMem/Packet.h
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62
src/mesh/sharedMem/Packet.h
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#pragma once
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#include <memory>
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/**
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* Polymorphic packets that can be moved into and out of packet queues.
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*/
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class Packet
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{
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public:
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using PacketPtr = std::unique_ptr<Packet>;
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Packet(int packetId) : id(packetId) {}
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// virtual move constructor
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virtual PacketPtr move() { return PacketPtr(new Packet(std::move(*this))); }
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// Disable copying
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Packet(const Packet &) = delete;
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Packet &operator=(const Packet &) = delete;
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virtual ~Packet() {}
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int getPacketId() const { return id; }
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protected:
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// Enable moving
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Packet(Packet &&) = default;
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Packet &operator=(Packet &&) = default;
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private:
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int id;
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};
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/**
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* generic packet type class
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*/
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template <typename PacketType> class DataPacket : public Packet
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{
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public:
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template <typename... Args> DataPacket(int id, Args &&...args) : Packet(id), data(new PacketType(std::forward<Args>(args)...))
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{
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}
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PacketPtr move() override { return PacketPtr(new DataPacket(std::move(*this))); }
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// Disable copying
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DataPacket(const DataPacket &) = delete;
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DataPacket &operator=(const DataPacket &) = delete;
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virtual ~DataPacket() {}
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const PacketType &getData() const { return *data; }
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protected:
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// Enable moving
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DataPacket(DataPacket &&) = default;
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DataPacket &operator=(DataPacket &&) = default;
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private:
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std::unique_ptr<PacketType> data;
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};
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57
src/mesh/sharedMem/PacketClient.cpp
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57
src/mesh/sharedMem/PacketClient.cpp
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@ -0,0 +1,57 @@
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#include "sharedMem/PacketClient.h"
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#include "DebugConfiguration.h"
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#include "sharedMem/SharedQueue.h"
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#include <assert.h>
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const uint32_t max_packet_queue_size = 10;
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PacketClient *packetClient = nullptr;
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void PacketClient::init(void)
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{
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// for now we hard-code (only) one client task, but in principle one could
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// create as many PacketServer/PacketClient pairs as desired.
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packetClient = new PacketClient();
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packetClient->connect(sharedQueue);
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}
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PacketClient::PacketClient() : queue(nullptr) {}
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int PacketClient::connect(SharedQueue *_queue)
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{
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if (!queue) {
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queue = _queue;
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} else if (_queue != queue) {
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LOG_WARN("Client already connected.");
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}
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return queue->serverQueueSize();
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}
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Packet::PacketPtr PacketClient::receivePacket()
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{
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assert(queue);
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if (queue->serverQueueSize() == 0)
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return {nullptr};
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return queue->clientReceive();
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}
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bool PacketClient::sendPacket(Packet &&p)
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{
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assert(queue);
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if (queue->clientQueueSize() >= max_packet_queue_size)
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return false;
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queue->clientSend(std::move(p));
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return true;
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}
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bool PacketClient::hasData() const
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{
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assert(queue);
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return queue->serverQueueSize() > 0;
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}
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bool PacketClient::available() const
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{
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assert(queue);
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return queue->clientQueueSize() < max_packet_queue_size;
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}
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27
src/mesh/sharedMem/PacketClient.h
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27
src/mesh/sharedMem/PacketClient.h
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#pragma once
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#include "Packet.h"
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class SharedQueue;
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/**
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* @brief Generic client implementation to receive from and
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* send packets to the shared queue
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*
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*/
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class PacketClient
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{
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public:
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PacketClient();
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static void init(void);
