remove random delay hack from broadcast, since we now do that for all transmits

This commit is contained in:
geeksville 2020-05-11 16:19:44 -07:00
parent 86ae69d360
commit 9f05ad2927
3 changed files with 6 additions and 54 deletions

View File

@ -208,8 +208,6 @@ void setup()
service.init();
realRouter.setup(); // required for our periodic task (kinda skanky FIXME)
#ifdef SX1262_ANT_SW
// make analog PA vs not PA switch on SX1262 eval board work properly
pinMode(SX1262_ANT_SW, OUTPUT);

View File

@ -4,9 +4,7 @@
static bool supportFlooding = true; // Sometimes to simplify debugging we want jusT simple broadcast only
FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES)
{
}
FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES) {}
/**
* Send a packet on a suitable interface. This routine will
@ -22,18 +20,6 @@ ErrorCode FloodingRouter::send(MeshPacket *p)
return Router::send(p);
}
// Return a delay in msec before sending the next packet
uint32_t getRandomDelay()
{
return random(200, 10 * 1000L); // between 200ms and 10s
}
/**
* Now that our generalized packet send code has a random delay - I don't think we need to wait here
* But I'm leaving this bool until I rip the code out for good.
*/
bool needDelay = false;
/**
* Called from loop()
* Handle any packet that is received by an interface on this node.
@ -52,21 +38,11 @@ void FloodingRouter::handleReceived(MeshPacket *p)
if (p->id != 0) {
MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
if (needDelay) {
uint32_t delay = getRandomDelay();
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay,
p->from, p->to, p->id);
toResend.enqueue(tosend);
setPeriod(delay); // This will work even if we were already waiting a random delay
} else {
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to,
p->id);
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
}
} else {
DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
}
@ -78,21 +54,3 @@ void FloodingRouter::handleReceived(MeshPacket *p)
} else
Router::handleReceived(p);
}
void FloodingRouter::doTask()
{
MeshPacket *p = toResend.dequeuePtr(0);
if (p) {
DEBUG_MSG("Sending delayed message!\n");
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(p);
}
if (toResend.isEmpty())
disable(); // no more work right now
else {
setPeriod(getRandomDelay());
}
}

View File

@ -4,7 +4,6 @@
#include "PeriodicTask.h"
#include "Router.h"
/**
* This is a mixin that extends Router with the ability to do Naive Flooding (in the standard mesh protocol sense)
*
@ -28,10 +27,9 @@
Any entries in recentBroadcasts that are older than X seconds (longer than the
max time a flood can take) will be discarded.
*/
class FloodingRouter : public Router, public PeriodicTask, private PacketHistory
class FloodingRouter : public Router, private PacketHistory
{
private:
/**
* Packets we've received that we need to resend after a short delay
*/
@ -60,6 +58,4 @@ class FloodingRouter : public Router, public PeriodicTask, private PacketHistory
* Note: this method will free the provided packet
*/
virtual void handleReceived(MeshPacket *p);
virtual void doTask();
};