mirror of
https://github.com/meshtastic/firmware.git
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moved relay node to its own lightweight storage mechanism
This commit is contained in:
parent
8a500f1289
commit
9d46a5a310
@ -1 +1 @@
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Subproject commit a57af6af4dfc34239d053a62aa8345153926be7e
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Subproject commit a68f5e6455195dad13af9ff09b7474537abd9f5e
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@ -153,9 +153,9 @@ void FloodingRouter::storeCoverageFilterInPacket(const CoverageFilter &filter, m
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void FloodingRouter::mergeMyCoverage(CoverageFilter &coverage)
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void FloodingRouter::mergeMyCoverage(CoverageFilter &coverage)
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{
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{
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// Retrieve recent direct neighbors within the time window
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// Retrieve recent direct neighbors within the time window
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std::vector<NodeNum> recentNeighbors = nodeDB->getCoveredNodes(RECENCY_THRESHOLD_MINUTES * 60);
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std::vector<meshtastic_RelayNode> recentNeighbors = nodeDB->getCoveredNodes();
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for (auto &nodeId : recentNeighbors) {
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for (auto &relay : recentNeighbors) {
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coverage.add(nodeId);
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coverage.add(relay.num);
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}
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}
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// Always add ourselves to prevent a rebroadcast for a packet we've already seen
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// Always add ourselves to prevent a rebroadcast for a packet we've already seen
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@ -175,7 +175,7 @@ float FloodingRouter::calculateForwardProbability(const CoverageFilter &incoming
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}
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}
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// Retrieve recent direct neighbors within the time window
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// Retrieve recent direct neighbors within the time window
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std::vector<NodeNum> recentNeighbors = nodeDB->getCoveredNodes(RECENCY_THRESHOLD_MINUTES * 60);
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std::vector<meshtastic_RelayNode> recentNeighbors = nodeDB->getCoveredNodes();
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if (recentNeighbors.empty()) {
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if (recentNeighbors.empty()) {
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// Having no direct neighbors is a sign that our coverage is
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// Having no direct neighbors is a sign that our coverage is
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@ -192,20 +192,16 @@ float FloodingRouter::calculateForwardProbability(const CoverageFilter &incoming
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uint8_t neighbors = 0;
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uint8_t neighbors = 0;
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uint8_t uncovered = 0;
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uint8_t uncovered = 0;
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for (auto nodeId : recentNeighbors) {
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for (auto relay : recentNeighbors) {
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if (nodeId == from || nodeId == relayNode)
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if (relay.num == from || relay.num == relayNode)
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continue;
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continue;
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auto nodeInfo = nodeDB->getMeshNode(nodeId);
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uint32_t age = now - relay.last_heard;
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if (!nodeInfo)
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continue;
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uint32_t age = now - nodeInfo->last_heard;
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float recency = computeRecencyWeight(age, RECENCY_THRESHOLD_MINUTES * 60);
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float recency = computeRecencyWeight(age, RECENCY_THRESHOLD_MINUTES * 60);
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totalWeight += recency;
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totalWeight += recency;
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neighbors += 1;
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neighbors += 1;
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if (!incoming.check(nodeId)) {
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if (!incoming.check(relay.num)) {
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uncoveredWeight += recency;
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uncoveredWeight += recency;
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uncovered += 1;
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uncovered += 1;
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}
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}
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@ -824,23 +824,14 @@ void NodeDB::clearLocalPosition()
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setLocalPosition(meshtastic_Position_init_default);
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setLocalPosition(meshtastic_Position_init_default);
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}
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}
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bool NodeDB::isValidCandidateForCoverage(const meshtastic_NodeInfoLite &node)
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bool NodeDB::isValidCandidateForCoverage(const meshtastic_RelayNode &node)
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{
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{
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// 1) Exclude self
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// 1) Exclude self
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if (node.num == getNodeNum()) {
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if (node.num == getNodeNum()) {
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return false;
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return false;
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}
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}
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// 2) Exclude ignored
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if (node.is_ignored) {
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// 2) Must have last_heard
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LOG_DEBUG("Node 0x%x is not valid for coverage: Ignored", node.num);
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return false;
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}
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// 3) Exclude MQTT-based nodes if desired
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if (node.via_mqtt) {
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LOG_DEBUG("Node 0x%x is not valid for coverage: MQTT", node.num);
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return false;
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}
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// 4) Must have last_heard
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if (node.last_heard == 0) {
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if (node.last_heard == 0) {
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LOG_DEBUG("Node 0x%x is not valid for coverage: Missing Last Heard", node.num);
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LOG_DEBUG("Node 0x%x is not valid for coverage: Missing Last Heard", node.num);
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return false;
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return false;
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@ -849,7 +840,7 @@ bool NodeDB::isValidCandidateForCoverage(const meshtastic_NodeInfoLite &node)
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}
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}
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/**
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/**
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* @brief Retrieves a list of distinct recent direct neighbor NodeNums.
