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Correct Favorite Node Behavior to rebuild favorite nodes when updated.
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parent
03a06e2426
commit
9652c16fa3
@ -864,6 +864,8 @@ void Screen::setFrames(FrameFocus focus)
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uint8_t previousFrameCount = framesetInfo.frameCount;
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FramesetInfo fsi; // Location of specific frames, for applying focus parameter
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graphics::UIRenderer::rebuildFavoritedNodes();
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LOG_DEBUG("Show standard frames");
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showingNormalScreen = true;
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@ -24,6 +24,23 @@ extern graphics::Screen *screen;
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namespace graphics
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{
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NodeNum UIRenderer::currentFavoriteNodeNum = 0;
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std::vector<meshtastic_NodeInfoLite *> graphics::UIRenderer::favoritedNodes;
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void graphics::UIRenderer::rebuildFavoritedNodes()
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{
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favoritedNodes.clear();
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size_t total = nodeDB->getNumMeshNodes();
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for (size_t i = 0; i < total; i++) {
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meshtastic_NodeInfoLite *n = nodeDB->getMeshNodeByIndex(i);
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if (!n || n->num == nodeDB->getNodeNum())
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continue;
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if (n->is_favorite)
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favoritedNodes.push_back(n);
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}
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std::sort(favoritedNodes.begin(), favoritedNodes.end(),
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[](const meshtastic_NodeInfoLite *a, const meshtastic_NodeInfoLite *b) { return a->num < b->num; });
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}
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#if !MESHTASTIC_EXCLUDE_GPS
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// GeoCoord object for coordinate conversions
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@ -201,27 +218,7 @@ void UIRenderer::drawNodes(OLEDDisplay *display, int16_t x, int16_t y, const mes
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// **********************
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void UIRenderer::drawNodeInfo(OLEDDisplay *display, const OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// --- Cache favorite nodes for the current frame only, to save computation ---
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static std::vector<meshtastic_NodeInfoLite *> favoritedNodes;
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static int prevFrame = -1;
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// --- Only rebuild favorites list if we're on a new frame ---
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if (state->currentFrame != prevFrame) {
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prevFrame = state->currentFrame;
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favoritedNodes.clear();
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size_t total = nodeDB->getNumMeshNodes();
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for (size_t i = 0; i < total; i++) {
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meshtastic_NodeInfoLite *n = nodeDB->getMeshNodeByIndex(i);
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// Skip nulls and ourself
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if (!n || n->num == nodeDB->getNodeNum())
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continue;
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if (n->is_favorite)
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favoritedNodes.push_back(n);
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}
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// Keep a stable, consistent display order
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std::sort(favoritedNodes.begin(), favoritedNodes.end(),
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[](const meshtastic_NodeInfoLite *a, const meshtastic_NodeInfoLite *b) { return a->num < b->num; });
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}
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if (favoritedNodes.empty())
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return;
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@ -61,6 +61,8 @@ class UIRenderer
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static void drawCompassAndLocationScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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static NodeNum currentFavoriteNodeNum;
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static std::vector<meshtastic_NodeInfoLite *> favoritedNodes;
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static void rebuildFavoritedNodes();
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// OEM screens
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#ifdef USERPREFS_OEM_TEXT
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