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virtual int connect(SharedQueue *_queue);
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virtual bool sendPacket(Packet &&p);
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virtual Packet::PacketPtr receivePacket();
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virtual bool hasData() const;
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virtual bool available() const;
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private:
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SharedQueue *queue;
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};
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extern PacketClient *packetClient;
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51
src/mesh/sharedMem/PacketServer.cpp
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51
src/mesh/sharedMem/PacketServer.cpp
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#include "sharedMem/PacketServer.h"
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#include "sharedMem/SharedQueue.h"
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#include <assert.h>
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const uint32_t max_packet_queue_size = 50;
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PacketServer::PacketServer() : queue(nullptr) {}
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void PacketServer::begin(SharedQueue *_queue)
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{
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queue = _queue;
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}
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#if 1
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Packet::PacketPtr PacketServer::receivePacket(void)
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{
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assert(queue);
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if (queue->clientQueueSize() == 0)
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return {nullptr};
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return queue->serverReceive();
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}
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#else // template variant with typed return values
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template <> Packet::PacketPtr PacketServer::receivePacket<Packet::PacketPtr>()
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{
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assert(queue);
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if (queue->clientQueueSize() == 0)
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return {nullptr};
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return queue->serverReceive();
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}
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#endif
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bool PacketServer::sendPacket(Packet &&p)
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{
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assert(queue);
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if (queue->serverQueueSize() >= max_packet_queue_size)
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return false;
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queue->serverSend(std::move(p));
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return true;
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}
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bool PacketServer::hasData() const
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{
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assert(queue);
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return queue->clientQueueSize() > 0;
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}
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bool PacketServer::available() const
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{
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assert(queue);
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return queue->serverQueueSize() < max_packet_queue_size;
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}
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25
src/mesh/sharedMem/PacketServer.h
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25
src/mesh/sharedMem/PacketServer.h
Normal file
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#pragma once
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#include "concurrency/PacketQueue.h"
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#include "sharedMem/Packet.h"
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class SharedQueue;
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/**
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* Generic server implementation (base class) for bidirectional task communication
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||||
* Uses a queue that is shared with the
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||||
*/
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class PacketServer
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{
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||||
public:
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PacketServer();
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virtual void begin(SharedQueue *_queue);
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virtual bool sendPacket(Packet &&p);
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virtual Packet::PacketPtr receivePacket();
|
||||
// template<typename T> T receivePacket();
|
||||
virtual bool hasData() const;
|
||||
virtual bool available() const;
|
||||
|
||||
private:
|
||||
SharedQueue *queue;
|
||||
};
|
37
src/mesh/sharedMem/SharedQueue.cpp
Normal file
37
src/mesh/sharedMem/SharedQueue.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
#include "sharedMem/SharedQueue.h"
|
||||
|
||||
SharedQueue::SharedQueue() {}
|
||||
|
||||
SharedQueue::~SharedQueue() {}
|
||||
|
||||
bool SharedQueue::serverSend(Packet &&p)
|
||||
{
|
||||
serverQueue.push(std::move(p));
|
||||
return true;
|
||||
}
|
||||
|
||||
Packet::PacketPtr SharedQueue::serverReceive()
|
||||
{
|
||||
return clientQueue.try_pop();
|
||||
}
|
||||
|
||||
size_t SharedQueue::serverQueueSize() const
|
||||
{
|
||||
return serverQueue.size();
|
||||
}
|
||||
|
||||
bool SharedQueue::clientSend(Packet &&p)
|
||||
{
|
||||
clientQueue.push(std::move(p));
|
||||
return true;
|
||||
}
|
||||
|
||||
Packet::PacketPtr SharedQueue::clientReceive()
|
||||
{
|
||||
return serverQueue.try_pop();
|
||||
}
|
||||
|
||||
size_t SharedQueue::clientQueueSize() const
|
||||
{
|
||||
return clientQueue.size();
|
||||
}
|
35
src/mesh/sharedMem/SharedQueue.h
Normal file
35
src/mesh/sharedMem/SharedQueue.h
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "concurrency/PacketQueue.h"
|
||||
#include "sharedMem/Packet.h"
|
||||
|
||||
/**
|
||||
* @brief Queue wrapper that aggregates two thread queues (namely client and server)
|
||||
* for bidirectional packet transfer between two threads or processes.
|
||||
*
|
||||
* This queue may also be created in shared memory (e.g. in Linux for inter-process communication)
|
||||
*/
|
||||
class SharedQueue
|
||||
{
|
||||
public:
|
||||
SharedQueue();
|
||||
virtual ~SharedQueue();
|
||||
|
||||
// server methods
|
||||
virtual bool serverSend(Packet &&p);
|
||||
virtual Packet::PacketPtr serverReceive();
|
||||
virtual size_t serverQueueSize() const;
|
||||
|
||||
// client methods
|
||||
virtual bool clientSend(Packet &&p);
|
||||
virtual Packet::PacketPtr clientReceive();
|
||||
virtual size_t clientQueueSize() const;
|
||||
|
||||
private:
|
||||
// the server pushes into serverQueue and the client pushes into clientQueue
|
||||
// receiving is done from the opposite queue, respectively
|
||||
PacketQueue<Packet> serverQueue;
|
||||
PacketQueue<Packet> clientQueue;
|
||||
};
|
||||
|
||||
extern SharedQueue *sharedQueue;
|
@ -1,6 +1,9 @@
|
||||
[env:native]
|
||||
extends = portduino_base
|
||||
build_flags = ${portduino_base.build_flags} -O0 -I variants/portduino
|
||||
build_flags = ${portduino_base.build_flags} -O0
|
||||
-I variants/portduino
|
||||
-D USE_PACKET_API
|
||||
-D DEBUG_HEAP
|
||||
board = cross_platform
|
||||
lib_deps = ${portduino_base.lib_deps}
|
||||
build_src_filter = ${portduino_base.build_src_filter}
|
||||
build_src_filter = ${portduino_base.build_src_filter} +<mesh/sharedMem/>
|
@ -5,6 +5,7 @@ board = t-deck
|
||||
upload_protocol = esptool
|
||||
#upload_port = COM29
|
||||
|
||||
build_src_filter = ${esp32_base.build_src_filter} +<mesh/sharedMem/>
|
||||
build_flags = ${esp32_base.build_flags}
|
||||
-DT_DECK
|
||||
-DBOARD_HAS_PSRAM
|
||||
|
Loading…
Reference in New Issue
Block a user