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* @brief Retrieves a list of distinct recent direct neighbor meshtastic_RelayNode.
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*
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*
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* Filters out:
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* Filters out:
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* - The local node itself.
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* - The local node itself.
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@ -858,83 +849,52 @@ bool NodeDB::isValidCandidateForCoverage(const meshtastic_NodeInfoLite &node)
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* - Nodes heard via MQTT.
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* - Nodes heard via MQTT.
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* - Nodes not heard within the specified time window.
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* - Nodes not heard within the specified time window.
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*
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*
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* @param timeWindowSecs The time window in seconds to consider a node as "recently heard."
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* @return std::vector<meshtastic_RelayNode> A vector containing the meshtastic_RelayNode of recent direct neighbors.
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* @return std::vector<NodeNum> A vector containing the NodeNums of recent direct neighbors.
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*/
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*/
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std::vector<NodeNum> NodeDB::getCoveredNodes(uint32_t timeWindowSecs)
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std::vector<meshtastic_RelayNode> NodeDB::getCoveredNodes()
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{
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{
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uint32_t now = getTime();
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uint32_t now = getTime();
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// We'll collect (nodeNum, last_heard, snr) for both main DB + ephemeral
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std::vector<meshtastic_RelayNode> allCandidates;
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struct NodeCandidate {
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allCandidates.reserve(numRelayNodes);
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NodeNum num;
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uint32_t lastHeard;
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float snr;
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};
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std::vector<NodeCandidate> allCandidates;
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allCandidates.reserve(numMeshNodes + ephemeralNodes.size());
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// 1) Collect from main node vector
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// 1) Collect from main node vector
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for (size_t i = 0; i < numMeshNodes; ++i) {
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for (size_t i = 0; i < numRelayNodes; ++i) {
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const auto &node = meshNodes->at(i);
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const auto &node = relayNodes->at(i);
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if (!isValidCandidateForCoverage(node)) {
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if (!isValidCandidateForCoverage(node)) {
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continue;
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continue;
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}
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}
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uint32_t age = now - node.last_heard;
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uint32_t age = now - node.last_heard;
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if (age <= timeWindowSecs) {
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if (age <= (RECENCY_THRESHOLD_MINUTES * 60)) {
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allCandidates.push_back(NodeCandidate{node.num, node.last_heard, node.snr});
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allCandidates.push_back(meshtastic_RelayNode{node.num, node.last_heard, node.snr});
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}
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}
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// 2) Collect from ephemeral node vector
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for (const auto &node : ephemeralNodes) {
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if (!isValidCandidateForCoverage(node)) {
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continue;
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}
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uint32_t age = now - node.last_heard;
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if (age <= timeWindowSecs) {
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allCandidates.push_back(NodeCandidate{node.num, node.last_heard, node.snr});
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} else {
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LOG_DEBUG("Node 0x%x is not valid for coverage: Aged Out", node.num);
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}
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}
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}
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}
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// We want the most recent, and highest SNR neighbors to determine
