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synced 2025-04-24 01:16:55 +00:00
remove random delay hack from broadcast, since we now do that for all transmits
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86ae69d360
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9f05ad2927
@ -208,8 +208,6 @@ void setup()
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service.init();
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realRouter.setup(); // required for our periodic task (kinda skanky FIXME)
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#ifdef SX1262_ANT_SW
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// make analog PA vs not PA switch on SX1262 eval board work properly
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pinMode(SX1262_ANT_SW, OUTPUT);
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@ -4,9 +4,7 @@
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static bool supportFlooding = true; // Sometimes to simplify debugging we want jusT simple broadcast only
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FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES)
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{
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}
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FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES) {}
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/**
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* Send a packet on a suitable interface. This routine will
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@ -22,18 +20,6 @@ ErrorCode FloodingRouter::send(MeshPacket *p)
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return Router::send(p);
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}
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// Return a delay in msec before sending the next packet
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uint32_t getRandomDelay()
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{
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return random(200, 10 * 1000L); // between 200ms and 10s
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}
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/**
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* Now that our generalized packet send code has a random delay - I don't think we need to wait here
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* But I'm leaving this bool until I rip the code out for good.
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*/
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bool needDelay = false;
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/**
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* Called from loop()
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* Handle any packet that is received by an interface on this node.
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@ -52,21 +38,11 @@ void FloodingRouter::handleReceived(MeshPacket *p)
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if (p->id != 0) {
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MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
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if (needDelay) {
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uint32_t delay = getRandomDelay();
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(tosend);
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay,
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p->from, p->to, p->id);
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toResend.enqueue(tosend);
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setPeriod(delay); // This will work even if we were already waiting a random delay
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} else {
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to,
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p->id);
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(tosend);
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}
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} else {
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DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
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}
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@ -78,21 +54,3 @@ void FloodingRouter::handleReceived(MeshPacket *p)
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} else
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Router::handleReceived(p);
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}
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void FloodingRouter::doTask()
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{
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MeshPacket *p = toResend.dequeuePtr(0);
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if (p) {
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DEBUG_MSG("Sending delayed message!\n");
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(p);
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}
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if (toResend.isEmpty())
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disable(); // no more work right now
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else {
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setPeriod(getRandomDelay());
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}
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}
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@ -4,7 +4,6 @@
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#include "PeriodicTask.h"
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#include "Router.h"
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/**
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* This is a mixin that extends Router with the ability to do Naive Flooding (in the standard mesh protocol sense)
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*
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@ -28,10 +27,9 @@
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Any entries in recentBroadcasts that are older than X seconds (longer than the
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max time a flood can take) will be discarded.
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*/
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class FloodingRouter : public Router, public PeriodicTask, private PacketHistory
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class FloodingRouter : public Router, private PacketHistory
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{
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private:
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/**
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* Packets we've received that we need to resend after a short delay
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*/
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@ -60,6 +58,4 @@ class FloodingRouter : public Router, public PeriodicTask, private PacketHistory
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* Note: this method will free the provided packet
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*/
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virtual void handleReceived(MeshPacket *p);
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virtual void doTask();
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};
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