From 9c7d16fc64bb45816201c1b04d89fe0799c040ca Mon Sep 17 00:00:00 2001 From: Jason P Date: Mon, 2 Jun 2025 21:59:11 -0500 Subject: [PATCH] More pixel wrangling so things line up NodeList edition --- src/graphics/draw/NodeListRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/draw/NodeListRenderer.cpp b/src/graphics/draw/NodeListRenderer.cpp index c356484cb..8781ca400 100644 --- a/src/graphics/draw/NodeListRenderer.cpp +++ b/src/graphics/draw/NodeListRenderer.cpp @@ -323,7 +323,7 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16 if (strlen(distStr) > 0) { int offset = (SCREEN_WIDTH > 128) ? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column) - : (isLeftCol ? 5 : 8); // Offset for Narrow Screens (Left Column:Right Column) + : (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column) int rightEdge = x + columnWidth - offset; int textWidth = display->getStringWidth(distStr); display->drawString(rightEdge - textWidth, y, distStr);