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// We want the most recent, and highest SNR neighbors to determine
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// the most likely coverage this node will offer on its hop
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// the most likely coverage this node will offer on its hop
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// In this case recency is more important than SNR because we need a fresh picture of coverage
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// In this case recency is more important than SNR because we need a fresh picture of coverage
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std::sort(allCandidates.begin(), allCandidates.end(), [](const NodeCandidate &a, const NodeCandidate &b) {
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std::sort(allCandidates.begin(), allCandidates.end(), [](const meshtastic_RelayNode &a, const meshtastic_RelayNode &b) {
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// 1) Descending by lastHeard
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// 1) Descending by lastHeard
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if (a.lastHeard != b.lastHeard) {
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if (a.last_heard != b.last_heard) {
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return a.lastHeard > b.lastHeard;
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return a.last_heard > b.last_heard;
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}
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}
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// 2) If tie, descending by snr
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// 2) If tie, descending by snr
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return a.snr > b.snr;
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return a.snr > b.snr;
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});
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});
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// 4) Reduce to MAX_NEIGHBORS_PER_HOP
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// 3) Reduce to MAX_NEIGHBORS_PER_HOP
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if (allCandidates.size() > MAX_NEIGHBORS_PER_HOP) {
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if (allCandidates.size() > MAX_NEIGHBORS_PER_HOP) {
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allCandidates.resize(MAX_NEIGHBORS_PER_HOP);
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allCandidates.resize(MAX_NEIGHBORS_PER_HOP);
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}
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}
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// 5) Extract just the node ids for return
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return allCandidates;
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std::vector<NodeNum> recentNeighbors;
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recentNeighbors.reserve(allCandidates.size());
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for (auto &cand : allCandidates) {
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recentNeighbors.push_back(cand.num);
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}
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return recentNeighbors;
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}
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}
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void NodeDB::cleanupMeshDB()
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void NodeDB::cleanupMeshDB()
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{
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{
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int newPos = 0, removed = 0;
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int newPos = 0, removed = 0;
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std::vector<meshtastic_NodeInfoLite> newlyEphemeral;
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newlyEphemeral.reserve(numMeshNodes);
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for (int i = 0; i < numMeshNodes; i++) {
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for (int i = 0; i < numMeshNodes; i++) {
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if (meshNodes->at(i).has_user) {
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if (meshNodes->at(i).has_user) {
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@ -946,18 +906,29 @@ void NodeDB::cleanupMeshDB()
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meshNodes->at(newPos++) = meshNodes->at(i);
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meshNodes->at(newPos++) = meshNodes->at(i);
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} else {
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} else {
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removed++;
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removed++;
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// If this node doesn't have user data, we consider it "unknown" and ephemeral
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newlyEphemeral.push_back(meshNodes->at(i));
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}
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}
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}
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}
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numMeshNodes -= removed;
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numMeshNodes -= removed;
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std::fill(devicestate.node_db_lite.begin() + numMeshNodes, devicestate.node_db_lite.begin() + numMeshNodes + removed,
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std::fill(devicestate.node_db_lite.begin() + numMeshNodes, devicestate.node_db_lite.begin() + numMeshNodes + removed,
