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Base UI Logo change
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@ -1,9 +1,11 @@
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/*
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BaseUI
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Developed by:
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Ronald Garcia (aka HarukiToreda)
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SSD1306 - Screen module
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Copyright (C) 2018 by Xose Pérez <xose dot perez at gmail dot com>
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In collaboration with:
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- JasonP: Graphics icon work, UI adjustments, code optimizations, enhancements, and testing
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- TonyG (aka Topho) – Project management, structural planning, and testing
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -166,41 +168,82 @@ extern bool hasUnreadMessage;
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*/
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static void drawIconScreen(const char *upperMsg, OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// draw centered icon
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int iconX = x + (SCREEN_WIDTH - icon_width) / 2;
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int iconY = y + (SCREEN_HEIGHT - FONT_HEIGHT_MEDIUM - icon_height) / 2 + 2;
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iconY -= (SCREEN_WIDTH > 128) ? 0 : 4;
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display->drawXbm(iconX, iconY, icon_width, icon_height, icon_bits);
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// Draw centered label "BaseUI" just below the icon
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display->setFont(FONT_SMALL);
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const char *label = "BaseUI";
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int labelY = iconY + icon_height;
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labelY += (SCREEN_WIDTH > 128) ? 2 : -2;
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(x + SCREEN_WIDTH / 2, labelY, label);
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display->setFont(FONT_SMALL);
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int textWidth = display->getStringWidth(label);
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int r = 3; // corner radius
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// Draw app title
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if (SCREEN_WIDTH > 128) {
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// === ORIGINAL WIDE SCREEN LAYOUT (unchanged) ===
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int padding = 4;
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int boxWidth = max(icon_width, textWidth) + padding * 2;
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int boxHeight = icon_height + FONT_HEIGHT_SMALL + padding * 3;
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int boxX = x + (SCREEN_WIDTH - boxWidth) / 2;
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int boxY = y + (SCREEN_HEIGHT - boxHeight) / 2;
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display->setColor(WHITE);
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display->fillRect(boxX + r, boxY, boxWidth - 2 * r, boxHeight);
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display->fillRect(boxX, boxY + r, boxWidth, boxHeight - 2 * r);
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display->fillCircle(boxX + r, boxY + r, r);
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display->fillCircle(boxX + boxWidth - r - 1, boxY + r, r);
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display->fillCircle(boxX + r, boxY + boxHeight - r - 1, r);
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display->fillCircle(boxX + boxWidth - r - 1, boxY + boxHeight - r - 1, r);
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display->setColor(BLACK);
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int iconX = boxX + (boxWidth - icon_width) / 2;
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int iconY = boxY + padding;
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display->drawXbm(iconX, iconY, icon_width, icon_height, icon_bits);
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int labelY = iconY + icon_height + padding;
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(x + SCREEN_WIDTH / 2, labelY, label);
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display->drawString(x + SCREEN_WIDTH / 2 + 1, labelY, label); // faux bold
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} else {
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// === TIGHT SMALL SCREEN LAYOUT ===
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int iconY = y + (SCREEN_HEIGHT - FONT_HEIGHT_MEDIUM - icon_height) / 2 + 2;
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iconY -= 4;
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int labelY = iconY + icon_height - 2;
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int boxWidth = max(icon_width, textWidth) + 4;
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int boxX = x + (SCREEN_WIDTH - boxWidth) / 2;
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int boxY = iconY - 1;
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int boxBottom = labelY + FONT_HEIGHT_SMALL - 2;
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int boxHeight = boxBottom - boxY;
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display->setColor(WHITE);
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display->fillRect(boxX + r, boxY, boxWidth - 2 * r, boxHeight);
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display->fillRect(boxX, boxY + r, boxWidth, boxHeight - 2 * r);
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display->fillCircle(boxX + r, boxY + r, r);
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display->fillCircle(boxX + boxWidth - r - 1, boxY + r, r);
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display->fillCircle(boxX + r, boxY + boxHeight - r - 1, r);
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display->fillCircle(boxX + boxWidth - r - 1, boxY + boxHeight - r - 1, r);
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display->setColor(BLACK);
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int iconX = boxX + (boxWidth - icon_width) / 2;
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display->drawXbm(iconX, iconY, icon_width, icon_height, icon_bits);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(x + SCREEN_WIDTH / 2, labelY, label);
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}
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// === Footer and headers (shared) ===
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display->setFont(FONT_MEDIUM);
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display->setColor(WHITE);
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char *title = "meshtastic.org";
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display->drawString(x + getStringCenteredX(title), y + SCREEN_HEIGHT - FONT_HEIGHT_MEDIUM, title);
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// Draw region in upper left
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display->setFont(FONT_SMALL);
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if (upperMsg)
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display->drawString(x + 0, y + 0, upperMsg);
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if (upperMsg) display->drawString(x + 0, y + 0, upperMsg);
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// Draw version and short name in upper right
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char buf[25];
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snprintf(buf, sizeof(buf), "%s\n%s", xstr(APP_VERSION_SHORT), haveGlyphs(owner.short_name) ? owner.short_name : "");
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->drawString(x + SCREEN_WIDTH, y + 0, buf);
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screen->forceDisplay();
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// Restore default alignment
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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}
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