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use F# as startup and shutdown sound triple. The existing tuuut-tut-tut was getting on my nerves
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@ -36,6 +36,7 @@ struct ToneDuration {
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#define NOTE_A3 220
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#define NOTE_AS3 233
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#define NOTE_B3 247
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#define NOTE_CS4 277
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const int DURATION_1_8 = 125; // 1/8 note
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const int DURATION_1_4 = 250; // 1/4 note
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@ -65,16 +66,17 @@ void playBeep() { tone(PIN_BUZZER, NOTE_B3, DURATION_1_4); }
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#endif
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void playStartMelody() {
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ToneDuration melody[] = {{NOTE_B3, DURATION_1_4},
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{NOTE_B3, DURATION_1_8},
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{NOTE_B3, DURATION_1_8}};
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ToneDuration melody[] = {{NOTE_FS3, DURATION_1_8},
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{NOTE_AS3, DURATION_1_8},
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{NOTE_CS4, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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void playShutdownMelody() {
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ToneDuration melody[] = {{NOTE_B3, DURATION_1_4},
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{NOTE_G3, DURATION_1_8},
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{NOTE_D3, DURATION_1_8}};
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ToneDuration melody[] = {{NOTE_CS4, DURATION_1_8},
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{NOTE_AS3, DURATION_1_8},
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{NOTE_FS3, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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#endif
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