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meshtastic_NodeInfoLite());
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meshtastic_NodeInfoLite());
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ephemeralNodes = std::move(newlyEphemeral);
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LOG_DEBUG("cleanupMeshDB purged %d node entries", removed);
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LOG_DEBUG("cleanupMeshDB purged %d entries", removed);
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uint32_t now = getTime();
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newPos = 0, removed = 0;
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for (int i = 0; i < numRelayNodes; i++) {
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uint32_t age = now - relayNodes->at(i).last_heard;
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if (age <= (RECENCY_THRESHOLD_MINUTES * 60)) {
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relayNodes->at(newPos++) = relayNodes->at(i);
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} else {
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removed++;
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}
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}
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numRelayNodes -= removed;
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std::fill(devicestate.relay_db.begin() + numRelayNodes, devicestate.relay_db.begin() + numRelayNodes + removed,
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meshtastic_RelayNode());
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LOG_DEBUG("cleanupMeshDB purged %d relay entries", removed);
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}
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}
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void NodeDB::installDefaultDeviceState()
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void NodeDB::installDefaultDeviceState()
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@ -966,7 +937,9 @@ void NodeDB::installDefaultDeviceState()
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// memset(&devicestate, 0, sizeof(meshtastic_DeviceState));
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// memset(&devicestate, 0, sizeof(meshtastic_DeviceState));
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numMeshNodes = 0;
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numMeshNodes = 0;
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numRelayNodes = 0;
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meshNodes = &devicestate.node_db_lite;
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meshNodes = &devicestate.node_db_lite;
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relayNodes = &devicestate.relay_db;
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// init our devicestate with valid flags so protobuf writing/reading will work
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// init our devicestate with valid flags so protobuf writing/reading will work
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devicestate.has_my_node = true;
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devicestate.has_my_node = true;
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@ -1093,16 +1066,26 @@ void NodeDB::loadFromDisk()
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LOG_WARN("Devicestate %d is old, discard", devicestate.version);
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LOG_WARN("Devicestate %d is old, discard", devicestate.version);
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installDefaultDeviceState();
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installDefaultDeviceState();
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} else {
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} else {
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LOG_INFO("Loaded saved devicestate version %d, with nodecount: %d", devicestate.version, devicestate.node_db_lite.size());
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LOG_INFO("Loaded saved devicestate version %d, with nodecount: %d, relaycount: %d", devicestate.version,
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devicestate.node_db_lite.size(), devicestate.relay_db.size());
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meshNodes = &devicestate.node_db_lite;
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meshNodes = &devicestate.node_db_lite;
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numMeshNodes = devicestate.node_db_lite.size();
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numMeshNodes = devicestate.node_db_lite.size();
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relayNodes = &devicestate.relay_db;
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numRelayNodes = devicestate.relay_db.size();
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}
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}
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if (numMeshNodes > MAX_NUM_NODES) {
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if (numMeshNodes > MAX_NUM_NODES) {
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LOG_WARN("Node count %d exceeds MAX_NUM_NODES %d, truncating", numMeshNodes, MAX_NUM_NODES);
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LOG_WARN("Node count %d exceeds MAX_NUM_NODES %d, truncating", numMeshNodes, MAX_NUM_NODES);
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numMeshNodes = MAX_NUM_NODES;
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numMeshNodes = MAX_NUM_NODES;
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}
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}
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meshNodes->resize(MAX_NUM_NODES);
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meshNodes->resize(MAX_NUM_NODES);
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if (numRelayNodes > MAX_NUM_RELAYS) {
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LOG_WARN("Relay node count %d exceeds MAX_NUM_RELAYS %d, truncating", numRelayNodes, MAX_NUM_RELAYS);
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numRelayNodes = MAX_NUM_RELAYS;
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}
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relayNodes->resize(MAX_NUM_RELAYS);
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state = loadProto(configFileName, meshtastic_LocalConfig_size, sizeof(meshtastic_LocalConfig), &meshtastic_LocalConfig_msg,
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state = loadProto(configFileName, meshtastic_LocalConfig_size, sizeof(meshtastic_LocalConfig), &meshtastic_LocalConfig_msg,
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&config);
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&config);
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if (state != LoadFileResult::LOAD_SUCCESS) {
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if (state != LoadFileResult::LOAD_SUCCESS) {
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@ -1267,8 +1250,10 @@ bool NodeDB::saveDeviceStateToDisk()
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#endif
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#endif
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// Note: if MAX_NUM_NODES=100 and meshtastic_NodeInfoLite_size=166, so will be approximately 17KB
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// Note: if MAX_NUM_NODES=100 and meshtastic_NodeInfoLite_size=166, so will be approximately 17KB
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// Because so huge we _must_ not use fullAtomic, because the filesystem is probably too small to hold two copies of this
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// Because so huge we _must_ not use fullAtomic, because the filesystem is probably too small to hold two copies of this
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return saveProto(prefFileName, sizeof(devicestate) + numMeshNodes * meshtastic_NodeInfoLite_size, &meshtastic_DeviceState_msg,
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return saveProto(prefFileName,
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&devicestate, false);
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sizeof(devicestate) + (numMeshNodes * meshtastic_NodeInfoLite_size) +
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(numRelayNodes * meshtastic_RelayNode_size),
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&meshtastic_DeviceState_msg, &devicestate, false);
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}
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}
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bool NodeDB::saveToDiskNoRetry(int saveWhat)
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bool NodeDB::saveToDiskNoRetry(int saveWhat)
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@ -1523,16 +1508,20 @@ void NodeDB::updateFrom(const meshtastic_MeshPacket &mp)
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LOG_DEBUG("Update DB node 0x%x, rx_time=%u", mp.from, mp.rx_time);
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LOG_DEBUG("Update DB node 0x%x, rx_time=%u", mp.from, mp.rx_time);
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meshtastic_NodeInfoLite *info = getOrCreateMeshNode(getFrom(&mp));
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meshtastic_NodeInfoLite *info = getOrCreateMeshNode(getFrom(&mp));
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meshtastic_RelayNode *relay = getOrCreateRelayNode(mp.relay_node);
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if (!info) {
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if (!info) {
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return;
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return;
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}
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}
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if (mp.rx_time) { // if the packet has a valid timestamp use it to update our last_heard
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if (mp.rx_time) { // if the packet has a valid timestamp use it to update our last_heard
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info->last_heard = mp.rx_time;
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info->last_heard = mp.rx_time;
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relay->last_heard = mp.rx_time;
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}
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}
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if (mp.rx_snr)
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if (mp.rx_snr) {
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info->snr = mp.rx_snr; // keep the most recent SNR we received for this node.
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info->snr = mp.rx_snr; // keep the most recent SNR we received for this node.
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relay->snr = mp.rx_snr;
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}
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info->via_mqtt = mp.via_mqtt; // Store if we received this packet via MQTT
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info->via_mqtt = mp.via_mqtt; // Store if we received this packet via MQTT
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@ -1564,12 +1553,28 @@ meshtastic_NodeInfoLite *NodeDB::getMeshNode(NodeNum n)
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return NULL;
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return NULL;
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}
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}
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/// Find a relay node in our DB, return null for missing
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/// NOTE: This function might be called from an ISR
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meshtastic_RelayNode *NodeDB::getRelayNode(NodeNum n)
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|
{
|
||||||
|
for (int i = 0; i < numRelayNodes; i++)
|
||||||
|
if (relayNodes->at(i).num == n)
|
||||||
|
return &relayNodes->at(i);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
// returns true if the maximum number of nodes is reached or we are running low on memory
|
// returns true if the maximum number of nodes is reached or we are running low on memory
|
||||||
bool NodeDB::isFull()
|
bool NodeDB::isFull()
|
||||||
{
|
{
|
||||||
return (numMeshNodes >= MAX_NUM_NODES) || (memGet.getFreeHeap() < MINIMUM_SAFE_FREE_HEAP);
|
return (numMeshNodes >= MAX_NUM_NODES) || (memGet.getFreeHeap() < MINIMUM_SAFE_FREE_HEAP);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool NodeDB::isRelayBufferFull()
|
||||||
|
{
|
||||||
|
return (numRelayNodes >= MAX_NUM_RELAYS) || (memGet.getFreeHeap() < MINIMUM_SAFE_FREE_HEAP);
|
||||||
|
}
|
||||||
|
|
||||||
/// Find a node in our DB, create an empty NodeInfo if missing
|
/// Find a node in our DB, create an empty NodeInfo if missing
|
||||||
meshtastic_NodeInfoLite *NodeDB::getOrCreateMeshNode(NodeNum n)
|
meshtastic_NodeInfoLite *NodeDB::getOrCreateMeshNode(NodeNum n)
|
||||||
{
|
{
|
||||||
@ -1622,6 +1627,44 @@ meshtastic_NodeInfoLite *NodeDB::getOrCreateMeshNode(NodeNum n)
|
|||||||
return lite;
|
return lite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
meshtastic_RelayNode *NodeDB::getOrCreateRelayNode(NodeNum n)
|
||||||
|
{
|
||||||
|
meshtastic_RelayNode *relay = getRelayNode(n);
|
||||||
|
|
||||||
|
if (!relay) {
|
||||||
|
if (isRelayBufferFull()) {
|
||||||
|
LOG_INFO("Relay database full with %i relays and %u bytes free. Erasing oldest entry", numRelayNodes,
|
||||||
|
memGet.getFreeHeap());
|
||||||
|
// look for oldest node and erase it
|
||||||
|
uint32_t oldest = UINT32_MAX;
|
||||||
|
int oldestIndex = -1;
|
||||||
|
for (int i = 1; i < numRelayNodes; i++) {
|
||||||
|
// Simply the oldest non-favorite node
|
||||||
|
if (relayNodes->at(i).last_heard < oldest) {
|
||||||
|
oldest = relayNodes->at(i).last_heard;
|
||||||
|
oldestIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (oldestIndex != -1) {
|
||||||
|
// Shove the remaining nodes down the chain
|
||||||
|
for (int i = oldestIndex; i < numRelayNodes - 1; i++) {
|
||||||
|
relayNodes->at(i) = relayNodes->at(i + 1);
|
||||||
|
}
|
||||||
|
(numRelayNodes)--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// add the node at the end
|
||||||
|
relay = &relayNodes->at((numRelayNodes)++);
|
||||||
|
|
||||||
|
// everything is missing except the nodenum
|
||||||
|
memset(relay, 0, sizeof(*relay));
|
||||||
|
relay->num = n;
|
||||||
|
LOG_INFO("Adding relay to database with %i nodes and %u bytes free!", numRelayNodes, memGet.getFreeHeap());
|
||||||
|
}
|
||||||
|
|
||||||
|
return relay;
|
||||||
|
}
|
||||||
|
|
||||||
/// Sometimes we will have Position objects that only have a time, so check for
|
/// Sometimes we will have Position objects that only have a time, so check for
|
||||||
/// valid lat/lon
|
/// valid lat/lon
|
||||||
bool NodeDB::hasValidPosition(const meshtastic_NodeInfoLite *n)
|
bool NodeDB::hasValidPosition(const meshtastic_NodeInfoLite *n)
|
||||||
|
@ -63,12 +63,13 @@ class NodeDB
|
|||||||
// Note: these two references just point into our static array we serialize to/from disk
|
// Note: these two references just point into our static array we serialize to/from disk
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
std::vector<meshtastic_RelayNode> *relayNodes;
|
||||||
std::vector<meshtastic_NodeInfoLite> *meshNodes;
|
std::vector<meshtastic_NodeInfoLite> *meshNodes;
|
||||||
std::vector<meshtastic_NodeInfoLite> ephemeralNodes;
|
|
||||||
bool updateGUI = false; // we think the gui should definitely be redrawn, screen will clear this once handled
|
bool updateGUI = false; // we think the gui should definitely be redrawn, screen will clear this once handled
|
||||||
meshtastic_NodeInfoLite *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI
|
meshtastic_NodeInfoLite *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI
|
||||||
Observable<const meshtastic::NodeStatus *> newStatus;
|
Observable<const meshtastic::NodeStatus *> newStatus;
|
||||||
pb_size_t numMeshNodes;
|
pb_size_t numMeshNodes;
|
||||||
|
pb_size_t numRelayNodes;
|
||||||
|
|
||||||
/// don't do mesh based algorithm for node id assignment (initially)
|
/// don't do mesh based algorithm for node id assignment (initially)
|
||||||
/// instead just store in flash - possibly even in the initial alpha release do this hack
|
/// instead just store in flash - possibly even in the initial alpha release do this hack
|
||||||
@ -149,9 +150,14 @@ class NodeDB
|
|||||||
meshtastic_NodeInfoLite *getMeshNode(NodeNum n);
|
meshtastic_NodeInfoLite *getMeshNode(NodeNum n);
|
||||||
size_t getNumMeshNodes() { return numMeshNodes; }
|
size_t getNumMeshNodes() { return numMeshNodes; }
|
||||||
|
|
||||||
|
meshtastic_RelayNode *getRelayNode(NodeNum n);
|
||||||
|
|
||||||
// returns true if the maximum number of nodes is reached or we are running low on memory
|
// returns true if the maximum number of nodes is reached or we are running low on memory
|
||||||
bool isFull();
|
bool isFull();
|
||||||
|
|
||||||
|
// returns true if the maximum number of relay nodes is reached or we are running low on memory
|
||||||
|
bool isRelayBufferFull();
|
||||||
|
|
||||||
void clearLocalPosition();
|
void clearLocalPosition();
|
||||||
|
|
||||||
void setLocalPosition(meshtastic_Position position, bool timeOnly = false)
|
void setLocalPosition(meshtastic_Position position, bool timeOnly = false)
|
||||||
@ -170,12 +176,11 @@ class NodeDB
|
|||||||
bool hasValidPosition(const meshtastic_NodeInfoLite *n);
|
bool hasValidPosition(const meshtastic_NodeInfoLite *n);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Retrieves a list of distinct recent direct neighbor NodeNums.
|
* @brief Retrieves a list of distinct recent direct neighbor meshtastic_RelayNode.
|
||||||
*
|
*
|
||||||
* @param timeWindowSecs The time window in seconds to consider a node as "recently heard."
|
* @return std::vector<meshtastic_RelayNode> A vector containing the meshtastic_RelayNode of recent direct neighbors.
|
||||||
* @return std::vector<NodeNum> A vector containing the NodeNums of recent direct neighbors.
|
|
||||||
*/
|
*/
|
||||||
std::vector<NodeNum> getCoveredNodes(uint32_t timeWindowSecs);
|
std::vector<meshtastic_RelayNode> getCoveredNodes();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t lastNodeDbSave = 0; // when we last saved our db to flash
|
uint32_t lastNodeDbSave = 0; // when we last saved our db to flash
|
||||||
@ -183,6 +188,9 @@ class NodeDB
|
|||||||
/// Find a node in our DB, create an empty NodeInfoLite if missing
|
/// Find a node in our DB, create an empty NodeInfoLite if missing
|
||||||
meshtastic_NodeInfoLite *getOrCreateMeshNode(NodeNum n);
|
meshtastic_NodeInfoLite *getOrCreateMeshNode(NodeNum n);
|
||||||
|
|
||||||
|
/// Find a relay node in our DB, create an empty RelayNode if missing
|
||||||
|
meshtastic_RelayNode *getOrCreateRelayNode(NodeNum n);
|
||||||
|
|
||||||
/// Notify observers of changes to the DB
|
/// Notify observers of changes to the DB
|
||||||
void notifyObservers(bool forceUpdate = false)
|
void notifyObservers(bool forceUpdate = false)
|
||||||
{
|
{
|
||||||
@ -208,7 +216,7 @@ class NodeDB
|
|||||||
bool saveChannelsToDisk();
|
bool saveChannelsToDisk();
|
||||||
bool saveDeviceStateToDisk();
|
bool saveDeviceStateToDisk();
|
||||||
|
|
||||||
bool isValidCandidateForCoverage(const meshtastic_NodeInfoLite &node);
|
bool isValidCandidateForCoverage(const meshtastic_RelayNode &node);
|
||||||
};
|
};
|
||||||
|
|
||||||
extern NodeDB *nodeDB;
|
extern NodeDB *nodeDB;
|
||||||
|
@ -23,6 +23,11 @@
|
|||||||
#define MAX_NUM_NODES 100
|
#define MAX_NUM_NODES 100
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/// max number of relays allowed
|
||||||
|
#ifndef MAX_NUM_RELAYS
|
||||||
|
#define MAX_NUM_RELAYS 20
|
||||||
|
#endif
|
||||||
|
|
||||||
#define MAX_NUM_NODES_FS 100
|
#define MAX_NUM_NODES_FS 100
|
||||||
|
|
||||||
/// Max number of channels allowed
|
/// Max number of channels allowed
|
||||||
|
Loading…
Reference in New Issue
Block a user